View Full Version : Bizarre's The Club [360/PS3/PC]
01-22-2008, 10:05 PM
So for us Yanks, the demo for PGR creator Bizarre Creations' The Club (http://www.xbox.com/en-US/games/c/club/) came out today. I know Europe has had for a while, so what does everyone think?
I'm going to need to play it a few more times (wish there was more than 1 character in the demo), but so far I find it's greatest strength is also it's potential greatest weakness. I love the arcade style, point-combo system and how that seems to be pretty much the point of the game--rack up the points and rack 'em up high. But I'm also not sure how tired this will get after a while. Do I really care to reach that 6M Real point mark in the prison level?? At least it gives me goals for future playthroughs, I guess. :D
01-23-2008, 08:29 AM
I didn't like the demo at all.
01-29-2008, 10:38 PM
This finally became available to non-paying users (if I were one of the companies trying to build business through demos, I'd be having my lawyers have words with Microsoft over that bullshit) and I gave it a shot.
I'm not exactly an experiences shooter vet; I've played demos on Bioshock and Stranglehold, and pretty much nothing else.
But I found this pretty much completely unplayable.
I couldn't see the fucking crosshairs. Couldn't tell where the fuck I was aiming. There did appear to be an autoaiming function, which was the only reason I got anywhere at all.
I'm still not really any good at the two stick controls that seem to be standard operating here; but since R stick for camera and L stick for movement worked just fine in Psychonauts, why does it suck so hard in this game?
Fine tuning the aiming was a bitch in Stranglehold as well; I keep drifting too far to one side or the other, but even comparing The Club to other shooters, the left stick movements just seem totally fucked. I don't think I even remembered to sprint.
Also, I spent the bulk of my time totally fucking lost and losing my combo because I couldn't figure out where to go.
At one point I managed to knock down a catwalk, and assumed I was supposed to do that and walk up it, and was extremely frustrated to discover that I couldn't.
It feels like you need to go through each level really really slowly, finding all the skull targets and secret skull targets and figuring out exactly what the layout is and how to get through it efficiently. They should have had an alternate stealth mode that wasn't combo based, so you could actually be playing something while you do all that; and then you could do the combo approach.
But mostly I think the fact that they have eight characters and not one of them is even remotely cool pretty much says it all.
01-30-2008, 12:06 AM
I have some concern with the aiming mechanic as well, but I didn't have near the amount of problems as you. No problems seeing the crosshairs, I just couldn't control the aiming as tightly as I wanted. Of course, this might be corrected by adjusting the aiming/shooting settings in the options (like speed), but I haven't tried yet. It's also not a final build, so it could still be tweaked.
The game is all about memorizing that perfect run, so it's natural to feel lost at first. I played through the level around 10 times and my score got better each time. I actually really dig the old school score-attack gameplay, mixing racing with pinball/Geometry Wars/combo scoring; but as I mentioned above, this type of gameplay could be its demise as well. Will I want to perfect my score runs through constant repetition? I dunno yet.
I actually think the demo is very limited overall. Needs more characters to get a feel of different abilities and weapons. Needs more levels to get a feel of how the game plays in different environments. Needs more of the game type modes to try out.
01-30-2008, 12:46 AM
I have some concern with the aiming mechanic as well, but I didn't have near the amount of problems as you. No problems seeing the crosshairs, I just couldn't control the aiming as tightly as I wanted.
Some of this may be my TV; any number of games/demos have clearly been designed for HD TVs only.
01-30-2008, 12:51 AM
It's possible. I was like you about a year ago before I picked up my 360; not a very experienced player of shooters. After Bioshock, Halo 3, and Orange Box, I think I've gotten better with the controls, but I'm still quite average. In multiplayer matches with more skilled players, I get whooped.
So it might be part TV, part just not being used to those damn sticks. Took me awhile to get my thumbs to aim like I wanted. Sometimes this can be helped though with tweaking the options they give you.
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