View Full Version : Street Fighter IV: Fight!
thedigitalsin
10-17-2007, 01:02 PM
Teaser Trailer (http://www.youtube.com/watch?v=SVCA30gMN5k)
Won't be out for at least a year apparently, but I can wait. I've waited 8 years for this, what's another one?
Chuplayer
10-17-2007, 01:14 PM
I came diamonds, and I like SNK better. Still, I'd laugh my ass off if they decide to reuse the Alpha sprites again.
If that's really how it's supposed to look, then I pass. If that's just a bit of CG they put together for the sake of putting together some CG and it's really going to look like SFs past, then I'm in for $30.
LordGeo
10-17-2007, 01:27 PM
Technically, it's been 10 years since the first Street Fighter III was first released.
Still, this is great and somewhat surprising news.
Now, hopefully Capcom will keep it 2D... Hell, have Arc System Works make the sprites and graphics, and Capcom can do the gameplay. And hopefully, it will combine characters from II and III, as well as new characters. Man it would be cool if they even put in a character or two from I or the Alpha series.
Kinomoto_Shinji
10-17-2007, 03:37 PM
Wow. After about forty Street Fighter III's we finally get part IV? I never thought the day would come. Whats next? Megaman 9? O.O
beatmania
10-17-2007, 04:44 PM
OMG! SF4! For which systems is it coming out on?!
untoldsorrow
10-17-2007, 05:28 PM
Is this confirmed by Capcom? Until its confirmed, I won't believe it. For all we know it could be a fan made trailer... But if its true, AWESOME! Hope Capcom doesn't get lazy making it.
*After watching the trailer, hope it stays 2D!
Considering the original source was Capcom's website, I'd say it's legit, even though it sure as hell looks like a fan production. I use the term loosely, because no real fan would make a video that ugly.
I'm patiently waiting for new, high res Chun Li jubblies.
tuffy
10-17-2007, 05:47 PM
The announcement was at Capcom Gamers Day in London, so it's certainly no fake. But whether it'll be sprite-based, polygonal or what systems it'll be released on aren't known. And since it's been about 10 years since the largely unsuccessful Street Fighter III, perhaps this one will do a better job of building interest and revitalizing the series.
ape2020
10-17-2007, 05:50 PM
Is this confirmed by Capcom? Until its confirmed, I won't believe it. For all we know it could be a fan made trailer... But if its true, AWESOME! Hope Capcom doesn't get lazy making it.
*After watching the trailer, hope it stays 2D!
Yes its comfirmed by Capcom. They announced it at their Capcom’s Gamer’s Day in London.
-ape2020
FigNewton
10-17-2007, 10:01 PM
I really didn't think the video looked that bad. *shrug* Got me excited anyway.
mighty_vespa
10-18-2007, 05:51 PM
I thought the trailer was great; nice to see those ex-Clover folks still getting some work. It's the video's compression that's killing it. C'mon, Capcom, release a hi-res video online or something.
Meanwhile, I'll see/hope if this pops up on a future volume of FamitsuWave DVD.
Suwako Moriya
10-18-2007, 06:23 PM
Interesting news, but now I'll end up wondering what the gap will be between 4 and 5. :P Still the trailer looks okay, but I'd be more interested in actual gameplay scenes personally. Has been awhile since I hurricane kicked anyone.
Considering the art-style shown in the trailer, I wonder if SF4 might borrow a page from Viewtiful Joe and go with cel-shaded 3d. It gives us new, modern graphics while still grounding the gameplay in 2d.
Mateo_home
10-19-2007, 01:11 AM
Not bad and will look into. Just don't be surprised if a later version of this comes out shortly later under Street Fighter IV: II.
Yeah, that was the best I could do without using "Turbo" or "Super".
ape2020
10-19-2007, 08:34 AM
Not bad and will look into. Just don't be surprised if a later version of this comes out shortly later under Street Fighter IV: II.
Yeah, that was the best I could do without using "Turbo" or "Super".
What no HD Remix Retro Nitro Street Fighter IV: X?
-ape2020
Mazinkaizer
10-20-2007, 06:14 PM
First Bionic Commando and now SF 4 !! i love Capcom ! :)
I just hope that they'll keep it 2D and release it as multi-platform game or at least for PS3 & Xbox360. Unlike Monster Hunter :(
Leon_Belmont
10-21-2007, 12:03 AM
No offense, but does anyone who even knows how to make a decent fighting game still work for Capcom? The only thing released in, like, the last half decade or so that wasn't a rerelease of an older title was Capcom Fighting Evolution (not well loved). If I'm not mistaken pretty much everything else was available by about the time of the PS2's release. They haven't made a decent fighter in the last whole generation of consoles. A lot of their best final titles even made it out to the Dreamcast before they landed in garbage bins.
Johnny
10-21-2007, 01:23 PM
No offense, but does anyone who even knows how to make a decent fighting game still work for Capcom? The only thing released in, like, the last half decade or so that wasn't a rerelease of an older title was Capcom Fighting Evolution (not well loved). If I'm not mistaken pretty much everything else was available by about the time of the PS2's release. They haven't made a decent fighter in the last whole generation of consoles. A lot of their best final titles even made it out to the Dreamcast before they landed in garbage bins.
Well their newest 2D fighter arcade release, the one based on Sengoku Basara, is supposed to be pretty decent so here's hoping. I didn't really get into SF III, but hopefully this one delivers the goods. To be honest though, Capcom have done next to nothing wrong these past few years and are easily the strongest Japanese developers at the minute so I think the game's in safe hands.
LordGeo
10-22-2007, 08:21 AM
No offense, but does anyone who even knows how to make a decent fighting game still work for Capcom? The only thing released in, like, the last half decade or so that wasn't a rerelease of an older title was Capcom Fighting Evolution (not well loved). If I'm not mistaken pretty much everything else was available by about the time of the PS2's release. They haven't made a decent fighter in the last whole generation of consoles. A lot of their best final titles even made it out to the Dreamcast before they landed in garbage bins.
Well their newest 2D fighter arcade release, the one based on Sengoku Basara, is supposed to be pretty decent so here's hoping. I didn't really get into SF III, but hopefully this one delivers the goods. To be honest though, Capcom have done next to nothing wrong these past few years and are easily the strongest Japanese developers at the minute so I think the game's in safe hands.
But Capcom isn't even MAKING Sengoku Basara X (Cross), Arc System Works is making it!
Capcom just doesn't seem to have the people anymore for 2D fighters. Now maybe if they still have the people who made the excellent sprites from Street Fighter III, and had Arc System Works work with them, then Street Fighter IV would look amazing! High-res sprites + extremely fluid animation = Amazing!
untoldsorrow
10-22-2007, 07:56 PM
No offense, but does anyone who even knows how to make a decent fighting game still work for Capcom? The only thing released in, like, the last half decade or so that wasn't a rerelease of an older title was Capcom Fighting Evolution (not well loved). If I'm not mistaken pretty much everything else was available by about the time of the PS2's release. They haven't made a decent fighter in the last whole generation of consoles. A lot of their best final titles even made it out to the Dreamcast before they landed in garbage bins.
Well their newest 2D fighter arcade release, the one based on Sengoku Basara, is supposed to be pretty decent so here's hoping. I didn't really get into SF III, but hopefully this one delivers the goods. To be honest though, Capcom have done next to nothing wrong these past few years and are easily the strongest Japanese developers at the minute so I think the game's in safe hands.
But Capcom isn't even MAKING Sengoku Basara X (Cross), Arc System Works is making it!
Capcom just doesn't seem to have the people anymore for 2D fighters. Now maybe if they still have the people who made the excellent sprites from Street Fighter III, and had Arc System Works work with them, then Street Fighter IV would look amazing! High-res sprites + extremely fluid animation = Amazing!
Thats what I wish for.
mighty_vespa
10-22-2007, 09:03 PM
Thats what I wish for.
Same here.
Yet, I'm preparing myself for the [high] possibility that IV will be cel-shaded, 3D characters a la Viewtiful Joe. In the years since III, Capcom has had all the time in the world to re-draw their entire fighting lineup as high-def, "Guilty Gear"-esque sprites. Instead, it appears that they've been doing high-def, non-"Guilty Gear"-esque sprites for the II Remix instead.
I really, REALLY hope I'm wrong though.
untoldsorrow
10-23-2007, 09:47 PM
Thats what I wish for.
Same here.
Yet, I'm preparing myself for the [high] possibility that IV will be cel-shaded, 3D characters a la Viewtiful Joe. In the years since III, Capcom has had all the time in the world to re-draw their entire fighting lineup as high-def, "Guilty Gear"-esque sprites. Instead, it appears that they've been doing high-def, non-"Guilty Gear"-esque sprites for the II Remix instead.
I really, REALLY hope I'm wrong though.
I actually wouldn't mind if it went the Rumble Fish route either besides high res 2D.
LordGeo
10-23-2007, 09:51 PM
Thats what I wish for.
Same here.
Yet, I'm preparing myself for the [high] possibility that IV will be cel-shaded, 3D characters a la Viewtiful Joe. In the years since III, Capcom has had all the time in the world to re-draw their entire fighting lineup as high-def, "Guilty Gear"-esque sprites. Instead, it appears that they've been doing high-def, non-"Guilty Gear"-esque sprites for the II Remix instead.
I really, REALLY hope I'm wrong though.
I actually wouldn't mind if it went the Rumble Fish route either besides high res 2D.
Yeah, esecially if the whole clothing-ripping idea gets improved upon.
Street Fighter just always seemed like a series where you could easily clothes get ripped (and NOT in a fanservicey way!).
ape2020
10-23-2007, 10:24 PM
Yeah, esecially if the whole clothing-ripping idea gets improved upon.
Street Fighter just always seemed like a series where you could easily clothes get ripped (and NOT in a fanservicey way!).
Hmmmmm, Chun-Li, panties dropping. Hmmmm yes fan service way!
-ape2020
untoldsorrow
10-25-2007, 08:14 PM
Yeah, esecially if the whole clothing-ripping idea gets improved upon.
Street Fighter just always seemed like a series where you could easily clothes get ripped (and NOT in a fanservicey way!).
Hmmmmm, Chun-Li, panties dropping. Hmmmm yes fan service way!
-ape2020
Sounds good to me, lol.
ape2020
06-13-2008, 08:53 PM
Okay thought this might be a little fun so here it is. You, yes you can be be in Street Fighter IV. Have your ugly mug show up as one of the spectactors. Here is the details.
Tell Us Why YOU should be in Street Fighter IV (http://www.capcom-unity.com/s-kill/blog/2008/06/13/tell_us_why_you_should_be_in_street_fighter_iv)
-ape2020
SunWuKong
07-04-2008, 09:20 PM
Gametrailers has an exclusive anime trailer for the game!
http://www.gametrailers.com/player/35814.html
And for those that can handle hi-def:
http://www.gametrailers.com/player/35813.html
The last scene really got me giddy!
Gatts
07-04-2008, 11:55 PM
Gametrailers has an exclusive anime trailer for the game!
So they are planning on bringing Gouken into this one? Showing him at the end of the video is a bit strange unless that's not Gouken.
AbeChinchilla
07-08-2008, 01:49 AM
I'm really looking forward to playing as the new fighters. Especially Crimson Viper.
Westlo
01-25-2009, 01:45 AM
Time for a bump.
Here's the Story/Rival trailer in English showing off all the characters, a nice watch.
http://www.gametrailers.com/player/44551.html
I acutally like a few of the English voices better (like Cammy for example) so a cool feature in this game is that you can set Eng/Jap voices by character instead of just everyone. Alt Costumes have been confirmed to be DLC.. I really wanted that Chun Li one too...
Anyway what system are people getting this on? I'm going for PS3 version with the Normal Fight Stick ($151 AUS :( I don't even want to know how much the TE would cost if I could get one), been playing this at the arcades quite a bit in the last few weeks around Melbourne and I'm now used to and prefer stick to dpad.
Memphis
01-25-2009, 02:51 AM
360 for me. Not like I have a choice in the matter lol. (I don't own a ps3 yet)
But yeah, I do look forward to playing this game. Also, (nit-pick) I don't like Ryu and Ken's character design. They look ugly.
Nork22
01-25-2009, 12:28 PM
Getting the PS3 LE version (I only have a PS3). Going to be played on my Hori Real Arcade Pro sticks, which I've been using a lot for my fighting games so far.
TheLaughingMan
01-25-2009, 01:55 PM
Wow. After about forty Street Fighter III's we finally get part IV? I never thought the day would come. Whats next? Megaman 9? O.O
Congratulations my friend, you win! :sdsmiley:
TheLaughingMan
01-25-2009, 02:02 PM
Man, this came a long way. See the first few posts from a year and a half ago. Chuplayer expecting Alpha sprites, ADC barely offering $30 if it's looks like classic SF and nothing if not...now everybody's raving for it! Hurray! :sdsmiley:
I'm myself getting the LE on both systems, but i'll likely play it on the PS3. Mostly or maybe even only on PS3. Not sure yet. Standard 360 pad for this is gonna suck so i don't know...
As far as sticks go, if i get one which should i go for? The Mad Catz (standard and tournament) are much more tempting than the pricy Hori (not even including a real stick, or is it the buttons?) but there's 1 main problem...it's Mad Catz. So i dunno. Or maybe the Mad Catz SF IV controller?
Junker Woland
01-25-2009, 04:38 PM
As far as sticks go, if i get one which should i go for?
If you’re going for a stick, I’d suggest either the Hori Real Arcade Pro 3 (only for PS3, $99.99, though currently $10 cheaper on Amazon) or the Hori Real Arcade Pro EX (only for XB360, $129.99, available in February). Finding them at retail stores would be difficult, of course, but both are released officially in the US by Hori, so you can order online without paying exorbitant import shipping fees.
The Mad Catz SFIV Tournament stick, on the other hand, is $150.00, and besides series branding, its whole selling point is using a Sanwa stick and (I assume) Sanwa buttons.
Hori also uses Sanwa sticks. The buttons are, however, Hori’s, although unless you’re really sensitive to feel, I doubt you’d notice a difference.
So ultimately, while I’m sure the Sanwa components in the SFIV stick are fine, even at that price, I personally remain leery of Mad Catz products, where as Hori has always done right by me. Plus both Hori sticks are cheaper.
As for the less expensive Mad Catz stick, with a product description saying it uses “an arcade-style joystick and 30mm quick connect buttons,” you can likely bet on having a loose, overly clicky stick with shallow, shaky buttons. For something costing $70, that’s really just a waste of money. So if you're unwilling to spend a bit more for the Hori sticks or go all-out on the SFIV Tournament version, then it's probably better to buy a six-button pad.
Of course, that's just my opinion.
Mateo_home
01-25-2009, 08:34 PM
I was planning on getting this game just to try it out. Until I read that Sakura is going to be in the home version, now I really, really, REALLY want this game. While I have an Xbox360, I plan to get a PS3 just for that version. I might give Crimson Viper a chance and maybe El Fuerte.:P
Westlo
01-26-2009, 01:14 AM
As far as sticks go, if i get one which should i go for?
If you’re going for a stick, I’d suggest either the Hori Real Arcade Pro 3 (only for PS3, $99.99, though currently $10 cheaper on Amazon) or the Hori Real Arcade Pro EX (only for XB360, $129.99, available in February). Finding them at retail stores would be difficult, of course, but both are released officially in the US by Hori, so you can order online without paying exorbitant import shipping fees.
The Mad Catz SFIV Tournament stick, on the other hand, is $150.00, and besides series branding, its whole selling point is using a Sanwa stick and (I assume) Sanwa buttons.
Hori also uses Sanwa sticks. The buttons are, however, Hori’s, although unless you’re really sensitive to feel, I doubt you’d notice a difference.
So ultimately, while I’m sure the Sanwa components in the SFIV stick are fine, even at that price, I personally remain leery of Mad Catz products, where as Hori has always done right by me. Plus both Hori sticks are cheaper.
As for the less expensive Mad Catz stick, with a product description saying it uses “an arcade-style joystick and 30mm quick connect buttons,” you can likely bet on having a loose, overly clicky stick with shallow, shaky buttons. For something costing $70, that’s really just a waste of money. So if you're unwilling to spend a bit more for the Hori sticks or go all-out on the SFIV Tournament version, then it's probably better to buy a six-button pad.
Of course, that's just my opinion.
By all accounts when it comes to the two new sticks ignore Madcatz past history because these are quality. From Shoryuken's forums...
http://forums.shoryuken.com/showthread.php?t=162653
Q: Why does the Tournament edition cost twice as much?
A: All the reasons have not been revealed yet, but what we've heard so far:
-Genuine Sanwa arcade joysticks and buttons, the same ones found on official Street fighter 4 arcade cabinets in Japan
-Larger and heavier base (heavier than an HRAP)
-Other neat things like a compartment in the back for storing the cable, a switch which disables the pause and guide buttons
Q: Does that mean the regular edition is crap?
A: No. According to those who are in the know, it's a better stick out of the box than Hori's Fighting stick ex2 or Fighting stick 3. In addition it is easily moddable, as in replacing the joystick and buttons (wired up using a 5 pin connector and quick disconnects, just like the Tournament edition).
Personally I think going with the Regular version and upgrading to Sanwa or Seimitsu components is the way to go but if you can get a good deal on a Hori Real Arcade Pro 3 go for it.
Junker Woland
01-26-2009, 04:09 PM
By all accounts when it comes to the two new sticks ignore Madcatz past history because these are quality.
With the TE’s price and what currently sounds like relatively limited supplies, I personally can not ignore Mad Catz past track record, regardless of what’s been said on Shoryuken.com. This kind of product would, for me, absolutely require some hands-on time.
As for Moding, I’m not taken enough by the standard stick’s looks to pay $70, especially with the intention of ripping it apart. Now if MC makes enough of them that the price drops in a few months, the story might be different.
AbeChinchilla
01-27-2009, 12:18 AM
Time for a bump.
Here's the Story/Rival trailer in English showing off all the characters, a nice watch.
http://www.gametrailers.com/player/44551.html
I acutally like a few of the English voices better (like Cammy for example) so a cool feature in this game is that you can set Eng/Jap voices by character instead of just everyone. Alt Costumes have been confirmed to be DLC.. I really wanted that Chun Li one too...
Anyway what system are people getting this on? I'm going for PS3 version with the Normal Fight Stick ($151 AUS :( I don't even want to know how much the TE would cost if I could get one), been playing this at the arcades quite a bit in the last few weeks around Melbourne and I'm now used to and prefer stick to dpad.
Awesome on the Eng/Jpn by character voice option.
I'm getting the 360 limited edition (already have $21 down on it) and I'm going to pick up the MadCatz controller, unless I have some more money to burn on the joystick controller.
Westlo
01-27-2009, 01:49 AM
Alt Costume showcase
http://www.gamespot.com/news/blogs/preview-blog/909185203/26760794/street-fighter-iv-alternate-costume-showcase.html?tag=topslot;title;2
Seth from Capcom USA is going to talk about alt costumes in depth on Feb 7.
By all accounts when it comes to the two new sticks ignore Madcatz past history because these are quality.
With the TE’s price and what currently sounds like relatively limited supplies, I personally can not ignore Mad Catz past track record, regardless of what’s been said on Shoryuken.com. This kind of product would, for me, absolutely require some hands-on time.
As for Moding, I’m not taken enough by the standard stick’s looks to pay $70, especially with the intention of ripping it apart. Now if MC makes enough of them that the price drops in a few months, the story might be different.
Well TE stick is sold out atm though there's rumors of them doing another release soon. TE stick is way out of my budget anyway, I'll probably go for a HRAP3 myself now after comparing prices Play-Asia. Tempted to get the LE SF IV one
http://www.play-asia.com/paOS-13-71-zl-49-en-70-36ak.html
Only $183 Australian dollars, someone on NeoGAF in the Aussie thread mentioned getting the TE Madcatz stick for $330... which is a tad too much for me...
Junker Woland
01-27-2009, 05:18 PM
I'll probably go for a HRAP3 myself now after comparing prices Play-Asia. Tempted to get the LE SF IV one
I'm not really sure what I'll do yet, in terms of controls.
SFIV, honestly, hasn't excited me much. Considering I likely won't be rushing out to buy the game, I might just opt for the six-button pad and put-off a joystick decision until KoFXII has some concrete console plans.
Mazinkaizer
01-29-2009, 10:06 AM
I'll be getting the PS3's LE, though i wonder if the animated Movie will contain both languages like the game ? I see no reason for the movie to be released as dub only (assuming that there is dub track for it) unless the Japanese/Capcom wants to be anal about the release :sweat:
AbeChinchilla
01-29-2009, 12:30 PM
I'll be getting the PS3's LE, though i wonder if the animated Movie will contain both languages like the game ? I see no reason for the movie to be released as dub only (assuming that there is dub track for it) unless the Japanese/Capcom wants to be anal about the release :sweat:
For $80, I better be getting a freakin' bilingual release...
Sean_Connolly
02-07-2009, 09:04 AM
Where's the hype at?!
Well, I'M definitely hyped. In fact, I got my Street Fighter IV 360 FightPad today. Here's my impressions. (http://www.zenotaku.com/main/2009/2/7/street-fighter-iv-360-fightpad.html) As well as a picture. (http://www.zenotaku.com/storage/street-fighter-4-images/Picture%20001.jpg?__SQUARESPACE_CACHEVERSION=12340 17780301)
T-minus 11 days and counting...
FightPads, FightSticks and Tournament Edition sticks are all be shipping and will be appearing in stores soon. Want proof? The picture here is your proof. My Xbox 360 FightPad arrived yesterday. I wrote up some quick impressions on another forum which I'll just quote here.
'I personally find the FightPad quite nice. If you have a 360 and a pad user, getting this pad is a no-brainer. It's awesome. It's great for fighters and many other genres where having a good dpad is wonderful (R-Type Dimensionts just hit XBLA too).
The-Dpad is very comfortable and the range of motion is nice. It's not stiff by any means, but it makes for much smoother motions and it won't abuse your thumbs. At least, it hasn't mine yet. I tend to get blisters when using a new controller a lot due to the D-pad.
The buttons are easy to hit whether you play using your thumbs or, like me, using your finger tips for fighters. The only negative is that the buttons are kind of noisy. Like, some people will shake the controller and think something is broken but it's just the buttons. No big to me.
The FightPad looks gigantic in stock pictures, but in reality is light and pretty small. It's easy to hold and the mushy material on the back is comfortable to the hand. I was kind of worried because it looks like the return of the original Xbox controller in size. Not the case. The cord on the 360 version is pretty long as well. Should have any worried if you're one of those players who get animated during a fight and accidentally pull out the cord (I have friends like this).
Sure, PS3 users have the Sega Saturn pad option. They probably don't need this FightPad, especially if they've used the pad for a long time and have gotten used to it so much. The two pads are different. However, that doesn't mean the FightPad still isn't worth the money. It's a high quality pad for both systems. There will be debate whether it's the BESTOMG, but I don't care really.
360 Pad users. Buy it. You won't regret it. It should come with the system to be honest. PS3 pad users. If you have a Saturn pad, it's a toss up. If you don't and don't want to track one down, buy the FightPad, you won't regret it.'
When my Tournament Sticks arrive next week, I'll have plenty of pictures to share along with some impressions. I also have a PS3 FightPad showing up as well.
FigNewton
02-07-2009, 11:16 AM
Where's the hype at?!
Well, I'M definitely hyped. In fact, I got my Street Fighter IV 360 FightPad today.
My hype level is somewhat restrained by my lingering doubts over when I'm going to get my TE sticks.
Junker Woland
02-07-2009, 12:41 PM
In fact, I got my Street Fighter IV 360 FightPad today.
You lose points for not getting the Chun Li version, "Boo this man!" :)
That said, any chance you could compare the FightPad to the old ASCII pads? I'm not looking for anything in-depth, mind you, just does it feel at all similar?
Sean_Connolly
02-07-2009, 12:47 PM
In fact, I got my Street Fighter IV 360 FightPad today.
You lose points for not getting the Chun Li version, "Boo this man!" :)
That said, any chance you could compare the FightPad to the old ASCII pads? I'm not looking for anything in-depth, mind you, just does it feel at all similar?
Eh, Gamestop.com doesn't give you a choice. I honestly don't care what art is on it. That said, my PS3 FightPad comes in next week so, there's hope there.
As for the Ascii Pads...I haven't touched in years and honestly don't recall. I had the DC one (which I can't find now) which I remember being pretty good. I would put the FightPads above it due to it being very easy on the hands to hold with the soft material on the back. Other than that, they're at least as good as the old Ascii Pads I'd say.
One thing I forgot to mention was that there's turbo on the FightPad which you can set for each individual button at two different speeds. Handy for SHUMPS and such.
Junker Woland
02-07-2009, 12:54 PM
Eh, Gamestop.com doesn't give you a choice.
Ah, that sucks, but at least you didn't get the Reggie-Fils-aime-Ryu pad.
AbeChinchilla
02-08-2009, 05:24 AM
Already paid the pre-order for the limited edition in full.
The gamepad sounds great, and it might not be until the day I get paid (day after Feb. 18th), but I will pick one up since I've had trouble playing SSFIITHDR with the wireless Xbox controller.
Solid Slap
02-12-2009, 01:04 AM
I've calculated that I will spend about $200 on this game and related accessories on the 18th. I'm looking forward to it, but it's going to pain me to hand over that much money at one time. I could soften the blow a little by getting the fightpad tomorrow, then getting the game and stick on lauch day.
FigNewton
02-12-2009, 08:14 PM
My in-store GameStop preorder still isn't in for the Tournament Edition sticks, and this is very distressing. All week they've been saying "hopefully tomorrow". le sigh...
Meanwhile my friend who ordered online received his monday night.
FigNewton
02-13-2009, 08:54 PM
My sticks finally came tonight, so happy! They play awesome too. Finally I'm enjoying HDR the way I wanted to but never could. I was a little worried I'd have buyer's remorse, but I don't regret the purchase one bit. Now I can't wait for SFIV to finally make it out.
Njr Scrawl
02-13-2009, 11:28 PM
I'm patiently waiting for new, high res Chun Li jubblies.
Yuppers! and some Sakura & Cammy too. :)
Not impressed by that trailer though.
Westlo
02-14-2009, 10:18 AM
Hot damn, SF IV has one awesome musical score, I never really payed much attention to the music in the arcades (I had no idea the bgm changed once both Ultras were up until i read that on SRK) due to the heat of battle and all as well as the noise level.
Can't wait to get my SE Fight Stick and get the hang of FADC into Ultras, no real chance to practise that at the arcades in my area. Probably going to settle with Ken as my main, he's been my go to guy in the arcades, and even though Ryu is considered to be a higher tier than Ken (due to the ease of juggling into his ultra) I just prefer Ken's play style over Ryu. Probably give Sakura and Rose a spin as well.
Westlo
02-16-2009, 04:23 AM
Should be picking this up Tuesday, Australia broke the street date XD Would've tried today if I had known.
bluesilo
02-17-2009, 01:47 PM
I picked this up at lunch. I'm playing on PSN with my new SE joystick or I will be once I get home from this dungeon known as work.
lostnomad84
02-17-2009, 11:12 PM
I picked this up at lunch. I'm playing on PSN with my new SE joystick or I will be once I get home from this dungeon known as work.
I'm still waiting for my special edition PS3 game, and the tournament stick to ship. I discovered the tournament sticks late in the game and managed to find a vendor who was still taking pre-orders, so *crosses fingers*.
I'm curious what you think of the SE joystick though. I've been reading mixed thoughts on them.
Westlo
02-18-2009, 04:49 AM
Already put ten hours into this, nearly smashed my dual shock 3 after the first two games just in versus against my bro. My thoughts about playing with a dual shock after playing this in the arcades for weeks is..
*cancels Madcatz SE edition*
*orders TE adition due April 20th in Australia*
*wonders about ordering a usb sega saturn controller to use in the meantime*
Massively sore thumb aside (using sock covering thumb now lol...) I don't really mind the dpad, I can actually pull of hadokens on command where it's 8/10 with a stick, it's the 4 face buttons that are killing me. I've had to swtich binds around and now my focus game is just wack, not even going to attempt to do any focus cancels with this setup.
Got my Bp up to 1240 or something like that, using Ken 95% of the time, god I have no idea what to do against Blanka with Ken, went like 1-10 against a 2400 rated one.
Oh yeah the netcode is awesome, 3 bars and up is just great and this is far better than Tekken 5 Dr and SC IV online.
thedigitalsin
02-18-2009, 04:57 AM
Got the TE stick (which is incredible), but still gotta wait on the game due to a shipping error.
http://www.cardinalperception.com/temp/PICT0131.jpg
http://www.cardinalperception.com/temp/PICT0132.jpg
http://www.cardinalperception.com/temp/PICT0134.jpg
http://www.cardinalperception.com/temp/PICT0135.jpg
http://www.cardinalperception.com/temp/PICT0136.jpg
http://www.cardinalperception.com/temp/PICT0137.jpg
http://www.cardinalperception.com/temp/PICT0138.jpg
Westlo
02-18-2009, 05:09 AM
Hearing the problems about on some of the SE stick and seeing the TE stick available from a chain in Aus made me switch, but damn this wait is going to kill me... I really don't want to shell out cash for something I won't use once I get the TE...
Gatts
02-18-2009, 08:24 AM
Got the TE stick
I still haven't received the game, but every time I see pictures of the TE stick, I die a bit inside. I had three chances to buy one, but didn't have the funds. Now I have the funds, but no chance to get one (except way overpriced on ebay).
I hope the re-release I've heard people talking about will actually happen. I can use my Hori Soul Calibur stick for now.
Junker Woland
02-18-2009, 10:17 AM
The hype around SFIV is so damn infectious. Even though my feelings about the game are lukewarm, all the crap surrounding its console release just makes me want to dump money on the game and a 360 or PS3 HRAP3.
Darg...KOFXII needs to get some firm console information, so I can buy one of these things without regrets. Either that or Capcom needs to announce a new Vampire game for the arcades.
MalrocK
02-18-2009, 11:54 AM
Well i ended up getting the damn game for both systems :/. If anyone wants to play i'm on currently on the 360. gamertag is - malrock kun. I'll be on the ps3 (hopefully if amazon ever ships my CE) starting tomorrow. psn - malrock
Gatts
02-18-2009, 01:48 PM
For those who want to mod their TE stick, SRK has some detailed stick porn (http://www.youtube.com/watch?v=WMIxXgL0eNU&feature=PlayList&p=BDEC0E72AC5926C6&index=0) available on youtube. It's pretty in depth for anyone who has done a stick mod before and even people who haven't.
Junker Woland
02-18-2009, 02:18 PM
For those who want to mod their TE stick, SRK has some detailed stick porn available on youtube. It's pretty in depth for anyone who has done a stick mod before and even people who haven't.
It's also a must-watch prior to ordering parts.
Much of the unofficial spiel from the Capcom/MadCatz reps made it sound like almost any major arcade stick/buttons could be easily swapped into the TE. As this is not the case, you'll definitely want to watch the videos to see which products work immediately, will work after extra modifications, and don't appear to be at all usable.
bluesilo
02-18-2009, 03:04 PM
Well for my opinions on the SE. I haven't read most of the problems so I don't know what to look for, but for my money I like this stick. I don't have any friends that will even buy the game so irl fights I'd always win. I just couldn't justify paying the extra 80 dollars for the TE stick. I wish I could play on the TE stick so I could tell the difference but having not played the arcade version I'm really pleased. I also say that a joysitck of some sort is minimum requirement for this game. The fact that ultra's and advanced supers need atleast two buttons at once if not three is more than enough reason to suggest a joystick to anyone. (One other thing of note) If I have problems with the stick that are due to quality I can ship it back to madcats for a replacement or I can spend the extra 50$ and buy the sanwa parts and modify the stick myself. I just don't see myself playing this for more than a month and 70$ is enough for that.
lostnomad84
02-19-2009, 12:07 AM
Got the TE stick (which is incredible), but still gotta wait on the game due to a shipping error.
http://www.cardinalperception.com/temp/PICT0131.jpg
http://www.cardinalperception.com/temp/PICT0132.jpg
http://www.cardinalperception.com/temp/PICT0134.jpg
http://www.cardinalperception.com/temp/PICT0135.jpg
http://www.cardinalperception.com/temp/PICT0136.jpg
http://www.cardinalperception.com/temp/PICT0137.jpg
http://www.cardinalperception.com/temp/PICT0138.jpg
Ugh! I just hope my order with CompUSA goes through! The thing looks worth every dollar!
AdyHart
02-19-2009, 02:45 PM
I think Im going to be needing a Stick as Ive been enjoying the hell out of Street Fighter IV (played it all day today) but even with the PS3 pad its not as responsive as I want it to be and having to use the shoulder buttons or press all 3 punch/kicks awkwardly to pull of the Ultras is rather disruptive so hopefully the TE stick gets a second production run or Ill get myself a Hori stick.
Still the game is awesome and Seth is just as cheap as I expected him to be :anger200:
Junker Woland
02-19-2009, 03:27 PM
Still the game is awesome and Seth is just as cheap as I expected him to be :anger200:
The trick to beating Seth is not thinking of him as a human-controlled opponent. You're not fighting, so much as looking for a character-specific move that's he's senselessly weak against.
In the case of Ryu & Ken (and I assume Sagat), you can pretty much just get close and shoryuken the crap out of him, since he'll rarely block the attack.
Or, you can fight like normal, and yeah...then he's pretty cheap. Of course, I should say, the above works in the arcade, it could be different for home versions.
AdyHart
02-19-2009, 04:16 PM
Still the game is awesome and Seth is just as cheap as I expected him to be :anger200:
In the case of Ryu & Ken (and I assume Sagat), you can pretty much just get close and shoryuken the crap out of him, since he'll rarely block the attack.
Or, you can fight like normal, and yeah...then he's pretty cheap. Of course, I should say, the above works in the arcade, it could be different for home versions.
Yeah thats how I beat him with Ken. He almost always does a recovery landing so you can catch him easily with a Shoryuken when he gets up, but only is you arent too close as he would grab me and spinning piledriver me if I was in range.
FigNewton
02-19-2009, 07:41 PM
I'm curious what you think of the SE joystick though. I've been reading mixed thoughts on them.
Unless you are really set on having the ease of modifications, I'd go with an HRAP over the SE.
Sensuifu
02-19-2009, 11:31 PM
I'm curious what you think of the SE joystick though. I've been reading mixed thoughts on them.
Unless you are really set on having the ease of modifications, I'd go with an HRAP over the SE.
I have the HRAP3 and considered modding it due to some minor annoyances I have with it, particularly the loose buttons. By loose, I mean they aren't anchored firmly in place; so the buttons slide around. After disassembling the stick, I found the holes for the switch/button assembly were cut too big. Oops. Hopefully I won't see the same thing on MC's TE, if it ever ships to me.
Junker Woland
02-19-2009, 11:52 PM
Just for the record, if the original buttons on the HRAP were actually sliding around, then that was a defect in a particular stick and not an issue with the product line as a whole.
Not that it makes your situation suck any less, but HRAPS are generally really decent sticks and are easily modded.
FigNewton
02-20-2009, 04:51 AM
Just for the record, if the original buttons on the HRAP were actually sliding around, then that was a defect in a particular stick and not an issue with the product line as a whole.
Not that it makes your situation suck any less, but HRAPS are generally really decent sticks and are easily modded.
Yeah, the HRAPS are generally considered to be very high quality sticks as a line. It sucks you (Sensuifu) got one with a defect, but no line is free of them. I was worried about my MC Tournament Edition sticks showing up with defects as well, as a number of people receiving them reported everything from buttons not firing, to faulty turbo buttons, to individual directions on the stick not registering. Thankfully mine had no defects, but I was starting to get worried from the number of reports popping up.
The HRAPs are excellent sticks and out of the box are better than the MC Standard Edition ones. The only reason I'd go with a SE over an HRAP is because the SE is made with modding mind.
The only HRAP I'd stay away from is, ironically, the SFIV edition. The buttons are mounted right on the PCB....
Mazinkaizer
02-20-2009, 08:26 AM
My PS3's LE is on the way (thank god i pre-ordered it back in Dec at $80 :catgirl: ). According to amazon's buyer's feedback, the BD contains both English and Japanese audios with the English sub option. I guess it is safe to assume that the Xbox's DVD is the same.
Also, it seems that the OST that comes with the LE package is not the complete OST :sweat:
Junker Woland
02-20-2009, 08:54 AM
The HRAPs are excellent sticks and out of the box are better than the MC Standard Edition ones. The only reason I'd go with a SE over an HRAP is because the SE is made with modding mind.
I still haven't seen the insides of the standard FightStick, so I'm not sure how accurate that is.
With an SE + Upgrades costing about the same as a HRAP + New Buttons, I'd personally go with the HRAP, since swapping buttons on the stick is easy and at least you get a decent product, sans mods, right out of the box.
untoldsorrow
02-20-2009, 11:31 AM
You definitely need to a stick to play really well with this game. Unless you apply a few of the combination buttons onto your controller (such as Mp+Mk or 3xP). Even still, you will miss alot of the other needed combinations to do really well.
beatmania
02-20-2009, 01:20 PM
Got the game 2 days late, luckily people are still playing it like SF2 (including myself) so I have no trouble holding my own online. Just reading up on focus attacks, going to give it a try tonight.
Is there a block/counter for Seth's get in my belly move?
Gatts
02-20-2009, 01:32 PM
I decided I would look around and see how much the TE stick is going for. A couple of local Craigslist sellers are asking $300. Fleabay looks to average 350~400. Amazon is showing one new for $445 + shipping. For those prices, you might as well custom build your own stick.
Well, it is my fault for not preordering when I had the chance. Who cares if I was broke at the time. :sd:
Westlo
02-20-2009, 02:39 PM
You definitely need to a stick to play really well with this game. Unless you apply a few of the combination buttons onto your controller (such as Mp+Mk or 3xP). Even still, you will miss alot of the other needed combinations to do really well.
Pretty much, I'm really not happy with my performance with a ds3, face buttons suck and my finger speed on the arcades is so much quicker (don't think I've kara throwed with Ken once online sigh...) I also can't use the L1 + L2 buttons for supers and ultras on command so I have to change bindings and it's just awkward doing super motions and using them compared to every other button on the ds3 for me.
I really want a stick asap so I can gtfo out of 1400-1700 and push to 2500+ or whatever the equivalent of that is in a few weeks due to point inflation, since I don't want to wait until late April for a TE (and I'm worried that it might be preorderd but not enough units allocated...) I've been looking everywhere for a HRAP 3 and the places with decent shipping cost are all out of stock...
Oh and losing to good players who just started online sucks.....
*just loses close match to a fairly good Vega/Claw* "At least he's high ranked since he was good.... OMFG he had 0 BP fuck fuck fuck"
Shouldn't be matched up with them period, play 4 games with someone around your skill level who just starts out and if you end up splitting it 2-2, well it's a massive point loss.. and on the flipside people who are just starting out with SF IV are going to discouraged when they get raped by 1500-2000+ people.
AdyHart
02-20-2009, 03:48 PM
You definitely need to a stick to play really well with this game. Unless you apply a few of the combination buttons onto your controller (such as Mp+Mk or 3xP). Even still, you will miss alot of the other needed combinations to do really well.
Pretty much, I'm really not happy with my performance with a ds3, face buttons suck and my finger speed on the arcades is so much quicker (don't think I've kara throwed with Ken once online sigh...) I also can't use the L1 + L2 buttons for supers and ultras on command so I have to change bindings and it's just awkward doing super motions and using them compared to every other button on the ds3 for me.
Im having the exact same problem. I have to go out of my way and plan to use a ultra command so I can rearrange my fingers which causes my character to get hit with a few cheap shots. I hardly ever use MP+MK or LP+LK as it means I drop focus from the shoulder buttons.
I doubt Ill seriously try it online till I have a stick but if anyone wants to play me online from here feel free to add me on PSN or Live :)
FigNewton
02-20-2009, 04:51 PM
I still haven't seen the insides of the standard FightStick, so I'm not sure how accurate that is.
MarkMan posted pics of the inside of it on srk weeks ago. It's all done up with QDs just like the TE.
See here. (http://forums.shoryuken.com/showthread.php?t=162653) Inside of SE is in the big pic dump in the first post.
Fieri
02-20-2009, 10:12 PM
My PS3's LE is on the way (thank god i pre-ordered it back in Dec at $80 :catgirl: ).
Yeah.... seems like the PS3 CE is hard to find.
However..... I did manage to order it on 2/14 for $77.57 (wasn't sure if I'd even get it) but found out that it shipped today. ;) Hm... I probably should have just ordered this when it showed up in my Quick Picks on Amazon. ;)
Need moar friends; add me [X-Box Live]:
DKLreviews
That said, playing with the d-pad is ridiculous; it's really hard to do like, shinku-hadouken because of how shitty the 360's D-pad is
(and the worst part is that if I do screw up, I end up doing the dragon punch thingy... which sucks since it does the highest one and I'm completely open if it misses)
Junker Woland
02-21-2009, 11:04 AM
MarkMan posted pics of the inside of it on srk weeks ago. It's all done up with QDs just like the TE.
Shame I don't like the case color & artwork more...or have any spare parts in reserve, as the SE would then at least be a cost conscious purchase.
In the time it takes for the game to install to the PS3, I read through this entire thread from start to finish.
FigNewton
02-21-2009, 05:05 PM
MarkMan posted pics of the inside of it on srk weeks ago. It's all done up with QDs just like the TE.
Shame I don't like the case color & artwork more...or have any spare parts in reserve, as the SE would then at least be a cost conscious purchase.
yeah the case is pretty ugly.
Nork22
02-21-2009, 07:10 PM
Got my LE a couple of days ago and been playing SF4 nonstop. My original HRAPs are getting a good pounding. I got the UK/NZ version so I get both figures. Haven't taken them out of the packaging, but with the diorama being as it is, there's no real point taking them out.
In saying that though, I would like to make a complain about the LE. For the amount of money I had to pay for the thing, would it kill Capcom to use a dual-hub case. When I open up the game case, I expected the BD disc to be in the same case. To my surprise it wasn't there and I panic thinking that I just wasted my money on this. But to make sure, I looked inside the packaging and what do I see? The BD disc is in a plastic sleeve. Now I have to use one of my spare DVD case to put the damn disc in it. Gaaah!!
AdyHart
02-22-2009, 03:01 PM
In saying that though, I would like to make a complain about the LE. For the amount of money I had to pay for the thing, would it kill Capcom to use a dual-hub case. When I open up the game case, I expected the BD disc to be in the same case. To my surprise it wasn't there and I panic thinking that I just wasted my money on this. But to make sure, I looked inside the packaging and what do I see? The BD disc is in a plastic sleeve. Now I have to use one of my spare DVD case to put the damn disc in it. Gaaah!!
Yeah I did the exact same thing, I took the game out and checked to see if the BD disc was inside with the game and then eventually found it in a plastic sleeve. So Ive decided to get a blu-ray case for it and if I can find the cover art make a home-made case for it. Would it have been so hard to provide a case like the US version :(
Spirit Of The Stage
02-22-2009, 03:14 PM
Got this Friday UK side for the PS3 - unfortunately I don't have online access with my PS3 - because this is one game I want to play online. I do have the honour of winning 17 times in a row though with friends earlier today though with the 'Gief. :)
I don't mind the D-Pad PS3 as much as I thought I would, however I messed up in thinking of trying to get a stick, mainly as I suck at joysticks. Are they any Joysticks but use a D-Pad and then have the 6 buttons on it out there?
DiGiKerot
02-22-2009, 04:17 PM
The BD disc is in a plastic sleeve. Now I have to use one of my spare DVD case to put the damn disc in it. Gaaah!!
I just went the ghetto method and tucked the disk in with the manual :sweat:
As for the game, I'm sucking at it badly thus far. I'm not doing too well online either - I'd probably fair better if I could bring myself to play Ryu, but since practically every opponent I've met online has been using him, I've been forcing myself to try and learn Rose properly. I'm thinking of switching to Dan for comedy value, though.
As for the game, I'm sucking at it badly thus far. I'm not doing too well online either - I'd probably fair better if I could bring myself to play Ryu, but since practically every opponent I've met online has been using him, I've been forcing myself to try and learn Rose properly. I'm thinking of switching to Dan for comedy value, though.
Dan vs Dan is the best fight ever, no matter whether it's SFA3, SF4, or Puzzle Fighter. More comedy you won't find in the whole of the games industry.
Gatts
02-22-2009, 08:15 PM
Finally got to play this over at a friend's house. Is it my imagination or is 'gief exceptionally strong in this version. It's almost like having an SNK grapple character with Capcom range and damage. The spinning backfist moves him almost half a screen forward through fireballs and then you can do a combo into a spinning pile driver if the opponent blocks.
I haven't played online yet, but I'm sure there are more than a few Zangief players that are loving his abilities. He's not my main, but he might just become it when I get online and get some practice in.
Junker Woland
02-22-2009, 09:56 PM
You're definitely not imaging things. Since SFIV hit arcades, Zangief has consistently been counted as one of the game's top characters, due to the range and damage associated with his moves.
On the downside, Zangief is slow, and playing him pretty much requires you to take opponent's hits. He also doesn't have a default move for breaking Focus Attacks.
But of course, not matter how good he might be, poor Zangief always seems to bottom-out, when it comes to general popularity.
His whirlwind punch thingy actually breaks the focus moves just fine...
But yeah... it seems easy to land the special throws with him and your best bet is to keep your distance; like, when getting up, jump backwards since he can land the throw pretty much if he's waiting next to you.
Sensuifu
02-22-2009, 10:00 PM
Finally got to play this over at a friend's house. Is it my imagination or is 'gief exceptionally strong in this version. It's almost like having an SNK grapple character with Capcom range and damage. The spinning backfist moves him almost half a screen forward through fireballs and then you can do a combo into a spinning pile driver if the opponent blocks.
You're right, Zangief is overpowering in this one, but I'm still able to hold my ground against 'gief players with my Dhalsim. Teleporting at the right moment...:sdsmiley:
I haven't played online yet, but I'm sure there are more than a few Zangief players that are loving his abilities. He's not my main, but he might just become it when I get online and get some practice in.I suck at the game compared to most to be honest, but I like variety when I'm playing online. So far, most if not all my losses were against players who wouldn't select any other character besides Zangief or Blanka. Well, most of the Zangief users were from Japan, so that might explain some of the losses. :sweat:
btw, is El Fuerte for real? I mean I can understand Dan, but this guy takes takes the queso. I have yet to see anyone really use him seriously.
Junker Woland
02-22-2009, 11:04 PM
His whirlwind punch thingy actually breaks the focus moves just fine...
If you land multiple hits, that's true, but it doesn't automatically negate the Focus Attack like, say, Ken or Ryu's hurricane kick.
This deficiency actually goes beyond Focus Attacks and impacts any move with damage absorbing properties (or armor, if you will). Such moves always eat a single hit, unless they encounter an armor breaker (again, like a hurricane kick), which will stop them instantly.
Not a huge issue, just one thing Zangief doesn't have in his arsenal.
Fieri
02-22-2009, 11:10 PM
In the time it takes for the game to install to the PS3, I read through this entire thread from start to finish.
Heh.... you should have read the SF thread I did. ;) Seems a lot of people got shafted when they ordered the PS3 CE from DD. Buy.com people made out and depending on where you live it was either easy or hard to find the CE. :sdsmiley:
Johnny
02-23-2009, 04:01 AM
Finally got to play this over at a friend's house. Is it my imagination or is 'gief exceptionally strong in this version. It's almost like having an SNK grapple character with Capcom range and damage. The spinning backfist moves him almost half a screen forward through fireballs and then you can do a combo into a spinning pile driver if the opponent blocks.
I haven't played online yet, but I'm sure there are more than a few Zangief players that are loving his abilities. He's not my main, but he might just become it when I get online and get some practice in.
Definitely found this too. In other SF's I would never bother with him, but am considering learning him and taking him online.
Haven't took the game online yet, still unlocking stuff, and trying to decide whether to use Chunners or Bison (Vega) as my main.
Westlo
02-23-2009, 05:47 AM
I think Bison is the better choice, I've never played him before in a SF game and he's been a blast, I can hang with 1000 battlepoint level players with him. Nearly cracked the 2k mark with Ken
untoldsorrow
02-23-2009, 08:54 PM
Game is awesome. I finally managed to play more since I got it on release and its quite fun. I mainly play Abel. I played online matches for 3 hours last night and played them with Abel. The one thing I don't like about IV, lack of new characters. Sure, I love the returning fighters but I do wish they included more new characters. Four new characters (5 technically with Gouken or 6 if you want to add boss) is weak IMO. Thats also one of the reason I love SF III, only returning fighters were Ken, Ryu, Chun Li, and Akuma. The new characters may have played like a different version of their counterpart (Remy = Guile etc...) but it was still different. I do love the Focus Attack addition though, it adds so much stragedy and depth to the game.
Leon_Belmont
02-23-2009, 09:27 PM
Finally got to play this over at a friend's house. Is it my imagination or is 'gief exceptionally strong in this version. It's almost like having an SNK grapple character with Capcom range and damage. The spinning backfist moves him almost half a screen forward through fireballs and then you can do a combo into a spinning pile driver if the opponent blocks.
I haven't played online yet, but I'm sure there are more than a few Zangief players that are loving his abilities. He's not my main, but he might just become it when I get online and get some practice in.
Definitely found this too. In other SF's I would never bother with him, but am considering learning him and taking him online.
Haven't took the game online yet, still unlocking stuff, and trying to decide whether to use Chunners or Bison (Vega) as my main.
Chun Li? For real? You've got some balls.
Johnny
02-24-2009, 03:30 AM
Game is awesome. I finally managed to play more since I got it on release and its quite fun. I mainly play Abel. I played online matches for 3 hours last night and played them with Abel. The one thing I don't like about IV, lack of new characters. Sure, I love the returning fighters but I do wish they included more new characters. Four new characters (5 technically with Gouken or 6 if you want to add boss) is weak IMO. Thats also one of the reason I love SF III, only returning fighters were Ken, Ryu, Chun Li, and Akuma. The new characters may have played like a different version of their counterpart (Remy = Guile etc...) but it was still different. I do love the Focus Attack addition though, it adds so much stragedy and depth to the game.
I'd say it makes the game better with a lack of huge roster of new characters. The game is meant to be a return to the SF II style in terms of story and gameplay (obviously it has new gameplay elements but it isn't as complex as the likes of Third Strike). That's the main reason I never got into SF III, too many new characters and changes to the gameplay.
Johnny
02-24-2009, 03:31 AM
Finally got to play this over at a friend's house. Is it my imagination or is 'gief exceptionally strong in this version. It's almost like having an SNK grapple character with Capcom range and damage. The spinning backfist moves him almost half a screen forward through fireballs and then you can do a combo into a spinning pile driver if the opponent blocks.
I haven't played online yet, but I'm sure there are more than a few Zangief players that are loving his abilities. He's not my main, but he might just become it when I get online and get some practice in.
Definitely found this too. In other SF's I would never bother with him, but am considering learning him and taking him online.
Haven't took the game online yet, still unlocking stuff, and trying to decide whether to use Chunners or Bison (Vega) as my main.
Chun Li? For real? You've got some balls.
Easy to use and has a decent tier ranking so yeah, why not?
I played with a friend over X-Box live who was actually REALLY good with Chun-li; I was also surprised that he could do her charge move thingy with the controller with relative ease...
That and he was pretty spot on with the timing...
ANYWAY, the lack of an arcade stick that I can buy is annoying; I like how I have the money, but there's no fucking supply...
Fieri
02-24-2009, 07:46 PM
I played with a friend over X-Box live who was actually REALLY good with Chun-li; I was also surprised that he could do her charge move thingy with the controller with relative ease...
That and he was pretty spot on with the timing...
ANYWAY, the lack of an arcade stick that I can buy is annoying; I like how I have the money, but there's no fucking supply...
Supposedly they will be getting them March/April. Buy.com had the TE up for preorder with shipping in mid April but they're temp sold out. You can preorder the regular stick (http://www.buy.com/prod/officialstreet-fighter-iv-ps3/q/loc/108/210674136.html) though or the fightpads if you really want one.
lockmastah
02-25-2009, 10:38 AM
I played with a friend over X-Box live who was actually REALLY good with Chun-li; I was also surprised that he could do her charge move thingy with the controller with relative ease...
That and he was pretty spot on with the timing...
ANYWAY, the lack of an arcade stick that I can buy is annoying; I like how I have the money, but there's no fucking supply...
I'm so glad I'm not a huge SF fan (and fighting games in general). I'll buy SFIV at some point, but when the game is on sale at a good discount. By that time all these joystick / controller shortages should be gone. I did buy a Madcatz Fightpad just in case. :P
Mateo_home
02-25-2009, 05:19 PM
Played this some and it's quite good. I already beat arcade with Crimson Viper, Ryu, and Abel. It might just be me, but it feels as if the AI goes easy on you if your playing as Ryu or he's that good. It's like "All right show the player no mercy. What's that? He's using Ryu? Everyone HOLD BACK! I REPEAT HOLD BACK! We need them to think Ryu is that awesome". In fact using him against Seth I only lost once. Speaking of which I think the guy has some sort of teleport turret syndrome.
Oh yeah, I noticed Viper has three Pokemon attacks: Thunder Punch, Blaze Kick, and Magnitude. As for Abel while I don't care for grapplers, he was fortunately easy to get a hang of. Though sometimes against Seth when he does his Tornado Throw he doesn't quite seem to always grab him yet he grabs me with ease. Also for some reason Abel reminds me of Alex from SFIII.
I'm also just using a regular PS3 controller. I can't say I'm too fond of charge or grapple characters.I mean especially during super combos because everytime I press forward I accidentally jump. And since when did Chun-Li's Kikoken become a charge move? And for 360 motions...well everytime I pull it off I'm not next to the opponent and when I am it never happens. I know I know I'm being negative and I should improve. It's still a fun game and it does prove that graphics indeed play an important role in video games. I haven't been online yet though.:P
I'm also just using a regular PS3 controller. I can't say I'm too fond of charge or grapple characters.I mean especially during super combos because everytime I press forward I accidentally jump. And since when did Chun-Li's Kikoken become a charge move? And for 360 motions...well everytime I pull it off I'm not next to the opponent and when I am it never happens. I know I know I'm being negative and I should improve. It's still a fun game and it does prove that graphics indeed play an important role in video games. I haven't been online yet though.:P
Since she first got it in … uh … Super Street Fighter II, I think. In the Alpha games, it's a roll from back to forward like Dhalsim's Yoga Flame. Still, if you think that's bad, try a kikôshô. That's a (<)><> move. I hate it. Charge moves are too damn'd annoying. And that's why I want Capsule Computer to make Street Fighter Alpha 4 in this graphics style.
Mateo_home
02-25-2009, 06:56 PM
Since she first got it in … uh … Super Street Fighter II, I think. In the Alpha games, it's a roll from back to forward like Dhalsim's Yoga Flame. Still, if you think that's bad, try a kikôshô. That's a (<)><> move. I hate it. Charge moves are too damn'd annoying. And that's why I want Capsule Computer to make Street Fighter Alpha 4 in this graphics style.
I figured it was a half circle motion. I always thought Capcom doesn't change the controls for specials. Yet for some reason I have an easier time with Spinning Bird Kick. Regular charge moves don't bother me as much, it's just the ><> (and even worse V^V) nonsense. I'd prefer if it was (<)> two attack buttons like in TvsC. Unfortunately, that was more for casual fighters like myself.:P
Leon_Belmont
02-25-2009, 07:50 PM
Finally got to play this over at a friend's house. Is it my imagination or is 'gief exceptionally strong in this version. It's almost like having an SNK grapple character with Capcom range and damage. The spinning backfist moves him almost half a screen forward through fireballs and then you can do a combo into a spinning pile driver if the opponent blocks.
I haven't played online yet, but I'm sure there are more than a few Zangief players that are loving his abilities. He's not my main, but he might just become it when I get online and get some practice in.
Definitely found this too. In other SF's I would never bother with him, but am considering learning him and taking him online.
Haven't took the game online yet, still unlocking stuff, and trying to decide whether to use Chunners or Bison (Vega) as my main.
Chun Li? For real? You've got some balls.
Easy to use and has a decent tier ranking so yeah, why not?
I still think she got nerfed, but it's probably just the way I'm used to playing her. I think I've just developed a distaste for charge moves.
AdyHart
02-25-2009, 08:20 PM
I'm also just using a regular PS3 controller. I can't say I'm too fond of charge or grapple characters.I mean especially during super combos because everytime I press forward I accidentally jump. And since when did Chun-Li's Kikoken become a charge move? And for 360 motions...well everytime I pull it off I'm not next to the opponent and when I am it never happens. I know I know I'm being negative and I should improve. It's still a fun game and it does prove that graphics indeed play an important role in video games. I haven't been online yet though.:P
Since she first got it in … uh … Super Street Fighter II, I think. In the Alpha games, it's a roll from back to forward like Dhalsim's Yoga Flame. Still, if you think that's bad, try a kikôshô. That's a (<)><> move. I hate it. Charge moves are too damn'd annoying. And that's why I want Capsule Computer to make Street Fighter Alpha 4 in this graphics style.
Charge specials are evil.
I like Guile and I enjoyed using him on Cap Vs SNK 2 but having a charging types of flash kick as his special and ultra is awful.
Charging them leaves you wide open and worse still is, as Im using a PS3 controller, thinking you will pull of the ultra and just jumping because up was pressed instead of the correct command.
Maybe I just need more practice with Guile, Chun Li and Bison to use them effectively.
Junker Woland
02-25-2009, 08:27 PM
Just a couple little things.
In the arcades, Chun-Li first got the kikouken in Turbo using QCF+P, but it became a charge in Super and remained so in Super Turbo.
In Alpha1 & the SF2 version of Chun-Li in Alpha2, the kikouken was still technically a charge; the controls were just loose enough that it allowed players to roll charges, essentially making the move HCF+P.
As for IV, considering the producer’s desire to ape Super Turbo, that’s probably the reason behind the move’s current controls.
And with all that said, if you implement the kikouken as a pressure/zoning tactic instead of an outright attack, it can actually be a fairly helpful tool for controlling the flow of a match.
Mateo_home
02-25-2009, 08:30 PM
Maybe I just need more practice with Guile, Chun Li and Bison to use them effectively.
With these characters is it possible to beat Seth without having to rely on their super/ultra combos? Because with normal commands they're pretty much my ace in the hole against him. And even that gives me a hard time.:P
In Alpha1 & the SF2 version of Chun-Li in Alpha2, the kikouken was still technically a charge; the controls were just loose enough that it allowed players to roll charges, essentially making the move HCF+P.
Then it may have been SFA3 in which it formally became a roll — it's printed that way in the manual. Having said that, the kikôshô was definitely a 2xQCF+P in SFA2. A friend of mine found that out every time we had a Chun-Li vs Adon battle, always to his detriment. I became rather talented with Rose because he wouldn't let me use Chun-Li anymore. Then he saw me and another friend both using Rose and playing fireball badminton and he told me I couldn't use Rose anymore. So I moved on to Sakura and made sure I took him out whenever I could with that close medium kick with the panty shot.
Actually, that guy was a really good SF player regardless of generation. I just knew how to piss him off. :devil:
Junker Woland
02-25-2009, 08:56 PM
Then it may have been SFA3 in which it formally became a roll
For the normal version of the character (wearing the blue bodysuit), it was a HCF+P in both games.
I was specifically talking about the SF2 variant of Chun-Li that's a secret character in Alpha2.
Then it may have been SFA3 in which it formally became a roll
For the normal version of the character (wearing the blue bodysuit), it was a HCF+P in both games.
I was specifically talking about the SF2 variant of Chun-Li that's a secret character in Alpha2.
Ah. Well, there you are. And it probably explains why I have so completely eradicated SF2 Chun-Li from my memory of the otherwise excellent Alpha series.
Johnny
02-26-2009, 04:01 AM
And for 360 motions...well everytime I pull it off I'm not next to the opponent and when I am it never happens.
Try using the analogue stick for 360 degree moves. It may feel a bit awkward going from d-pad to analogue, but I can pull off Zangief's specials (double 360 rotation) about 70% of the time using it.
Westlo
02-26-2009, 04:56 AM
Finally got to play this over at a friend's house. Is it my imagination or is 'gief exceptionally strong in this version. It's almost like having an SNK grapple character with Capcom range and damage. The spinning backfist moves him almost half a screen forward through fireballs and then you can do a combo into a spinning pile driver if the opponent blocks.
I haven't played online yet, but I'm sure there are more than a few Zangief players that are loving his abilities. He's not my main, but he might just become it when I get online and get some practice in.
Definitely found this too. In other SF's I would never bother with him, but am considering learning him and taking him online.
Haven't took the game online yet, still unlocking stuff, and trying to decide whether to use Chunners or Bison (Vega) as my main.
Chun Li? For real? You've got some balls.
Easy to use and has a decent tier ranking so yeah, why not?
I still think she got nerfed, but it's probably just the way I'm used to playing her. I think I've just developed a distaste for charge moves.
Yeah Chun got nerfed.. but she was top of the tree in SF III Third Strike, same with Ken.
Gatts
02-26-2009, 11:34 AM
Yeah Chun got nerfed.. but she was top of the tree in SF III Third Strike, same with Ken.
I don't really consider it a nerf. Tier rankings are different in every version of Street Fighter.
Gatts
03-12-2009, 11:21 AM
So I finally got my own copy of IV a week ago (yeah, I'm slow). I've been playing a bit and it seems that I joined up too late to get the easy 10 win streak achievement in Xbox live. I'll get 4 or 5 people in a row, but then I'll get a match with someone in the 6000~7000 range who picks me apart pretty easily. I'm stuck in the 2000 range on Battle Points. I go on a great winning streak and then go cold and fall back down.
I still think 'gief is obscenely strong, but it's definitely tempered by the fact that he's not very mobile. It makes fighting run away a bit of a pain.
Chun-li isn't as bad as people made her out to be IMO. She has a few strong combos that are pretty easy to chain and her EX SBK is safe to most pokes and jump in.
Gouki is a solid character, but the amount of damage he takes is crazy. I use one Final Atomic Buster or Ultimate Atomic Buster and he's down 75% health. The good thing is that the demon still owns the Lariat, so no using random lariats against a good Gouki.
Gouken has some great combos, but most of his problem is that he's a better keep away character, but his strength is up close. Every move he has can combo from his back throw, but it's so tempting to just sit back and throw fireballs and wait for people to come in and get punished.
Boxer has killer speed and priority on his pokes. I can't remember a game where I could get into a poking match vs Chun and win before. Also two crouching jabs xx dash punch/smash xx ultimate is a bit too easy of a super chain.
I'll keep trying to get the 10 win achievement and hope for the best. :)
Gatts
03-16-2009, 08:49 AM
I'll keep trying to get the 10 win achievement and hope for the best. :)
I was finally able to get to 10 wins. It included one extremely lucky win vs. a 6000 BP and a chip damage 0 HP win vs. a 600 BP. Now that that achievement is out of the way, I can work on getting the "Defeat Gouken on Hardest" achievement. After that it's beating the challenges with every character (which will be a PITA for me since I rarely play shoto characters and don't know their combos very well.
boogiecat
03-16-2009, 07:47 PM
Heck my friend recently decided to buy a Xbox 360 just for this game!!
El Santos
03-22-2009, 02:02 AM
Heck my friend recently decided to buy a Xbox 360 just for this game!!
He or she better get one of those SF controllers because the 360 controller for the dpad doesn't respond so good. That if you use the dpad I myself can't play with a joystick. I just got my in today had to wait for the CE at deepdiscount and it was 10 bucks cheaper so is RE5.
boogiecat
04-04-2009, 02:22 AM
Still playing this game...
El Santos
04-04-2009, 02:59 AM
Still playing this game...
Trust me I'm not telling you, you shouldn't beside I love this game. I'm just saying I really would get a 8 axis controller. I had to grab a red. My combos are flawless.
Gatts
04-17-2009, 06:19 PM
I'm not sure if anyone else has seen this, but Street Fighter IV will be getting an upgrade called Championship mode (http://kotaku.com/5215857/street-fighter-iv-championship-mode-dated-brings-new-features) with some replay features.
This helps for the people who don't feel like watching the Youtube/Ruliweb quality matches. You get to watch them at full resolution and if you have a 360, with button inputs included.
untoldsorrow
04-17-2009, 08:38 PM
I'm not sure if anyone else has seen this, but Street Fighter IV will be getting an upgrade called Championship mode (http://kotaku.com/5215857/street-fighter-iv-championship-mode-dated-brings-new-features) with some replay features.
This helps for the people who don't feel like watching the Youtube/Ruliweb quality matches. You get to watch them at full resolution and if you have a 360, with button inputs included.
I still wish they added the spectator mode like in SSFIIHD.
Gatts
04-18-2009, 12:59 AM
I still wish they added the spectator mode like in SSFIIHD.
A spectator mode would certainly cut down on the rage quitters. Knowing your being watched would keep you from dropping from the match.
AbeChinchilla
04-18-2009, 09:35 PM
I still wish they added the spectator mode like in SSFIIHD.
I'd rather play the game than watch some strangers play it.
You could always leave the Title Screen idle and just wait for demonstrations, or go to Versus -> CPU Vs. CPU...
FigNewton
04-19-2009, 07:44 PM
I still wish they added the spectator mode like in SSFIIHD.
I'd rather play the game than watch some strangers play it.
You could always leave the Title Screen idle and just wait for demonstrations, or go to Versus -> CPU Vs. CPU...
O_o Watching the CPU is nothing like watching two PEOPLE play. For much the same reason that PLAYING a person is completely different than playing the CPU...
untoldsorrow
04-19-2009, 08:03 PM
I still wish they added the spectator mode like in SSFIIHD.
I'd rather play the game than watch some strangers play it.
You could always leave the Title Screen idle and just wait for demonstrations, or go to Versus -> CPU Vs. CPU...
O_o Watching the CPU is nothing like watching two PEOPLE play. For much the same reason that PLAYING a person is completely different than playing the CPU...
More so not watching but the ability to create a room with friends and watch them fight while you wait for your turn. I just hate having to kick someone out, invite the next person, kick him out to invite the previous or new person in.
Solid Slap
04-19-2009, 09:33 PM
I still wish they added the spectator mode like in SSFIIHD.
I'd rather play the game than watch some strangers play it.
You could always leave the Title Screen idle and just wait for demonstrations, or go to Versus -> CPU Vs. CPU...
O_o Watching the CPU is nothing like watching two PEOPLE play. For much the same reason that PLAYING a person is completely different than playing the CPU...
More so not watching but the ability to create a room with friends and watch them fight while you wait for your turn. I just hate having to kick someone out, invite the next person, kick him out to invite the previous or new person in.
I'd love to have this, I mean if Dead or Alive 2 Ultimate was able to pull this off on the original Xbox I don't see why it can't be done here.
Sensuifu
04-19-2009, 09:47 PM
I still wish they added the spectator mode like in SSFIIHD.
I'd rather play the game than watch some strangers play it.
You could always leave the Title Screen idle and just wait for demonstrations, or go to Versus -> CPU Vs. CPU...
O_o Watching the CPU is nothing like watching two PEOPLE play. For much the same reason that PLAYING a person is completely different than playing the CPU...
More so not watching but the ability to create a room with friends and watch them fight while you wait for your turn. I just hate having to kick someone out, invite the next person, kick him out to invite the previous or new person in.
I'd love to have this, I mean if Dead or Alive 2 Ultimate was able to pull this off on the original Xbox I don't see why it can't be done here.
Capcom sucks that way.
Gatts
04-20-2009, 12:52 AM
Spent most of yesterday building my BP up to 4000 with Honda, Balrog and Gief only to drop all the way back down to 2500 while learning Rose. Ah the joys of learning new characters in Ranked matches. :D
Sensuifu
04-20-2009, 02:23 AM
Spent most of yesterday building my BP up to 4000 with Honda, Balrog and Gief only to drop all the way back down to 2500 while learning Rose. Ah the joys of learning new characters in Ranked matches. :D
still impressive. If it were me, I'd probably end up back at 0. I practically have nothing for BPs, but it's still amusing to defeat opponents that have triple or four times more BPs. Sometimes I'd lose those 1-round games at first, challenge the same guy again, win and regain what I lost and then some. Though they could be pretty risky, I have a respectable success rate using Dhalsim for 1-rounders. :laugh:
Gatts
04-20-2009, 11:14 AM
I practically have nothing for BPs, but it's still amusing to defeat opponents that have triple or four times more BPs.
I've found that there are tons of great players in the 2000 range, but they are inconsistent. Some of the people in the 4000 range aren't actually very good, but they are consistent in what they do. For example, the jab uppercut to ultra Ryu players who never miss, but can't actually figure out when to do a combo and when not to do a combo. Then there are the numerous Sagat players who only know step forward high kick into Tiger Destruction.
In the 1000 range you mainly have to deal with the flowchart ken players who jump around and do random uppercuts all day. Very annoying, but they have no patience so you can normally sit there and wait for them to do their random fierce punch upper cut and crush them after. (of course they will probably quit on you, but that's beside the point).
If, on the other hand, you are one of those Ken's that toss out random dragon punches, well, all I can say is learn how to use the focus attack to cancel your uppercut and use it every once in a while. You'll catch a number of people off guard with that.
If you are doing Ken's trial mode, Ken hard trial #2 is probably the best place to practice the focus attack cancels for dragon punches. (Dan's hard trial #2 is decent practice as well, but Ken's is a bit more practical to learn)
Gatts
04-24-2009, 04:56 PM
Championship mode is on Xbox live as part of the "Street Fighter IV Power Up Pack". It's a free download through marketplace.
Gatts
04-25-2009, 05:57 PM
Anyone have any replays right now? I have one, but since I haven't played SF4 in about a week, I not sure if I should share my crappy lucky win. :P
Anyway, my replay rank is currently 4007, but it's sure to drop like a rock and be off the top 5000 soon. ;)
AbeChinchilla
04-26-2009, 02:11 PM
Championship mode is on Xbox live as part of the "Street Fighter IV Power Up Pack". It's a free download through marketplace.
Totally worth the download.
I love Championship Mode. Fixed network status icons, interesting opponents and no real permanent point loss.
Goodbye Ranked Match mode!
AbeChinchilla
04-26-2009, 02:13 PM
Anyone have any replays right now? I have one, but since I haven't played SF4 in about a week, I not sure if I should share my crappy lucky win. :P
Anyway, my replay rank is currently 4007, but it's sure to drop like a rock and be off the top 5000 soon. ;)
I have two.
The first one got knocked out to make room for the new one.
My first one was epic though. I saved it, of course. Basically, it was Rose Vs. El Fuerte.
I got him down to a little under half way down on health, he started doing Tostada Wraps and I cut him off with an Ultra after a while. Won that round.
Second round, he completely wailed on me with Tostada Spams and his helicopter throws. I had not even had a chance to touch him. My Ultra meter filled up, and I was about down 60% health. I cut him off with an Ultra and got him down halfway. He proceeded to use the same tactics, and got me down to about 5% health, I throw him around a bit and did some Soul Spiral combos, and we were about evenly matched. He got me down to silver health, and caught him off guard with a final throw.
... Never had a comeback like that before. :)
Gatts
04-26-2009, 11:14 PM
I have two.
The first one got knocked out to make room for the new one.
My first one was epic though. I saved it, of course.
Yeah, that happened to me. My first replay with 100% better gameplay than my second replay, but my first one has already fallen out of the top 5000 while the second one was ranked 1290 the last time I checked. Too bad I couldn't choose which replay gets saved.
The problem that I have with the "no point loss" system is that everyone will be S grade eventually just from the number of matches that they play.
Sensuifu
04-26-2009, 11:39 PM
The problem that I have with the "no point loss" system is that everyone will be S grade eventually just from the number of matches that they play.
I think having the stats reset every month, or at least every season would be a good thing. I know to a lot of players that would be an emotional trip if that were to happen, but lucky for them the Capcom fighters haven't done it. I personally think it would allow the competition to remain fresh and weed out the teams, cheats, etc..The 'guy' on top could really be a team of top players who have the skill to amass huge points, which would probably take forever for an individual to surpass.
I like how I still don't have a damn fight stick even though I've had the game since release...
That said, these videos are awesome:
http://www.eventhubs.com/news/2009/apr/19/daigo-vs-iyo-match-video-sfiv-finals/
In fact, I was encouraged to learn Ryu because of how awesome Daigo is.
Spent like an hour learning how to do combos with the special moves since you can cancel the first special move, dash, then go into another one and the damage piles up really quickly.
Next thing I wanna do is the dragon-punch cancel then Ultra move...
Really hard with a controller, however; and even when I do pull the ultra move off, the timing is wrong.
So yeah...
I'm probably gonna order a stick online somewhere...
That said, I don't understand what Championship mode is, so all I do is player matches...
I don't care about lag, honestly; I'd rather have a mode that would let 4-8 people in and allow us to challenge the winner; why can't they just give this to us?
If people don't want lag, have them close the party to 2 people or some shit.
untoldsorrow
05-01-2009, 08:25 AM
Next thing I wanna do is the dragon-punch cancel then Ultra move...
Really hard with a controller, however; and even when I do pull the ultra move off, the timing is wrong.
So yeah...
I'm probably gonna order a stick online somewhere...
It is quite hard to do without alot of practice. I finally nailed Cammy's Drill Spike focus cancel dash into drill Spike focus cancel dash into Ultra. I can successfully do it 90% of the time in actual battles with a controller. As for Ryu's focus dash to Ultra, can't seem to nail it yet, keep throwing out EX fireballs instead.
Sensuifu
05-01-2009, 11:58 AM
Next thing I wanna do is the dragon-punch cancel then Ultra move...
Really hard with a controller, however; and even when I do pull the ultra move off, the timing is wrong.
Cancelling like that almost always requires a stick. The input for the cancel is almost simultaneous. You might be able to pull it off, but depending on the default mapping on a standard controller, it's tough. It can be done on a six-button layout, but then you'd have to use your fingers as if it were on a joystick, which I have no problem with, but I use a stick.
That said, I don't understand what Championship mode is, so all I do is player matches...
It's like Ranked mode, only you keep your Grade Points. Each successive match (out of 3) builds upon the Championship Points you earned from the last bout. Whether winning or losing in the final bout, you increase your CP and GP gained with your wins. CP defaults to 0 when you lose or when starting a new series.
I don't care about lag, honestly; I'd rather have a mode that would let 4-8 people in and allow us to challenge the winner; why can't they just give this to us?
If people don't want lag, have them close the party to 2 people or some shit.The lag indicator is BS anyways. I've been playing people with 0 bars with no lag all the time. The problem is, 90% of them don't even want to play you if the indicator is below 3 bars.
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