View Full Version : Planet Puzzle League vs Puzzle Quest
FigNewton
06-08-2007, 06:14 PM
I'm buying one or the other, and the decision is to be based completely off of the 2 player experience. Which one would you choose in that context? The results of this poll will likely determine which I get for my wife and I. Comments will be taken into account as well.
Thanks!
Jarred
06-08-2007, 07:32 PM
I have PPL on the way, so I'll let you know once I get it. Unfortunately, I haven't been able to play PQ multiplayer yet because it requires each person to have a cart, and no one around me has it. PPL lets you play with up to 4 people with a single cart I believe. So that might factor into your decision.
Also, PQ is not WiFi, while PPL is. So if you wanted to play against your wife while you are away from each other at work . . . :D
quenelf
06-09-2007, 05:49 PM
Sorry to jump on the thread, but I was wondering the same thing, only for me it'd be *one* player that matters...
--quen
saeba_ryo
06-09-2007, 10:16 PM
One player or two player it doesn't matter, PPL rocks. The stylus control is fantastic. Makes moving the blocks so much easier. Veteran players will get use to the stylus control in minutes. The only new addition I noticed so far is the power-ups (which can be turned off) which can add a lot of craziness in the vs com mode.
FigNewton
06-09-2007, 10:35 PM
Well so far after one day I have 2 comments and one vote. Worst poll ever! Hahah, though the comments have been helpful... I'm leaning more towards PPL now.
Citizen Klaus
06-10-2007, 08:40 AM
Sorry to jump on the thread, but I was wondering the same thing, only for me it'd be *one* player that matters...
--quen
I've only ever played Puzzle Quest, so I can't give fair comment on PPL, but PQ is the shizzle. It's Bejeweled, the way it was meant to be. You pick a character and build up your stats, RPG style, to increase the rewards you earn for building combos. Further, as you progress, you get access to spells and special abilities that can radically reshape the game board.
The computer opponents provide a healthy challenge, too, especially if you don't grind.
I think PQ makes for a dandy single-player game.
prismic
06-10-2007, 09:27 PM
I think it's tough to compare the two, simply because the game play style is different in a way that makes recommendation based more on personal preferences than anything. Forget the presentation and modes for a moment, what do you prefer more: Panel de Pon or Bejeweled? That, I think, should be what's driving your purchase decision.
As for myself, Panel de Pon is my favorite action puzzle ever, while being somewhat apathetic to the Bejeweled design, so the choice is clear. If you are not sure, I recommend that you look for free clones and try the two before committing to either one. And if you end up liking both, well, get both because your end experience will be different enough to warrant it.
beatmania
06-11-2007, 12:01 AM
Sorry to jump on the thread, but I was wondering the same thing, only for me it'd be *one* player that matters...
--quen
I've only ever played Puzzle Quest, so I can't give fair comment on PPL, but PQ is the shizzle. It's Bejeweled, the way it was meant to be. You pick a character and build up your stats, RPG style, to increase the rewards you earn for building combos. Further, as you progress, you get access to spells and special abilities that can radically reshape the game board.
The computer opponents provide a healthy challenge, too, especially if you don't grind.
I think PQ makes for a dandy single-player game.
PQ is crap man. They don't show you what's coming up so its all random. And it just favors the computer too much when it comes to blocks that drops down. Totally one-sided.
tuffy
06-11-2007, 07:49 AM
PQ is crap man. They don't show you what's coming up so its all random. And it just favors the computer too much when it comes to blocks that drops down. Totally one-sided.
I'm not sure if the computer's random lucky combos are more common, or if they're more memorable because one can only sit and curse while it's happening. But the computer needs all the help it can get in the later stages of the game anyway once the better spells and godlike rune items show up. I've hit the computer for over 100 HP of damage with a well-played series of "Flaming Skulls" attacks, for instance.
Still, it has been a common complaint that Puzzle Quest's balance swings way out of whack at high levels which tends to make 2 player games unsatisfying.
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