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#11
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We all know where Halo 3 ODST went with that...
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~_^ DVD Collection Last update : 4/09 |
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#12
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+1
If Karin makes the SSFIV cut, I'll be thrilled. But I'm going to pretend that CAPCOM still hates me and not expect it to happen. Less disappointment that way. |
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#13
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How's he gimped in SF4.... or is being unable to Kara demon = "gimped". Besides he's much higher on tier lists in 4 than he was in 3rd strike.. A tier > mid tier.
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【MAD】 Little Busters!-EX OP 169parts! Comparison MyAnimeList Profile | Currently Watching Avatar: Kurisu Makise from Steins;Gate. |
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#14
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At least I won't have to use the excuse to wait longer for that to happen.
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Avatar credit: Fudce |
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#15
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Quote:
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Anime watcher from New Zealand. My Cel Collection | My DVD Collection | My Blog Current Avatar: Ika-dex でゲソ! |
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#16
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As for the game itself, it probably makes sense for Capcom. With it being 3D, creating content should be cheap and easy, and by the time SSF4 hits, it'll be about two years since the arcade release and a year in terms of the console. Plus, SF4 did pretty well for Capcom. The game didn't cause a major stir like SF2, but I think it met their realistic expectations, while giving the video game part of the SF franchise a new jolt of energy. I doubt they'd want to put things to sleep now, and it's too early to introduce a 5. As for my own feelings on the game, well...I just hope SNK gets back to work on releasing a new KoF that isn't essentially one big beta test.
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Junker Woland, a horribly delightful blog. |
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#17
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I really don't get your complaints about Akuma tbh.. you talk about SF3 3rd Strike being more versatile and than later on say his normals aren't as good in 4. That's because in 4 he now has EX moves which you know.. make him more versatile. The addition of ex moves means he has to be rebalanced.
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【MAD】 Little Busters!-EX OP 169parts! Comparison MyAnimeList Profile | Currently Watching Avatar: Kurisu Makise from Steins;Gate. |
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#18
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AOD Steam Group - www.steamcommunity.com/groups/animeondvd Avatar: You can't catch Maaya Sakamoto |
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#19
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Some characters have 1 frame link combos, while others have 4 frame link combos which do more damage. The system is setup so that characters that can juggle into Ultras reliably, Ryu, Rufus, Sagat, Balrog/Bison/Boxer, are top-tier. It makes it extremely frustrating to play as other characters. Say you are a Vega/Balrog/Claw player and you are facing a Rufus. You dominate the entire match through mind games and you are facing a Rufus with less than 20% health while you have 90% health. It would only take one combo from Rufus to knock you down to 10% health, where as it would take you two or three combos to do the 20% health that Rufus has. One mistake = 80% health loss with one character, but the other character doesn't have anything to offer that does a similar amount of damage. People have been bitching about this imbalance since the game came out and Capcom is finally addressing it. Of course this just seems like milking the cow to people who don't try to play the game competitively, but for those who are in tournaments it's a long awaited re-balancing. Of course now we have to wait to see if they actually fix some of the problems that have plagued the game since it was brought out. BTW, a similar expansion for Blazblue is also planned. Hopefully with a nerf on Nu and a buff for Carl, but for the most part Blazblue has it's balancing factors. Carl has his infinite loop. Nu has her low stamina. It makes it so that the game can still be enjoyed without having to worry about horribly disadvantageous matchups.
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Gatts Casual Collector Self-congratulatory bastard "Butt Pirates have the most fun. They get twice the booty". |
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#20
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As for Tager? IMO, probably the cheapest, most annoying character to deal with. Even more so than Sagat. I mean people abuse Tager with little effort. Someone using Carl and Rachael (I'll even say Nu) need a lot of effort to even make there combos worth anything. Add to the fact that once the long-range/defense characters are caught midscreen with him, and he pulls off his DF....it's like Zangief's EX/Ultra, only worse because this can also happen from a distance as long as he's pulled you in. Pitting a highly-skilled Carl against a semi-skilled Tager who's BNBs prove fatal can be a shameful sight. One successful counter+combo from Tager can be the match, while Carl, with no timing advantage, relies too heavily on setting up traps and successful corner/throw+clap loops. Tager can easily counter those since he tends to stay on the opposite end due to his style.
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