Mania Grade: B
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- Audio Rating: B
- Video Rating: A
- Packaging Rating: B
- Menus Rating: B
- Extras Rating: C
- Age Rating: 12 & Up
- Region: 4 - Australia / South America
- Released By: Madman Entertainment
- MSRP: 29.95 AU
- Running time: 100
- Aspect Ratio: 1.33:1
- Disc Resolution: 480i/p (mixed/unknown)
- Disc Encoding: MPEG-2
- Series: Bubblegum Crisis Tokyo 2040
Bubblegum Crisis 2040 Vol. #4
Bubblegum Crisis 2040 Vol. #4
What They Say
© Madman Entertainment
Out of the Ashes…
Mysterious clues about Sylia’s past begin to surface as the Knight Sabers are drawn into a deadly race to discover a missing research facility. But even as they near their objective, the team starts to fall apart as the real reasons for the Knight Sabers’ existence come into question.
Underneath the ruins of old Tokyo, the ultimate nightmare begins to awake as a long buried secret turns into a deadly trap. The last relics of law and order are blown to ashes and dust as Mason unleashes Dr. Stingray’s most horrifying creation in the fourth stunning DVD collection of BUBBLEGUM CRISIS – Tokyo 2040!The Review!
Instead of the subtle hints to the plot in the previous volumes, now we get hit with sledgehammer blows as the final major player is revealed.
The audio is of a high quality with the choice of either English and Japanese stereo tracks. They both share the same background music, though like the original BGC, Priss’s Japanese songs are replaced by re-worded English versions.
There are no problems with the video, pretty much your standard NTSC to PAL conversion. It’s clear, and colorful, a benefit of having new source materials to work with.
One again, the menu is based on the volume one menu, this time we have red rotating triangles under the cover images of the Knight Sabers and their Hardsuits fading in and out on top. One point of annoyance: there is no scene selection via the menu, only through use of the remote. Each episode is split into five chapters, opening titles, start of episode, return after commercial break, end credits and next episode clip.
The extras on this volume are the same as on the last volume, profiles on the Knight Sabers and friends, and trailers for Gasaraki and Spriggan, apart from the addition of profiles for Priss’s motorcycle, the Mobile Pit and the Motoslave. The Motoslave profile also serves as a spoiler, showing us what it can do in later episodes.
The packaging uses the white Sylia in civvies/Hardsuit line art as the front cover art. The spine actually includes the volume number now. The back cover features great deal of information, from screen captures of the show and the menus, to even listing the local DVD encoders, but like the previous volume this has a fair bit of blank space and looks rather empty. Open the transparent case and on the front side we have a coming soon plug for volume 5 “Blood and Steel” and the Black cover/menu image Sylia in softsuit cover image, on the disc side we have Sylia’s Hardsuit under the disc hub, with Madman URL at the bottom. The disc itself is same light blue, dark blue poke-ball clone as the previous volumes.
While Sylia makes concrete plans to locate her father’s buried Wiz Labs, the other Knight Sabers begin to question just what Sylia’s motives are. The desire is only increased when Sylia becomes even more reluctant to tell them anything, and goes off to destroy the horrible danger the lab contains herself.
This backfires as she only succeeds in releasing it from its tomb and into the care of Mason.
The Knight Sabers escape, but they’ve lost their Hardsuits and Sylia’s reduced to mumbling the word Sotai every so often. Nene tries to understand just what Mackie is, while Nigel fills in the blanks of just what happened that fateful day at the Wiz Labs, and why the earthquake was triggered. Priss and Lina figure out what the Hardsuits really are, just in time for Leon overhear. The Knight Sabers are close to breaking up, until a handy communal psychic flashback forces them together.
Sylia lays all the cards on the table about the Hardsuits and the plans to build new ones, something that causes extreme boomer hater Priss to leave. Mason needs to provide suitable toys for the young Galatea to play around with the Sotai Phenomena, and what better than all the deactivated boomers in AD Police Headquarters, cleared of all staff due to a strike. Except for Nene and three other officers, trapped inside with limited firepower and no hope of escape…
The last major player in the series is revealed, along with great chunks of Tokyo 2040’s back-story, proving a must buy to those interested in the series.
English Dolby 2.0 track,Japanese Dolby 2.0 track,English subtitles,Character and mecha profiles,Voice actress profiles,Local DVD authoring credit
JNL-7001 DVD Player, Commodore 1802 PAL Color Monitor