View Full Version : Metroid Prime 3 Talkback
08-29-2007, 01:30 AM
So who else got MP3 today? I played it for a good 5 hours thus far, and it is pretty sweet so far. I just beat some creature that a Space Pirate was riding on in the jungle area before I quit for the night. The controls are tight, but I have two issues with them. First off, having to turn with the remote is frustrating at times, especially in battles with many creatures or a boss. The other issue is that the lock-on ability seems pretty pointless since you still have to aim manually over the enemy. Other than that, it is years above Echoes. Oh, and the first battle with Ridley was super awesome. Lastly, I love the soundtrack, especially the battle with Ridley that sounded like the battle music from Super Metroid (the one that sounds similar to the Mission Impossible theme). I look forward to spending a great deal of time playing this thing.
08-29-2007, 01:44 AM
As someone who thought that Echoes was one of the best made pieces of crap ever made on the GCN (seriously, the game is so boring, it took me 2+ years just to muster up the will to beat it), I'm finding Corruption to be a nice change of pace. The new cinematic style, the voice acting, and the greater role of your gunship are very worth additions to the franchise, something I wish Nintendo would note when looking at the next Zelda game.
I do, however, despise the controls. The new "free aim/lock-on" setting IS ultimately pointless. So far, I have yet to see a situation when it's actually useful to be able to pivot around one enemy while shooting another, and I just completed the first section of the game (the Federation starship) a few hours ago. As it stands, the aiming has to be so ridiculously precise that I can't ever seem to get a bead on anyone I want to hit in the heat of battle.
There's also the matter of what brain donor decided to map the Morph Ball to the C button, the Jump to the B button, and the Missiles to the Down D-Pad button. Anyone else think that Missiles should have been C, Morph to Down D-Pad, and Jump to Z? Put the damn lock-on to B, just like in RE4...
I do like the new rewards system as well, although after 2 games of scanning everything in sight, I'm starting to get REALLY weary of it here.
08-29-2007, 04:24 AM
Mine is ready to ship from VG+. Won't have it by the weekend though which is a pity but early next week isn't too bad.
Anyway, yeah this is only about the fifth Wii game since launch I've actually been really looking forward to and from what I've read so far I'm not going to be disappointed.
On a related note, this will be the first US Wii new release I've bought in ages (think Paper Mario was the last). I've found the release lists sparse and I'm buying JPN games too. I think this is gonna sell by the bucketload on the back of it being the first real must have for ages.
I can't believe I'm saying this, considering how badly I despise console controllers for FPSs, but I think I'd rather be able to use the Wii Classic controller. Not because of any problems with the precision of the Wii Remote, which is actually really nice, but because of the lack of comfort of the Wii Remote. It's not really injection-molded with this kind of game in mind.
That said, as I get more used to the control interface, I'm finding that it works quite well. While the lock-on feature doesn't truly lock on, it does at least center the target on the screen where it's easy to shoot. I sort of prefer Z-locking from the GCN games for precision, but this way is rather more flexible in the middle of a shitstorm.
As for actually using the features of the Wii Remote and Nunchuk controller, I think Nintendo did a good job. I don't think I'd miss it if they'd done a traditional control setup, but I think as I become used to this, I'll probably get to like it.
08-29-2007, 10:49 AM
Isn't there a way to change the controller schemes? If so, can it be switched to a more "classic" way of targeting?
I'm holding off on getting this one. I'm sitting on a stack of games I still need to beat and it's not shrinking fast enough for me to be snagging new games...
08-29-2007, 10:49 AM
Anyone else think that Missiles should have been C, Morph to Down D-Pad, and Jump to Z?
I checked with my roommate who spent a little over 5 hours logged into this yesterday. I already knew he agreed with you about jump being mapped to Z, but he does disagree with the others, his argument being that all movement would be in 1 hand, and all attacks on the other.
08-29-2007, 01:49 PM
Picked mine up yesterday, and I've been playing a little here and there -- not much more than an hour's worth, overall.
Coming right off of BioShock, the scripting seems a little tame. I'll reserve judgment on this point until I've logged a few more hours (and seen more of the game than the first level), but the original MP's intro stage did a better job of dragging me into the game world.
As for the controls, I'm finally beginning to realize that replaying the first two MP games right before getting number three probably wasn't the best idea. The Wiimote sensitivity (even on Advanced) is so slow that you really need room to spread out your arms to trace the aiming reticule around all four corners of the screen. Can't play laid back in the chair like you could with the GC controller.
Neither the A nor B buttons work well as a trigger; the way my hand grips the Wiimote, I can't maintain a particularly fast rate of fire, regardless of which button I use. Being effectively limited to the charge beam makes battles a bit more strategic than in the previous two games.
Secondary controls, though, are what really bother me. Given the amount of scanning that goes along with an MP game, I really wish the devs has figured out a more intuitive way to switch visors. Having to hold down + or - and then wave the Wiimote to my visor selection takes an unneccessary amount of time compared to the elegant, one-press solution employed in MP and MP2. Grabbing scans of enemies while they try to attack you is quite frustrating, moreso than in the earlier games.
I do like how you use the Wiimote to interact with the environment. Pulling, pushing, and twisting switches is a surprisingly enjoyable bit of immersion, though I suspect the novelty may eventually fade.
Ultimately, I haven't yet bought in to Nintendo's marketing hyperbole that MP3 has the greatest FPS control scheme ever. At this point, I doubt that I'll even end up rating it on par with a keyboard and mouse. It does have the potential to be better than a traditional controller, but so far the button layout of the Wiimote seems to be the limiting factor here. Secondary controls (menu access, visor selection) require me to reposition my hand along the Wiimote, whereas with the GC controller, I leave my hands in one position and let my fingers and thumbs do all the work. Quicker, smoother, more efficient.
But, as I said, perhaps more hours in the game will warm me to the Wiimote-and-Nunchuk combo. We'll see.
09-01-2007, 11:50 AM
Got the game this morning (sooner than I thought. Definitely thought it wouldn't be here until Monday).
First impressions after around 2 hours worth of play are that this is shaping up to be something special. Controls, IMO, are pretty much perfect. The little things like using the grappling hook to rip away an enemies shield or the way you open certain doors/initiate something (pull remote, twist, push remote) feel very natual and not just thrown in for the sake of motion controls.
Music is spot on too as are the desolate levels. Overall very reminiscent of the first game which is a great thing. A+ for atmosphere.
I'm also enjoying the fact that it's a lot more action packed than its predecessors.
Best game on the Wii? Looking that way as far as I'm concerned. I won't say anything yet though as backtracking in any game generally pisses me off and I've heard there's quite a bit of it later on in this one (as there was in the other two games).
But yeah, enjoying this so far. Looks absolutely gorgeous too!
09-02-2007, 11:08 AM
Put around 8 hours into this since yesterday (save file shows about 4 and a half though...) and have just finished Bryyos. Some great boss fights, most notibly Meta Ridley, Korakk and Mogenar.
The airstrikes are great too. Only bits that have proved a bit frustrating so far have been getting the ship upgrade (airstrike) and destroying the anti-aircraft cannons mainly because of the backtracking and the second generator with the flying pirates who kept resetting the levers you need to pull.
But yeah, onto Elysia.
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