#11  
Old 10-03-2009, 12:53 PM
untoldsorrow's Avatar
untoldsorrow untoldsorrow is offline
Mysterious Thief
 
Join Date: Sep 2003
Location: NY, NY
Posts: 3,459
Default Re: Super Street Fighter 4

Quote:
Originally Posted by Consignia View Post
Quote:
Originally Posted by Mateo View Post
I might end up buying it at a budget price.
It's apparently being released at budget price.
We all know where Halo 3 ODST went with that...
__________________
~_^ DVD Collection Last update : 4/09
Reply With Quote
  #12  
Old 10-03-2009, 01:35 PM
mighty_vespa's Avatar
mighty_vespa mighty_vespa is offline
Brooding Swordsman
 
Join Date: Mar 2003
Location: Ⓟ
Posts: 2,204
Default Re: Super Street Fighter 4

Quote:
Originally Posted by Sensuifu View Post
Actually, I won't; not until Karin is in included.
Quote:
Originally Posted by El Santos View Post
Dudley, Elena, Alex, Ibuki, and Adon
+1

If Karin makes the SSFIV cut, I'll be thrilled. But I'm going to pretend that CAPCOM still hates me and not expect it to happen. Less disappointment that way.
Reply With Quote
  #13  
Old 10-03-2009, 02:28 PM
Westlo's Avatar
Westlo Westlo is offline
Mysterious Thief
 
Join Date: Apr 2003
Location: Melbourne
Posts: 3,880
Default Re: Super Street Fighter 4

Quote:
Originally Posted by Nork22 View Post
I guess I like the way they made Akuma in TS more versatile than the gimped SF4 version.
How's he gimped in SF4.... or is being unable to Kara demon = "gimped". Besides he's much higher on tier lists in 4 than he was in 3rd strike.. A tier > mid tier.
__________________
【MAD】 Little Busters!-EX OP 169parts! Comparison
MyAnimeList Profile | Currently Watching
Avatar: Kurisu Makise from Steins;Gate.
Reply With Quote
  #14  
Old 10-03-2009, 04:22 PM
Mateo_home's Avatar
Mateo_home Mateo_home is offline
Mysterious Thief
 
Join Date: Apr 2005
Location: Close to home
Posts: 3,461
Default Re: Super Street Fighter 4

Quote:
Originally Posted by Consignia View Post
Quote:
Originally Posted by Mateo View Post
I might end up buying it at a budget price.
It's apparently being released at budget price.
At least I won't have to use the excuse to wait longer for that to happen.
__________________
Avatar credit: Fudce
Reply With Quote
  #15  
Old 10-03-2009, 09:29 PM
Nork22's Avatar
Nork22 Nork22 is offline
Concealing One's Tentacles
 
Join Date: Mar 2003
Location: Auckland, New Zealand
Posts: 7,383
Default Re: Super Street Fighter 4

Quote:
Originally Posted by Westlo View Post
Quote:
Originally Posted by Nork22 View Post
I guess I like the way they made Akuma in TS more versatile than the gimped SF4 version.
How's he gimped in SF4.... or is being unable to Kara demon = "gimped". Besides he's much higher on tier lists in 4 than he was in 3rd strike.. A tier > mid tier.
It's not about how high up the tier status he is, heck in SF4 I think he is way overpowered and I can abuse the system with it. It's his standard specials that aren't what it used to be. It's hard to describe it. In Alpha 3, they have refined his moveset to be a powerhouse even if you don't rely on your super bar. It's almost the same in 3rd Strike, you don't really rely on your Super bar to fight your opponents. It gives it a sense he is really well balanced. Really though, I want a Metsu-Hadouken super in my arsenal not the freaking Raging Demon, which should have been placed as a Level 2 Ultimate attack or something.
__________________
Anime watcher from New Zealand.
My Cel Collection | My DVD Collection | My Blog
Current Avatar: Ika-dex でゲソ!
Reply With Quote
  #16  
Old 10-04-2009, 10:26 AM
Junker Woland's Avatar
Junker Woland Junker Woland is offline
Staff Reviewer
 
Join Date: Aug 2007
Posts: 1,066
Default Re: Super Street Fighter 4

Quote:
Originally Posted by Nork22 View Post
Really though, I want a Metsu-Hadouken super in my arsenal not the freaking Raging Demon, which should have been placed as a Level 2 Ultimate attack or something.
Well, you might get your wish (maybe), since it's looking like there could be selectable Supers/Ultras.

As for the game itself, it probably makes sense for Capcom. With it being 3D, creating content should be cheap and easy, and by the time SSF4 hits, it'll be about two years since the arcade release and a year in terms of the console. Plus, SF4 did pretty well for Capcom. The game didn't cause a major stir like SF2, but I think it met their realistic expectations, while giving the video game part of the SF franchise a new jolt of energy. I doubt they'd want to put things to sleep now, and it's too early to introduce a 5.

As for my own feelings on the game, well...I just hope SNK gets back to work on releasing a new KoF that isn't essentially one big beta test.
__________________
Junker Woland, a horribly delightful blog.
Reply With Quote
  #17  
Old 10-04-2009, 11:10 AM
Westlo's Avatar
Westlo Westlo is offline
Mysterious Thief
 
Join Date: Apr 2003
Location: Melbourne
Posts: 3,880
Default Re: Super Street Fighter 4

Quote:
Originally Posted by Nork22 View Post
Quote:
Originally Posted by Westlo View Post
Quote:
Originally Posted by Nork22 View Post
I guess I like the way they made Akuma in TS more versatile than the gimped SF4 version.
How's he gimped in SF4.... or is being unable to Kara demon = "gimped". Besides he's much higher on tier lists in 4 than he was in 3rd strike.. A tier > mid tier.
It's not about how high up the tier status he is, heck in SF4 I think he is way overpowered and I can abuse the system with it. It's his standard specials that aren't what it used to be. It's hard to describe it. In Alpha 3, they have refined his moveset to be a powerhouse even if you don't rely on your super bar. It's almost the same in 3rd Strike, you don't really rely on your Super bar to fight your opponents. It gives it a sense he is really well balanced. Really though, I want a Metsu-Hadouken super in my arsenal not the freaking Raging Demon, which should have been placed as a Level 2 Ultimate attack or something.
He's not really overpowered in SFIV, his high tier ranking is reflective of his ability with used by top players. The japanese have Akuma on another level... lol @ some standing roundhouse and standing jab looping some sagat players. What makes him better for most players compared to 3rd Strike is that fireballs aren't a joke anymore.

I really don't get your complaints about Akuma tbh.. you talk about SF3 3rd Strike being more versatile and than later on say his normals aren't as good in 4. That's because in 4 he now has EX moves which you know.. make him more versatile. The addition of ex moves means he has to be rebalanced.
__________________
【MAD】 Little Busters!-EX OP 169parts! Comparison
MyAnimeList Profile | Currently Watching
Avatar: Kurisu Makise from Steins;Gate.
Reply With Quote
  #18  
Old 10-05-2009, 10:12 AM
lockmastah's Avatar
lockmastah lockmastah is offline
my e-peen gt yours
 
Join Date: Mar 2003
Posts: 3,709
Default Re: Super Street Fighter 4

Quote:
Originally Posted by Fencedude View Post
Quote:
Originally Posted by Sensuifu View Post
yeah, it had to be done...anybody looking forward to playing the new game? Expected release is Spring 2010. Looks like a lot more stuff will be integrated into the gameplay...some details here and here
You have got to be kidding me.
Is it really that surprising? This is Capcom we are talking about, one of the game companies best at milking franchises.
__________________
AOD Steam Group - www.steamcommunity.com/groups/animeondvd
Avatar: You can't catch Maaya Sakamoto
Reply With Quote
  #19  
Old 10-05-2009, 12:02 PM
Gatts's Avatar
Gatts Gatts is offline
This User May Transform At Will
 
Join Date: Mar 2003
Location: Baltimore Maryland
Posts: 15,620
Blog Entries: 1
Default Re: Super Street Fighter 4

Quote:
Originally Posted by lockmastah View Post
Is it really that surprising? This is Capcom we are talking about, one of the game companies best at milking franchises.
This is more of a case of "responding to customer demand". SF4 is pretty unbalanced. One character, Sagat, has a favorable matchup against every other character. One character, Zangief, has a strong advantage against any non-projectile using character (although he has a tough time with most projectile using character since he doesn't have a reliable counter without meter).

Some characters have 1 frame link combos, while others have 4 frame link combos which do more damage.

The system is setup so that characters that can juggle into Ultras reliably, Ryu, Rufus, Sagat, Balrog/Bison/Boxer, are top-tier. It makes it extremely frustrating to play as other characters.

Say you are a Vega/Balrog/Claw player and you are facing a Rufus. You dominate the entire match through mind games and you are facing a Rufus with less than 20% health while you have 90% health. It would only take one combo from Rufus to knock you down to 10% health, where as it would take you two or three combos to do the 20% health that Rufus has. One mistake = 80% health loss with one character, but the other character doesn't have anything to offer that does a similar amount of damage.

People have been bitching about this imbalance since the game came out and Capcom is finally addressing it. Of course this just seems like milking the cow to people who don't try to play the game competitively, but for those who are in tournaments it's a long awaited re-balancing. Of course now we have to wait to see if they actually fix some of the problems that have plagued the game since it was brought out.

BTW, a similar expansion for Blazblue is also planned. Hopefully with a nerf on Nu and a buff for Carl, but for the most part Blazblue has it's balancing factors. Carl has his infinite loop. Nu has her low stamina. It makes it so that the game can still be enjoyed without having to worry about horribly disadvantageous matchups.
__________________
Gatts
Casual Collector
Self-congratulatory bastard
"Butt Pirates have the most fun. They get twice the booty".
Reply With Quote
  #20  
Old 10-05-2009, 01:57 PM
Sensuifu's Avatar
Sensuifu Sensuifu is offline
Don't think. Driiifft~
 
Join Date: Mar 2003
Location: dɹǝsǝuʇ pɐʎ ' dɹǝsǝuʇ ʇıɯǝ
Posts: 11,323
Default Re: Super Street Fighter 4

Quote:
Originally Posted by Gatts View Post
Quote:
Originally Posted by lockmastah View Post
Is it really that surprising? This is Capcom we are talking about, one of the game companies best at milking franchises.
People have been bitching about this imbalance since the game came out and Capcom is finally addressing it. Of course this just seems like milking the cow to people who don't try to play the game competitively, but for those who are in tournaments it's a long awaited re-balancing. Of course now we have to wait to see if they actually fix some of the problems that have plagued the game since it was brought out.
That's my take on it as well and I can't say I'm a tournament-level player. I'm more on the casual side these days, and I don't bother with ranking mode anymore since playing an infinite amount of Sagats or turtling/spamming Akumas isn't worth it. btw, don't some characters also mess with the framing? I know Dan and El Fuerte really alter the controls and seen many people rely on that tactic to try to mess with the timings. I've gotten away from a lot of them just by preemptively punching/kicking as they fly through the air. Dan's Ultra from across the screen needs to be fixed too.

Quote:
BTW, a similar expansion for Blazblue is also planned. Hopefully with a nerf on Nu and a buff for Carl, but for the most part Blazblue has it's balancing factors. Carl has his infinite loop. Nu has her low stamina. It makes it so that the game can still be enjoyed without having to worry about horribly disadvantageous matchups.
That's good to hear; I realized it had it's share of imbalances, but as far as tier'ing goes, it's about the same with SF4. I still like to use Arakune though. As for Tager? IMO, probably the cheapest, most annoying character to deal with. Even more so than Sagat. I mean people abuse Tager with little effort. Someone using Carl and Rachael (I'll even say Nu) need a lot of effort to even make there combos worth anything. Add to the fact that once the long-range/defense characters are caught midscreen with him, and he pulls off his DF....it's like Zangief's EX/Ultra, only worse because this can also happen from a distance as long as he's pulled you in. Pitting a highly-skilled Carl against a semi-skilled Tager who's BNBs prove fatal can be a shameful sight. One successful counter+combo from Tager can be the match, while Carl, with no timing advantage, relies too heavily on setting up traps and successful corner/throw+clap loops. Tager can easily counter those since he tends to stay on the opposite end due to his style.
__________________
Reply With Quote
Reply

  Anime/Manga > Other Discussions > Gaming Goodness


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 08:07 PM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.