View Full Version : Future PC Gaming - 32bit or 64bit Vista?
01-23-2007, 01:36 PM
Well planning on buying/ordering a new pc to be built...
so what OS should I get... I guess its Vista Ultimate... but what flavor? 32 or 64 bit OS?
32 is old tech and its all about dual cores for the future so should I just go for the 64 bit os... will it cause problems for the older games?
01-23-2007, 02:02 PM
Currently the only problem with 64 bit version of Windows is that it lacks a lot of driver support. Now when it comes to Vista, I have not heard if this is fixed or not, but I would assume with all the work Microsoft has placed into Vista it shouldn't be a problem like it was with the 64-bit version of XP.
As for games, you shouldn't have an issue. As long as you choose a 64-bit CPU (AMD or Intel) and there are drivers that support the other hardware, games will run fine, even if they are 32-bit or 64-bit.
01-23-2007, 09:32 PM
I have been running 64bit Windows Vista RC1 for a while now. I haven't been able to download many drivers, but I haven't really needed to. For me, it has worked quite well out of the box. The only thing I've really missed is the Digital Vibrance Control in the nVidia drivers.
Most games I have play just fine, though Gal Civ II insists on playing in a window at 1024x768. I'm not sure what is at fault for that, but I don't think it would be a 32bit vs. 64bit issue.
01-23-2007, 10:52 PM
The good news:
64-bit apps tend to range from about 5% slower to about 15% faster than their 32-bit counterparts, depending on the app. (Of course, there are more extreme examples on both ends.) And for most apps, it's a performance gain instead of a loss.
64-bit editions of Windows support more than 4 GB of physical RAM without resorting to ugly hacks.
And the bad news:
32-bit drivers do not work in 64-bit editions of Windows. Your device manufacturers must specifically support 64-bit Windows.
16-bit programs do not work in 64-bit editions of Windows, with the special exception of a handful of installer programs. Even if your games are all 32-bit, their installers may use some amounts of 16-bit code which Windows doesn't recognize.
32-bit apps get no performance benefit from running on a 64-bit OS.
Practically no 64-bit Windows apps are available from third parties, with the exception of a handful of games and some scientific apps.
64-bit apps can't use 32-bit plugins. This includes browser plugins like Flash Player.
IMO, there's virtually no reason for consumers to use 64-bit Windows at this time. But I'll let you draw your own conclusions.
01-24-2007, 03:40 PM
I wanted to run 64-bit Vista, but while running the beta, I found out that Netgear and Linksys are not going to be releasing ANY 64-bit drivers for their wireless adapters anytime soon so this has made me rethink about upgrading. I think I might just sit with XP Pro for now until more DX10 games come out first and go from there.
01-26-2007, 09:00 PM
It seems that my experience with 64 bit Windows Vista has not exactly tested the limits of such a platform. After what I have been reading as a result of the above post, it is now far from clear if I should install the 32 bit version or the 64 bit version of Vista when I get the release version.
I found this article which opened my eyes to this even more and makes me think that 64 bit may be too early for me after all:
Windows Vista Feature Focus: 64-Bit (x64) Support (http://www.winsupersite.com/showcase/winvista_ff_x64.asp)
The irony is that I definitely won't be able to use 64 bit Vista at work. The management program we use still has about 40% 16 bit code after all these years. It is sad to still see the "your system is running low on system resources" message, general protection fault, etc. from time to time. Since they have not been able to convert all the 16 bit code after 11+ years, I doubt they will get this cleaned up anytime soon.
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