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View Full Version : Goldeneye 007 (Wiimake)


broodwars
11-05-2010, 01:47 AM
I was extremely skeptical of this game, since Activision has been doing whatever they can to try to hype this game from nostalgia over the Nintendo 64 original. Still, I picked this one up today after seeing all the astonishingly-good reviews this game has gotten and I thought I'd give it a quick...oh who am I kidding? We all know this won't be quick. ^_-

Suffice it to say, if more 3rd parties put the money and effort into their Wii games that Activision and Eurocom put into this Goldeneye Remake, Wii's 3rd party support probably wouldn't be such a colossal joke. This isn't a simple cash-in on the Goldeneye 007 N64 name. While the basic skeleton of the story remains the same and there are some nods to the levels of the original title, this is a modern shooter even if it does lean towards the Run & Gun side of the FPS. The levels are pretty much entirely brand-new, and they're pretty well-designed with lots of little details and effects you simply don't see on the Wii, let alone all at once. Seriously, when things get ugly with explosions rocking the screen; bullets flying everywhere; and enemies scurrying around, you'll wonder why so many 3rd parties struggle to make anything look good or exciting on the platform.

In updating Goldeneye for the modern age, Eurocom basically fused it with Call of Duty: you have iron sights, regenerating health, pretty heavily-scripted levels, the ability to take cover and vault over it, and some very minor quick-time events. There's a somewhat-larger emphasis on stealth than you'd see in Call of Duty, as in most levels you can get around most of the level just picking guys off with headshots. If you fail to kill an enemy in one shot (or if there are multiple guys around watching you), you have roughly 3 seconds to finish them off before they summon reinforcements in the form of these heavily-armed and armored militia. At least on Agent Difficulty (which is the "normal" difficulty setting), this isn't a huge penalty since the game's fairly easy. I haven't had a chance to check out the higher difficulty levels and see how 007 Difficulty changes your path through the levels and the mission objectives, but the levels I've played are pretty long and are generally interesting.

In a move that every frickin' Wii game should have, this game boasts both traditional Dual-analog stick controls on the Classic Controller Pro (which I highly recommend) or Wiimote + Nunchuck for your standard pointer action. On a final positive note, this game has some truly impressive audio work, especially the big orchestral soundtrack that really lends a cinematic quality to the game. Activision even shelled out the cash to record a new cover of the original "Goldeneye" movie theme, along with creating an opening music number for it that's pretty faithful to the theatrical original. The voice acting is respectable, but nothing remarkable. Judi Dench is the only actor from the original Goldeneye movie to reprise her role in this game, and Daniel Craig has all the personality of burnt toast.

Which leads me to my few issues with this game: I know it probably couldn't be helped, but even with the story re-written to better embrace Daniel Craig's Bond, he's a poor substitute for Pierce Brosnan. Secondary mission objectives are also scarce (and honestly not very well marked), at least on "Agent" difficulty, and Bond doesn't really ever use gadgets. He generally just points his "smart phone" at things, and stuff happens, which isn't particularly interesting. The levels are also perhaps a bit too long, though it doesn't particularly hurt the game.

Overall, an impressive game from Eurocom. I recommend it.

DKL
11-05-2010, 03:35 AM
People seem to like the wiimote+nunchuck combo the best because of the lean function, which isn't on the regular controller...

angelx03
11-05-2010, 07:20 AM
In a way, the Bond films starring Daniel Craig didn't really use too many outlandish gadgets so I would probably give a hand-wave on that.

broodwars
11-05-2010, 09:20 AM
People seem to like the wiimote+nunchuck combo the best because of the lean function, which isn't on the regular controller...

Perhaps. Personally, I don't care to spend hours of playing with bounding boxes and moving sliders to find a Wiimote+nunchuk setting I like, something that was pretty aggravating in Conduit. If you've played an FPS war game in the past few years, you can just jump in with the Classic Controller Pro pretty much already knowing the controls and they work fine.

In a way, the Bond films starring Daniel Craig didn't really use too many outlandish gadgets so I would probably give a hand-wave on that.

The problem is that without much gadgetry, it's hard for the game to distance itself from games like Call of Duty because you don't really feel like a Spy. You kill a bunch of guys in one room, you move on to the next, you kill more guys in another room, you move on to the next, you take a picture, then you kill more guys in another room, etc. It works well, but I miss the gadgets. I get the feeling I wouldn't like the Jason Borne-esque Daniel Craig Bond movies.

Senku
11-06-2010, 07:29 AM
The problem is that without much gadgetry, it's hard for the game to distance itself from games like Call of Duty because you don't really feel like a Spy. You kill a bunch of guys in one room, you move on to the next, you kill more guys in another room, you move on to the next, you take a picture, then you kill more guys in another room, etc. It works well, but I miss the gadgets. I get the feeling I wouldn't like the Jason Borne-esque Daniel Craig Bond movies.

On one hand, I agree that I want the cool gadgets back. The flip side is I like Craig's brasher, rough around the edges style of Bond. He still seduces women, eavesdrops for information, and other spy things. Maybe if the game had sections like that it would separate itself better from Call of Duty.

And I thought Craig's Bond was supposed to be "in the past", or something like that. (which is why he only uses Today's technology, instead of cool gadgets) Working him into Goldeneye still seems kinda interesting/weird to me.