Blue Submarine No. 6 Vol. #2 - Mania.com



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Info:

  • Audio Rating: A-
  • Video Rating: A
  • Packaging Rating: A+
  • Menus Rating: A
  • Extras Rating: N/A
  • Age Rating: 12 & Up
  • Region: 1 - North America
  • Released By: Bandai Entertainment
  • MSRP: 19.98
  • Running time: 30
  • Aspect Ratio: 1.33:1
  • Disc Resolution: 480i/p (mixed/unknown)
  • Disc Encoding: MPEG-2
  • Series: Blue Submarine No. 6

Blue Submarine No. 6 Vol. #2

By Taylor Schann     February 06, 2002
Release Date: July 04, 2000



The Review!
So here's the second volume of Blue Submarine no. 6, all 30 minutes of it. This series is a very sharp double-edged sword: true, you get some of the best computer/cell animation mix that's out there right now, and to preorder on Express costs less than 15 dollars but still, it's only 30 minutes! And 5 minutes of that is the end credits, so what is one to do with only 25 minutes of a series a month?

The only answer is wait, I guess, or give up. However, after this volume, giving up is not an option. The first disc was a superbly animated (if short) sub adventure, but it did not have much overall depth. There were hints here and there around the edges, but the overall message was "big badda-boom." Not that there's anything wrong with that, really.

"Pilots", however, sacrifices some of the action of the first disc for some very interesting plot developments. We don't really learn much more about any of the characters- what few identifiable ones there are- but instead we get to SEE more of what's going on. We see the wonderfully visualized base where the 'last refuge of humanity' rests, plotting a do or die attack. We see Blue 6 docking in a completely CG sequence that inspires awe and wonder (it could have come straight out of The Abyss.) We see more of the fish girl's (Mutio) world, and we get more of an idea of who/what the enemy is. The inside of the creepy ghost ship could remind some of the old 'Metroid' games. Oh, and we finally get to see the villain behind it all, Zorndyke, who is about as far from the evil scientist stereotype as one can get. We see all this and more, in a precious small space of 30 minutes.

And of course it's not enough. With every scrap of information you can garner from the series, many more questions remain: Who's the girl in the audio room? Who's the fish guy in the capsule? What was that green stuff on the Blue 6? When was it established that the second-in-command had an old rivalry with Testu? And Zorndyke's 'son'- just what the hell is he? A shark with a funky helmet?

Ah, well, hopefully they'll churn out the answers in the next disc. This one ends on a particularly bold and horrifying note, although it does appear that the strange encounter between Testu and Mutio will have a payoff soon.

The video and sound seem to have been taken down a notch from the first disc. The big attack sequence at the end was murky and hard to follow, and some explosions sounded muffled. That being said, I still think this is some of the best CG I've seen, and it certainly beats the pants off of anything in Titan A.E. The menu is handled much better this time around, and the packaging is suitably creepy. The dub is also the kind of quality you expect from the company that dubs Cowboy Bebop. All in all, I can't wait for Vol. No 3, "Hearts". Please keep up the good work, Bandai.



Review Equipment
Philips Magnavox Region One DVD Player Model DVD405AT, Magnavox 14" TV/VCR with Sony Speakers, Regular AV Cables

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