Re: Episode 19
Originally Posted by something
I'm trying to think of possible exceptions... that first training fight against the boar, perhaps? Or the durability loss trick?
The boar is a good example of how the pve combat worked. But you raise a good point about the depiction of PVP not following that model (SAO being inconsistent is dai-shock, of course). To clarify what I mean by"turn-based," here's part of the explanation from the first novel
Even if it was a 2-on-1 situation, we couldn't both fight at once when confronted by a fully armed enemy. It wasn't forbidden by the system, but when two people were too close together in a fight where swords swung to and fro at speeds faster than the eye could follow, it became more of a hindrance than a help. So when partying, a skill that required high levels of teamwork called «switching» was used. [...]. Making a break point on purpose in the middle of a fight and trading places with a teammate was what was called «switching».
The idea was you switch out to recover HP (given lack of magic). It's kind of a real time turn based hybrid, I guess? With a skill timer for monsters attacks? Only one member can attack at a time but you don't have infinite time to select skills like an old school turn based RPG... I don't know how you could depict this in an anime (although it was the in-game reason for why Kirito had to switch out with Asuna before launching suicidal god-mode). Which goes back to whether the plot determined the mechanics?
Clannad is Life, Da Capo is Pure Love, Higurashi is Ethics, & Tori no Uta is the National Anthem.
The ones who will have the last laugh are the earnest and the honest.
Last edited by Draneor : 11-13-2012 at 06:57 PM.