View Full Version : Will Bethesda be sucessful with Fallout 3?
JCDenton
04-30-2007, 12:11 PM
Will Fallout 3 remain true to the previous ones or will Bethesda ruin it?
indigo0086
04-30-2007, 01:11 PM
Why not.
JCDenton
04-30-2007, 02:43 PM
Well, some fans are nervous that Fallout will lose its edge, either in terms of content (violence, naughty themes, language) or that the combat will be like Oblivion, eliminating the danger of exploration (I don't want to fight a Sickly Deathclaw runt at level 1).
CrazyAsano
04-30-2007, 05:17 PM
Well, some fans are nervous that Fallout will lose its edge, either in terms of content (violence, naughty themes, language) or that the combat will be like Oblivion, eliminating the danger of exploration (I don't want to fight a Sickly Deathclaw runt at level 1).
I think the losing its edge part is the biggest danger. I said maybe in the poll. Oblivion's combat didn't always eliminate the danger, though, it was just stupid. if your highest skills were non-combat, you practically couldn't go outside because any passing rat would kick your ass. Goodbye, non-combat-oriented stealthy thief character. Hello, forced to focus on some form of combat more than anything else. In Morrowind I was primarily sneaky, usually didn't even fight and when I did it was a stabbing things in the back affair, which is lumped together with fighting face-to-face with a long blade in Oblivion. Hmm, what's more important for a backstab, agility to keep hidden and silent and to aim just so, or brute strength and swinging a two-handed sword and shouting a battle cry? Now that I've ranted about Oblivion, I feel like I should change my vote.
indigo0086
05-01-2007, 08:46 AM
Well, some fans are nervous that Fallout will lose its edge, either in terms of content (violence, naughty themes, language) or that the combat will be like Oblivion, eliminating the danger of exploration (I don't want to fight a Sickly Deathclaw runt at level 1).
having not been touched for nearly a decade, I would say it lost its edge by mere neglect. Old games don't need to have new iterations with the same gameplay of yesteryear to have the same edge. If they "mess it up" it wouldn't matter because otherwise the game would have faded away forever, if it's good it's all good.
Gersen
05-01-2007, 09:54 AM
Will Fallout 3 remain true to the previous ones or will Bethesda ruin it?
I voted : maybe
If they don't let the moron who did the whole leveling/fighting system of Oblivion touch it, it could be good.
Otherwise it can suck pretty hard and the only hope will be, like for Oblivion, to wait for the fan community to "correct" the gameplay.
Gersen
JCDenton
05-01-2007, 10:10 AM
I think that the feel of the original games could be obtained, Stalker is a great example of the post-nuclear wasteland feel. It really comes down to the recreation of the systems for combat, dialog, quasi retro styling, etc. Oblivion does make me nervous, the dumbing down of skills and stupidity of the leveling monsters really hurt the game. I just hope the devs listen to the fans :sigh:
Pyocola
05-01-2007, 10:22 AM
Voted maybe, if they manage to keep the atmosphere of the old games and if it's not entirely like Morrowind/Oblivion, which relied too much on the concept of "go from point A to point B to advance or complete missions." I agree that the leveling system was idiotic too, and combat was boring after the first ten enemies; melee combat simply doesn't work in first person (which thankfully won't be too much of an issue with Fallout.)
JCDenton
05-01-2007, 10:25 AM
Yeah, but the important question is, Will I be able to shoot a rat in the groin?
indigo0086
05-01-2007, 10:27 AM
melee combat simply doesn't work in first person (which thankfully won't be too much of an issue with Fallout.)
I find that statement ridiculous.
Gersen
05-01-2007, 10:29 AM
I think that the feel of the original games could be obtained, Stalker is a great example of the post-nuclear wasteland feel. It really comes down to the recreation of the systems for combat, dialog, quasi retro styling, etc. Oblivion does make me nervous, the dumbing down of skills and stupidity of the leveling monsters really hurt the game. I just hope the devs listen to the fans :sigh:
One of my greatest fear about Fallout 3 is that they are probably going to make the game multi-platform.
PC users user can live with rather complex/obscure interface full of keyboard shortcut and tons of mouse activable checkbox and sliders. But for console users you have to make something that can be easily usable with a pad and therefor you are forced to oversimplify/dumb down things.
Oblivion suffered from that too, you needed several mods just to make the interface looks like a real "PC game" interface.
And Oblivion wasn't the worst example, IMHO one of the worst is definitely : "Deus Ex Invisible Wars" (Given your nick I am pretty sure you already heard about this game and it wonderfull prequel), lousy interface, dumbed down skills and game system, ridiculously small area, and let's not talk about the level design. (And I let's not talk about Dreamfall :( )
Gersen
JCDenton
05-01-2007, 10:43 AM
I think that the feel of the original games could be obtained, Stalker is a great example of the post-nuclear wasteland feel. It really comes down to the recreation of the systems for combat, dialog, quasi retro styling, etc. Oblivion does make me nervous, the dumbing down of skills and stupidity of the leveling monsters really hurt the game. I just hope the devs listen to the fans :sigh:
One of my greatest fear about Fallout 3 is that they are probably going to make the game multi-platform.
PC users user can live with rather complex/obscure interface full of keyboard shortcut and tons of mouse activable checkbox and sliders. But for console users you have to make something that can be easily usable with a pad and therefor you are forced to oversimplify/dumb down things.
Oblivion suffered from that too, you needed several mods just to make the interface looks like a real "PC game" interface.
And Oblivion wasn't the worst example, IMHO one of the worst is definitely : "Deus Ex Invisible Wars" (Given your nick I am pretty sure you already heard about this game and it wonderfull prequel), lousy interface, dumbed down skills and game system, ridiculously small area, and let's not talk about the level design. (And I let's not talk about Dreamfall :( )
Gersen
The original Deus Ex was great, just like Morrowind was great. The dumbing down of both gives me a similar fear. If the game is to be successful, than Bethesda needs to think of the PC first, then they can make necessary changes for the consoles.
I wanted orange, it gave me lemon-lime.
Perhaps you pressed the wrong button.
I do not make mistakes of that kind.
Maybe it was the machine?
No, they do it on purpose, they know I like orange.
fates
05-01-2007, 12:06 PM
They'll screw it up. They're going to turn it into a multi-platform thing, and we'll end up with something even the most high-end computers can't run because they optimized it for XBox 360/PS3 and just crap-ported it to the PC.
That, and it'll be just as boring as Oblivion was.
pathos
05-01-2007, 12:18 PM
The original Deus Ex was great, just like Morrowind was great. The dumbing down of both gives me a similar fear. If the game is to be successful, than Bethesda needs to think of the PC first, then they can make necessary changes for the consoles.
I don't have anything useful to add to the conversation.
But, it makes me sad when I think most people either don't know or forgot that Morrowind was the 3rd in the elder scrolls series, not the first.
Actually, it's the fifth if you count Battlespire and Redguard.
......
Which I don't
.......
Even being the bug filled mess that it was, Daggerfall was the best of the Elder Scrolls games so far. With Arena being next. Morrowind being third, and Oblivion being a distant fourth.
Pyocola
05-01-2007, 01:28 PM
melee combat simply doesn't work in first person (which thankfully won't be too much of an issue with Fallout.)
I find that statement ridiculous.
How so?
Rhodes
05-01-2007, 02:41 PM
fall out is played via 3rd person, overhead at an angle... like most console based rpgs.
there is no 1st person view.
so 1st person combat is a non issue for fall out 3.
unless they make fall out 3 a 1st person 3d game /sigh
sides the best way to play fall out is with sniper mode on... all eye/head shots baby!
CrazyAsano
05-01-2007, 02:53 PM
melee combat simply doesn't work in first person (which thankfully won't be too much of an issue with Fallout.)
I find that statement ridiculous.
How so?
Probably because real melee combat takes place in first person. I agree to a certain point with you, though, in that in a game first person doesn't convey nearly as much information as real-life first person... It has a severely curtailed field of view, for one thing, and no way to look around without moving your whole body. Third person actually provides a more realistic field of view.
JCDenton
05-01-2007, 03:54 PM
The original Deus Ex was great, just like Morrowind was great. The dumbing down of both gives me a similar fear. If the game is to be successful, than Bethesda needs to think of the PC first, then they can make necessary changes for the consoles.
I don't have anything useful to add to the conversation.
But, it makes me sad when I think most people either don't know or forgot that Morrowind was the 3rd in the elder scrolls series, not the first.
Actually, it's the fifth if you count Battlespire and Redguard.
......
Which I don't
.......
Even being the bug filled mess that it was, Daggerfall was the best of the Elder Scrolls games so far. With Arena being next. Morrowind being third, and Oblivion being a distant fourth.
I knew that Morrowind wasn't the first in the series, I have Arena, Daggerfall and Battlespire. I was using Morrowind b/c it was the first to be on a console system and PC.
In regards to first person melee, I am torn. I think it can be done, ala Chronicles of Riddick:EFBB, but that game didn't have to incorporate skill levels and monsters.
indigo0086
05-02-2007, 08:57 PM
The fallout website is up with a countdown to the teaser trailer, and my god that better be Jeremy Soule. I personally, as a fan of Fallout, am looking forward to this game. Most people don't get that this game will exist by pure chance. I don't want to buy games now and expect them to play like they did 9 years ago. Whatever direction Bethesda takes it I trust will be a fresh and new direction. Many of you guys act like Bethesda is a second rate company that came from nowhere but they've been making pure traditional RPG type games when many of you were in elementary school. Oh, I forgot, they changed from an archaic dice rolling fighting system to a realistic battle system, and I concede an annoying enemy-leveling implementation but Oblivion is far from a horrible game, in fact many RPGs can learn a thing or two from them.
Stop acting like pansies.
JCDenton
05-02-2007, 09:45 PM
The fallout website is up with a countdown to the teaser trailer, and my god that better be Jeremy Soule. I personally, as a fan of Fallout, am looking forward to this game. Most people don't get that this game will exist by pure chance. I don't want to buy games now and expect them to play like they did 9 years ago. Whatever direction Bethesda takes it I trust will be a fresh and new direction. Many of you guys act like Bethesda is a second rate company that came from nowhere but they've been making pure traditional RPG type games when many of you were in elementary school. Oh, I forgot, they changed from an archaic dice rolling fighting system to a realistic battle system, and I concede an annoying enemy-leveling implementation but Oblivion is far from a horrible game, in fact many RPGs can learn a thing or two from them.
Stop acting like pansies.
It's not that Oblivion isn't a good game, rather, it's that the leveling system eliminates any sense of power or conquest in the game. One of the biggest problems was the simultaneous development on multiple systems, leading to a clunky interface and simplified skill sets. Morrowind is one of my favorite games ever, and it had limited leveling. I'm not doubting the competence of Bethesda in the least. All I want is to see a sequel to Fallout that maintains the feel and style of the originals. That means that if you walk into a base of bandits at level one, you're going to get shot full of holes. If nothing else, I DEMAND to punch things in the groin :)
Kurou
05-02-2007, 10:49 PM
Heh, the skill set thing is kind of funny.
There were so many people on the TES forums whining about how some skills were so useless in Morrowind. So Bethesda removes or merges them. Overnight, they go from useless to suddenly vital and it's "dumbing down the game".
Chloe
05-02-2007, 11:06 PM
I own and have played bouth Fallouts to death. If they are really going to turn this into some sort of Oblivion type game, and not the turned based tactical types system it had before, it's not Fallout to me. It's an Oblivion modded to use Fallout's background. So I voted 'maybe',just because I enjoy the post-apocalyptic type games(anyone remember Wasteland?),and I want them to succeed, even if this type of game is not to my taste. I have read some of the comments of the develping team, and they don't fill me with confidence, but we'll see.
You know, it's things like this, that make me realize what I DO want in a game.... Damn it, now I have to go and make another thread. :)
ayareiko
05-02-2007, 11:24 PM
Since it seems no one has posted it yet: Linkage (http://fallout.bethsoft.com/)
For now, I'll give them the benefit of the doubt, though I wonder if it'll be a true sequel or a series reset (like Doom 3).
Pyocola
05-03-2007, 05:33 AM
The music sounds a lot more like Baldur's Gate than Fallout. I just hope Jeremy Soule won't score the game; I'm tired of his synthesized, quasi-symphony, "epic" themes.
indigo0086
05-03-2007, 07:11 AM
The music sounds a lot more like Baldur's Gate than Fallout. I just hope Jeremy Soule won't score the game; I'm tired of his synthesized, quasi-symphony, "epic" themes.
not everyone's meant to have good taste.
Pyocola
05-03-2007, 07:42 AM
The music sounds a lot more like Baldur's Gate than Fallout. I just hope Jeremy Soule won't score the game; I'm tired of his synthesized, quasi-symphony, "epic" themes.
not everyone's meant to have good taste.
I agree, or they'd use someone else once in a while. He's done some really good music, but it seems he's everywhere nowadays, almost always using the same synthesizer equipment, making most of his soundtracks sound just the same, and just as cheap.
CrazyAsano
05-03-2007, 07:46 AM
Heh, the skill set thing is kind of funny.
There were so many people on the TES forums whining about how some skills were so useless in Morrowind. So Bethesda removes or merges them. Overnight, they go from useless to suddenly vital and it's "dumbing down the game".
This is just plain wrong. Just because people found certain skills to be useless doesn't mean they wanted them REMOVED. It means they wanted them to be MADE USEFUL. That doesn't make them whiners, it makes Bethesda retarded.
JCDenton
05-03-2007, 07:51 AM
The fact that they took away some weapons irked me as well (spear, crossbow, throwing things).
CrazyAsano
05-03-2007, 08:09 AM
Yeah.
Fans: "Hey Bethesda, all the good items are the boring common types like swords and shit. It's not even worth using other weapons this way."
Bethesda: "Okay - only boring weapons like swords and shit in the next game!"
*groan*
indigo0086
05-03-2007, 08:52 AM
The music sounds a lot more like Baldur's Gate than Fallout. I just hope Jeremy Soule won't score the game; I'm tired of his synthesized, quasi-symphony, "epic" themes.
not everyone's meant to have good taste.
I agree, or they'd use someone else once in a while. He's done some really good music, but it seems he's everywhere nowadays, almost always using the same synthesizer equipment, making most of his soundtracks sound just the same, and just as cheap.
I was actually being snippy and defensive, I love jeremy soule's music and in the land of boring and uninteresting orchestra I find his soundtrack for morrowind to be a refresher. Not to mention his brillian interpretations of the star wars orchestra for KoToR I & II.
Pyocola
05-03-2007, 01:49 PM
I was actually being snippy and defensive
I know, which is why I tried to turn the ambiguous statement around on you. :P
I guess much of it's just personal preference but like I said, I'm tired of his synthesizers. And if he did the teaser track then I'm not sure if he's the right man for this job either. Seems he's still stuck in fantasy land, with bombastic themes and brass, which the Fallout music was never about.
indigo0086
05-03-2007, 04:48 PM
fallout's not going to be the same fallout you played years ago, accept it, don't buy it, whatever, but stop trashing it just because it's being done by a company who's game you don't like. Where are the guys who did the game originally, the publishers who didn't support them and gave the franchise to bethesda? I think that means that the game can be taken an direction they may please. It's not going to be the same.
JCDenton
05-03-2007, 05:26 PM
fallout's not going to be the same fallout you played years ago, accept it, don't buy it, whatever, but stop trashing it just because it's being done by a company who's game you don't like. Where are the guys who did the game originally, the publishers who didn't support them and gave the franchise to bethesda? I think that means that the game can be taken an direction they may please. It's not going to be the same.
Black Isle made Fallout 2, and since the fall of the publisher Interplay(due to business mistakes), many have gone to Obsidian, where they developed KOTOR 2 and NWN 2. I don't expect it to be the same game, I simply want it to retain some key components that made the first two games great. I do like Bethesda's games, I just hope that they don't try to make it like Oblivion.
CrazyAsano
05-03-2007, 05:34 PM
fallout's not going to be the same fallout you played years ago, accept it, don't buy it, whatever, but stop trashing it just because it's being done by a company who's game you don't like. Where are the guys who did the game originally, the publishers who didn't support them and gave the franchise to bethesda? I think that means that the game can be taken an direction they may please. It's not going to be the same.
I've had enough of you. Quit telling me what I should want and that I should like whatever Bethesda does unconditionally before it's even out even considering their recent performance. No one expects 3 to be the same as 1 and 2 except the imaginary people you're denouncing. Of course it's going to be different, but it needs to retain the things that made Fallout good in the first place or at least replace them with something even better. We all hope that's what happens. If it does not retain what made it good in the first place and replaces it with a bunch of crap we're going to be upset, deal with it. If bethesda wants to make another shitty, broken game they could've made their own post-apoc franchise, since they paid money to use Fallout they should do it justice or they're just using it to make more money. No one in here is even trashing Fallout 3, we're talking about what we didn't like in Oblivion and how we hope that stuff's not in Fallout 3. I know what I want and I'm not going to apologize to you for talking about what I want. I will keep talking about what I want and if Fallout 3 doesn't have it then I'll trash Fallout 3. If you don't like that, too bad.
Chloe
05-03-2007, 09:18 PM
Oh THANK you Mufflepuff, you saved me the trouble.
If Bethesda is going to spend good money to be able to use the tag, you would think they will at least try to stay true to the spirit of the originals. An they very well might; I'm not trashing it yet, until after I get a chance to play it and see if I need to do that in the first place. Actually the idea of running around in 3-D and blowing the shit out of mutated cacti DOES appeal to me; this could very well be a winner. Though I don't think when X-COM tried to go that route it worked very well for them.
What I really am worried about is the atmosphere. Fallout 1 + 2 had just this perfectly demented quasi-50s sci-fi tone to it, and it's sense of humor was very disctinct and strong throughout. The flavor of those two games, everything right down to the interface and the rulebook itself, was all of a piece. I have my doubts as to whether they will even try to keep the sense of tounge in cheek humor for this next one; that would be a shame IMO.
JCDenton
05-03-2007, 09:28 PM
Yeah, I'm not trying to bash Bethesda yet, as they haven't done anything. But I feel the exact same way. If they don't preserve the feel of the first two, then they might as well skip making it. Hopefully Bethesda is smart enough to listen to the fans. They have the skills to craft a great world, but Oblivion has left me uneasy about Fallout 3. I'll be keeping my fingers crossed.
P.S. I hope they bring back the Bloody mess perk.
RZetlin
05-03-2007, 11:19 PM
This Fallout 3 tech demo got uploaded to Game Trailers (http://www.gametrailers.com/gamepage.php?id=4758) today.
The game doesn't look like it was made in 2007.
Pyocola
05-04-2007, 02:41 AM
This Fallout 3 tech demo got uploaded to Game Trailers (http://www.gametrailers.com/gamepage.php?id=4758) today.
The game doesn't look like it was made in 2007.
Probably because it wasn't. It's from the old Fallout 3 from years ago when it was still being developed by Black Isle. Presumably Bethesda started from scratch with their Oblivion engine.
ayareiko
05-27-2007, 06:38 PM
I've noticed the pic has been changed as the teaser clock counts down.
Pic 1- Wilderness of some sort. (http://fallout.bethsoft.com/index5.html)
Pic 2- D.C. in ruins. (http://fallout.bethsoft.com/index4.html)
Pic 3- Another ruined city (NY? LA?) with a beached carrier in the middle of it. (http://fallout.bethsoft.com/index3.html)
Pic 4- Survivors and a stockade of sorts. (http://fallout.bethsoft.com/index2.html)
Judging by the pic of the ruined D.C., I'm guessing Fallout 3 will be a reset similar to how Doom 3 was a reset of the Doom series.
CrazyAsano
05-28-2007, 06:22 PM
I've noticed the pic has been changed as the teaser clock counts down.
Pic 1- Wilderness of some sort. (http://fallout.bethsoft.com/index4.html)
Pic 2- D.C. in ruins. (http://fallout.bethsoft.com/index3.html)
Pic 3- Another ruined city (NY? LA?) with a beached carrier in the middle of it. (http://fallout.bethsoft.com/index2.html)
Current Pic- Survivors and a stockade of sorts. (http://fallout.bethsoft.com/)
Judging by the pic of the ruined D.C., I'm guessing Fallout 3 will be a reset similar to how Doom 3 was a reset of the Doom series.
I don't remember anything about D.C. from Fallout that suggests it wasn't ruined, so I don't know why you're concluding reset.
ayareiko
05-28-2007, 11:42 PM
Easy. Geography.
SoCal is West Coast, D.C. is East Coast. So unless the game spans the whole continent (unlikely), the game will probably get a reset of some sort.
Pyocola
05-29-2007, 10:44 AM
Easy. Geography.
SoCal is West Coast, D.C. is East Coast. So unless the game spans the whole continent (unlikely), the game will probably get a reset of some sort.
And why couldn't it just be that the game takes place in a different part of the US but on the same timeline (perhaps even during the events of any of the first two games)? Why does it have to be a reset?
Rhodes
05-29-2007, 10:58 AM
1st game was on the west coast, probably LA area. 2nd game was in Nevada.
I dont see why it has to reset the world if it takes place in the DC area.
Frankly I would love to see the game setting be in the EU (UK, France & Germany), Russia & Asia (HK, JP & mainland China).
So far we have seen how the survivors in the US handled things. Was it worse or better off outside where the other super powers were.
CrazyAsano
05-29-2007, 11:25 AM
Easy. Geography.
SoCal is West Coast, D.C. is East Coast. So unless the game spans the whole continent (unlikely), the game will probably get a reset of some sort.
And why couldn't it just be that the game takes place in a different part of the US but on the same timeline (perhaps even during the events of any of the first two games)? Why does it have to be a reset?
I agree, there's no reason to assume a reset just because it doesn't take place in the same region as the first two. Fallout: Tactics took place in the midwest, so it's not really a huge surprise they've continued eastward.
Soulblazer
05-29-2007, 05:56 PM
I hope it ends up being decent, but I have a feeling the game play is not going to be as good now that it has crossed into the realm of 3-D graphics engines. Will we ever get a game like Baldur's Gate 2 or Fallout 2 again?
ayareiko
05-29-2007, 09:48 PM
Easy. Geography.
SoCal is West Coast, D.C. is East Coast. So unless the game spans the whole continent (unlikely), the game will probably get a reset of some sort.
And why couldn't it just be that the game takes place in a different part of the US but on the same timeline (perhaps even during the events of any of the first two games)? Why does it have to be a reset?
I agree, there's no reason to assume a reset just because it doesn't take place in the same region as the first two. Fallout: Tactics took place in the midwest, so it's not really a huge surprise they've continued eastward.
Maybe reset isn't the right word. Perhaps calling it independent of the previous two games would be better.
P.S. New front page-- Wreckage of the Jefferson Memorial.
JCDenton
05-29-2007, 10:25 PM
I was playing System Shock 2 today and I realized that there is only one thing that can make this game great. A villain with a screwed up voice. The creepy modulation and reverberation with SHODAN and the Master from Fallout's shouting exclamations are singularly awesome.
ayareiko
06-05-2007, 03:57 PM
The trailer is out (http://fallout.bethsoft.com/)
YouTube link if you can't access the above site (more than likely right now) (http://www.youtube.com/watch?v=qmGj-4W14vM)
Reminiscent of the first half of the original Fallout intro. YouTube Link (http://www.youtube.com/watch?v=WkBNKa2KXZE)
CrazyAsano
06-05-2007, 10:37 PM
So that's why they call it a teaser. Bastards!
This reminds me though of a valentine's card a fallout fan made for his girlfriend. Tagline: Love... love never changes.
Skywise
06-06-2007, 02:08 PM
Needs more cowbell. While I love Fallout's story and setup it'll ultimately be the game mechanics that make or break the game for me. So far we don't know anything about what that'll be like and I seriously hope it's not a 1st person game - those give me motion sickness.
JCDenton
06-06-2007, 05:53 PM
So that's why they call it a teaser. Bastards!
This reminds me though of a valentine's card a fallout fan made for his girlfriend. Tagline: Love... love never changes.
Was the graphic a nuclear explosion with a heart shaped top?
Pyocola
06-06-2007, 08:19 PM
Teaser was cool, certainly got the feel right.
In other news, it's been confirmed that it will be on the 360 and the PS3 as well. Hope we'll see some details on the general controls and gameplay mechanics soon.
JCDenton
06-06-2007, 09:10 PM
Teaser was cool, certainly got the feel right.
In other news, it's been confirmed that it will be on the 360 and the PS3 as well. Hope we'll see some details on the general controls and gameplay mechanics soon.
#%$^@!, now the game is definately likely to be ruined like Oblivion was. I hope that they focus on the PC first, then dumb it down in whatever ways necessary for a console release. I'm going to curl up in the fetal position and cry now...
Pyocola
06-06-2007, 10:10 PM
Given the developer and the current state of the gaming market it would have been a real surprise had they not tried to do a multi-platform release.
Of course with this announcement the (admittedly previously very tiny) chances of it utilizing an isometric perspective, point-and-click control and turn-based gameplay are now basically zero.
I'm thinking it could still be a nice game if they get the atmosphere right and the gameplay is decent, even if it's not a "true" sequel or the "true" Fallout 3. Trying to match the sheer size and complexity of the previous games with the technological and graphical detail that is needed for a game to be accepted today, would probably be an impossible task anyhow.
Kurou
06-06-2007, 10:25 PM
Teaser was cool, certainly got the feel right.
In other news, it's been confirmed that it will be on the 360 and the PS3 as well. Hope we'll see some details on the general controls and gameplay mechanics soon.
#%$^@!, now the game is definately likely to be ruined like Oblivion was. I hope that they focus on the PC first, then dumb it down in whatever ways necessary for a console release. I'm going to curl up in the fetal position and cry now...
Console bad, dumbed down, etc, etc.
Did I wander to NMA again on accident?
:horse:
ayareiko
06-07-2007, 01:34 AM
Quoted from Wikipedia, so take it as you will...
Bethesda Softworks has announced their intention to make Fallout 3 similar to the previous two games, focusing on non-linear gameplay, a good story, and black comedy. Bethesda has also stated the game will be rated M for mature, and will have the same sort of adult themes, violence, and depravity that are characteristic of the Fallout series. Fallout 3 will use a version of the same Gamebryo engine as The Elder Scrolls IV: Oblivion, and is being developed by the team responsible for that game.
Gersen
06-07-2007, 04:14 AM
Quoted from Wikipedia, so take it as you will...
Ok so I guess that like Oblivion we will have to wait a year for the modder community to finish the developer job and make the game playable :sigh:
Gersen
Gersen
06-07-2007, 04:27 AM
Console bad, dumbed down, etc, etc.
Did I wander to NMA again on accident?
It's not that Console are bad... it's having a PC version adapted from a console version, or having a PC game becoming a console game, that is extremely bad thing.
A lot of great games have been completely destroyed by it :
Dreamfall - A pain to play with the mouse, all the puzzle dumbed down so even a three years old is able to pass them without needing to think.
Invisible Wars - Ridiculously intrusive interface, ultra-simplified gameplay, ultra-small area.
All the new "Rainbow six" - like games - Changed from difficult strategical team based FPS to arcade games.
Usually the only games than don't suffer too much from being "consolized" are the ones with simple gameplay mechanics like Tomb Raider, but a game like Fallout is definitely the kind of games that could suffer a lot from it, so yes, even if it was too be expected, I am extremely worried by this announcement.
Gersen
Shale
06-07-2007, 08:03 AM
What about Knights of the Old Republic? I never played it, but it seemed to be a reasonably in-depth RPG that was designed for PC and console.
JCDenton
06-07-2007, 08:44 AM
KOTOR was a great example of a good game being developed multiplatform. The concerns I have with Fallout stem from the way Oblivion, while being pretty, suffered from an inane leveling system, hideous characters, unrealistic inconsistencies (bandits wearing glass armor?) and a bad UI. Comparing that to Morrowind, which was also released on the XBOX, it had some enemy leveling, but not so much it made gameplay boring and didn't compromise complexity for console-friendliness. I just hope Bethesda listens to the complaints about Oblivion and does not make them again with Fallout 3.
CrazyAsano
06-07-2007, 04:35 PM
So that's why they call it a teaser. Bastards!
This reminds me though of a valentine's card a fallout fan made for his girlfriend. Tagline: Love... love never changes.
Was the graphic a nuclear explosion with a heart shaped top?
Could've been. It was a heart shaped something. My memory is really crappy. I could've seen it earlier in this thread and I wouldn't remember now.
JCDenton
06-07-2007, 06:38 PM
Too bad he couldn't get Ron Perlman to voice it :D
CrazyAsano
06-07-2007, 06:45 PM
Too bad he couldn't get Ron Perlman to voice it :D
If he'd really loved his girlfriend he would've made it happen.
JCDenton
06-07-2007, 07:21 PM
Too bad he couldn't get Ron Perlman to voice it :D
If he'd really loved his girlfriend he would've made it happen.
Yeah, what a slacker.
sonnybonds
06-25-2007, 11:28 PM
I don't want to set the world on fire (http://www.youtube.com/watch?v=uxSdbSNckTQ)
The tale of the tape from Bethesda (your new Fallout design crew)
-----
- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version sucked balls.
- Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.
- You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older you'll take tests to determine the initial layout of your skills and traits.
- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.
- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.
- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.
- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.
- Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This is in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.
- Karma system returns
- XP based system, most XP comes from quests
- Level cap is 20 (Noooooooo!)
- 9 - 12 possible endings based on your actions in the game
- No level scaling like oblivion, you walk into a high level area, you die horribly.
- There are NPC's you can hire, but this is not a party based game.
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Not sure how the "have fun playing Oblivion configured for post-nuclear holocaust" thing will work out, but I'll reserve final judgement until I've gunned down The Master again.
Game should be fine as long as at least two of my hirelings and my dog die violently in the course of beating the game, just like old school Fallout.
It's kinda funny that Fallout is an anti-RPG in the way that I don't feel terribly compelled to preserve the lives of the party members I come across in the game as I would in something like Baldur's Gate. It's just not Fallout without an element of extreme mortality.
I like the fact that (gasp) radiation actually plays a role in a post-nuclear apocalypse game but I categorically fucking hate level caps.
indigo0086
06-26-2007, 08:46 AM
Thye didn't specify level progression or what a level 20 ensues. A game that has branching class types like diablo II can create a lot of progression from level 1-20.
CrazyAsano
06-26-2007, 01:05 PM
Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.
This sounds really stupid. I like the part about no level scaling though, assuming we had to take a modified oblivion at all.
ape2020
06-27-2007, 08:35 AM
I thought there was another thread about fallout. When it was pointed out I decide to merge it. Okay now continue one with the Fallout 3 rants/raves.
-ape2020
indigo0086
07-01-2007, 08:47 AM
Here's an interesting interview with some talking points on the fallout system
http://www.gametrailers.com/player/21125.html
Skywise
07-01-2007, 11:17 AM
This reminds me though of a valentine's card a fallout fan made for his girlfriend. Tagline: Love... love never changes.
Was it this one? http://zeleny.digitalfreaks.org/WP/?p=31
CrazyAsano
07-01-2007, 11:25 AM
Yes. That card is awesome.
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