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When Comics Stop Being Comics

How the digital age is changing the medium

By Kurt Amacker     November 05, 2009
Source: Mania


No Fly Zone: When Comics Stop Being Comics
© Mania

Greetings, Maniacs, and welcome to another wacky week of The No-Fly Zone—Mania.com’s premiere alternative comics column. We love comics here—sequential art, graphic novels, funny books, and what have you. And that’s what brings us to consider some of the interesting—and possibly troubling—trends that have emerged in the medium. We’re not going to get into the trade paperback versus floppy argument. Everyone in the comic industry has discussed that one to death. Floppies will survive or they won’t. Readers will always find comics one way or another. If they all flock to the web, then that’s what the market dictates. But, be they in print or online, those series of still images with dialogue balloons and captions will be with us for a long time. But, we have to ask when a comic stops being a comic.

Yes, Marvel has comics for the iPhone now. Everyone knew it would happen. It’s not a huge surprise. We here at the NFZ would love to work up our righteous indignation over this one, but the reality is that reading comics is just that. We’ll get into the differences between reading them on a smartphone or computer screen shortly, but the premise remains the same—sequenced images with printed dialogue that tell a story. Tyrese Gibson came up with a fairly innovative way of selling his comic Mayhemover iTunes, as an album of sorts. It includes the digital comic book, a bunch of behind the scenes videos, and a new song by Gibson called “Mayhem, Take Me Away.” That’s all well and good, but it includes the option to just watch the comic with voice actors, music, and no dialogue balloons. Marvel’s made a big splash with their Astonishing X-Men motion comic. That one’s even more animated, in a style reminiscent of the old Marvel cartoons from the 1960s—not quite as fluid as we might normally expect of a cartoon, but not far from it, either—where still images move across the screen, mouths are animated, and other select parts of the art move for effect.

We have two different approaches here, each with their own differences from the way we’ve traditionally read comics—in newspapers, floppies, and trades. We’re not talking about digital comics, per se. Reading a comic on a PDF or DC’s Zuda isn’t a far cry from reading them on paper. We’re not saying reading all comics on your computer is bad, bad, bad, or whatever. Your eyes still move from image to image, reading the text. The pictures and words combine to tell a story, and your mind fills in the action in between panels. You read at your own pace, your eyes and mind working all the time, darting from panel to panel, speeding up and slowing down the action as the story demands. But, Marvel Digital Comics Unlimited, ClickWheel, and the new iPhone thing take away some of this by allowing you to cycle through the panels in sequence with their respective interfaces. You push a button, you get the next panel. Granted, nothing forces you to read the Marvel DCU stuff like that, but it’s an option. With that method, we’ve effectively taken some of the comics experience away from the reader out of convenience. Obviously, you can’t exactly read an entire comic page on an iPhone. The format necessitates the panel-to-panel approach. But still, there’s something lost there in the seamless movement of the eyes and imagination across the page. It almost kills the natural rhythm that a reader develops for each individual story. Reading X-Force probably means scanning across the panels rapidly to keep pace with the action. Reading Tomb of Dracula is an undoubtedly different experience, with its emphasis on moody visuals and melodramatic narration. This whole bit with clicking from panel to panel still gives you the story, but it really deprives the reader of one of the defining and most pleasurable aspects of comics. Comics are animated by your eyes and your mind. Part of that is from the way your eyes move across the page from panel to panel. It’s integral to the experience. Forcing a pause between the images takes something away and makes the experience really stiff.

Now, what separates comics from novels and movies? Novels force your imagination to do all of the work in terms of visualizing the story—not a bad thing, to be sure, but different. Film does all of the work for you (at least in terms of delivering the story) but to entirely different ends. No medium is inherently better than the other—though we at the NFZ often enjoy comics over most movies—but each works on its own terms. Comics aren’t like movies for a reason, in the same way that soccer doesn’t have baskets—different games mean different rules. This leads into this whole “motion comics” business. In short, the more you provide a reader that pushes it closer to film—animation, sound effects, voice acting—the less it becomes a comic, by definition. Comics are meant to be read—even if it means a disruptive clicking between panels. As soon as you add sound and motion, it becomes a movie. “Motion comics” are cartoons. They may not have as many frames of animation as Disney stuff, but they aren’t comics. Frankly, we here find them kind of tedious. It looks like cheap-ass animation—again like the Marvel ‘60s toons—without the charm and natural rhythm of actually reading a comic. Refer back to that whole business about the pleasure of filling in the space between the panels, hearing the sound and dialogue in your mind, and otherwise creating a sort of movie for your imagination.

Comics are a simple, effective art form that have been around for a while now. Controlling the pace that we read them or animating them takes away from the fundamental experience. In a way, it’s kind of a slap in the face of the medium, because it proclaims that comics some how aren’t good enough. And calm down, because it’s not why you think. If you want to read comics on your iPhone or watch them with animation, dialogue, and sound effects, by all means do so. There’s nothing inherently wrong with either experience. Read that again, Maniacs. Once more—there’s nothing inherently wrong with that. We are not saying either format is fundamentally flawed or should be “shut down.” Download and click away if it makes you happy. What’s really troubling is a larger implication for the comics industry—the idea that comics just really need to be movies and cartoons, because the medium is somehow lacking. We saw this in the clamor to get Watchmen filmed. People said it was unfilmable for a reason—it wasn’t meant to be. We see this in upstart publishers that are essentially IP factories for Hollywood (or hoping to be). This week’s NFZ isn’t some kind of nostalgia for the smell of aging newsprint over reading PDFs on your laptop. We here don’t especially like reading comics on a computer, but it’s essentially the same thing. Digital comics—motion or otherwise—start becoming less like actual comics when they take away certain aspects of the reading experience. Clicking to change panels does that, because it interrupts the fluid reading experience. But, it’s really a small issue—annoying in its own right, but mostly a question of necessity. Apple fanatics take note—we aren’t calling you names for owning an iPhone, but saying that reading comics that way is necessarily flawed. No one wants to read tiny images on a screen anymore than they prefer watching movies on a television versus a movie screen—minus annoying teenagers and people on their cell phones. If that weren’t the case, televisions wouldn’t keep getting larger. Ultimately, you’re still reading a comic. But, when your start adding animation, voice acting, and sound effects, you’ve effectively made it a cartoon. There’s nothing inherently wrong with cartoons—be they stills with limited animation or The Simpsons—but one wanders why the comics industry is so hot to distance itself from the medium that created it.

Granted, it’s a huge generalization to say that major publishers now hate comics and just want to make movies. That’s obviously not the case, though Marvel was headed that way in the mid-1990s. But, there is a troubling emphasis on making comics more like other media, and using them exclusively as launching pads for adaptations. It’s not the very idea of motion comics or digital comics, or adaptations of any kind. Radio shows, movie serials, and cartoons based on superheroes came out within a relative few years from their launch. What’s troubling is the implication that comics are somehow imperfect and need to be changed or used as springboards for other media. We love comics at the NFZ, and don’t sit around wishing they could all just become movies. This is part of a larger trend in American pop culture though—the notion that works of art aren’t fully realized until they have been filmed as movies or television. Any book that sells worth a shit is immediately followed by “Why don’t they make a movie out of it?”—even if the work doesn’t lend itself to film at all. And, comics aren’t immune to that. We clamor for film adaptations of comics we like, as if a movie is the best way to realize a story. We act like comics aren’t good enough. Hence, while comics move into the digital age, fans, publishers, and creators should bear in mind the fundamentals of the medium. They should place more emphasis on the reading experience that brought us to comics in the first place, whether that’s in print or online.

You are now exiting The No-Fly Zone.

 


 

Kurt Amacker is the writer of The No-Fly Zone, Mania’s weekly alternative comics column. He is also the author of the comic miniseries Dead Souls, published by Seraphemera Books. Dead Souls is available from the Seraphemera Books website, Amazon.com, and at comic shops everywhere. He can be reached at kurt_amacker@seraphemera.org.

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COMMENTS AND RESPONSES

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spiderhero 11/5/2009 4:16:00 AM

Good article. Not really interested in reading a comic on my Blackberry. Don't much like trades either. Ther's really soomething to waiting month after month for something that creates a nice flow to the story much like the flos of eyes across the page. So for me it's Make Mine Floppy Print. (Sounds crappy I know, but I couldn't think of any other way to say it.)

karas1 11/5/2009 4:16:30 AM

I haven't experienced comics this way, but it sounds like you are talking about a filmstrip, like they used to show us in elementary school.

With sound and no word baloons, it may just be a new kind of media, the birth of a new art form rather than just bad animation.

Darkknight2280 11/5/2009 4:26:11 AM

I dont see anything wrong with putting comics out on a new medium. its not going to stop people from buying the real deal (i know i wont) But it is cool to be able access comice through my iphone wherever i am! Instead of taking them with me and potentially damaging them. Its the future kids...everybody get on board and embrace technology or we are never gonna get flying cars!..lol

Wiseguy 11/5/2009 5:01:47 AM

I'll be happy when they go the dvd route, buy the comic and then have access to a digital copy. This way I can have my beloved comic book at home but have access to the material digitally so I don't have to tote  it around and possibly bend a corner or have some idiot sit on it or worse yet have someone ask me if they can borrow it. Don't people realize how personal an item a comic is, sheeesh 

shadowprime 11/5/2009 6:11:00 AM

 

Showing my age here... SIGH... but I confess that for me, I still prefer ... well... books... to digital books, and I definitely prefer my comics in paper format. I know, I know... Age of Dinosaurs stuff. Won't argue the point. Just saying that for me, there IS a difference.

It isn't so much a matter of "better or worse" - as noted above (in a much more clear, detailed, and insightful way than I am managing here!) , it is a matter of "different".  The experience of reading a compic book, the way talented artists arrange artwork and panel placement to draw your eyes across the page, to the next page, the experience of turning a page to find something new (and sometimes unexpected), the use of the big panel or splash page, etc... all of that, to me, is unique, is part of what makes reading a comic book different from reading a conventional book, or taking in a "motion comic", etc, or "reading" a digital comic.

On the other hand, can I see the benefit of being able to digitally access comic books while travelling, etc? Sure can.

Shadow

saiyiansreign823 11/5/2009 6:49:27 AM

I stopped reading comics years ago, but heard of Joss Whedon's run of the Astonishing X-Men was excellent. I was unable to find Whedon's run @ my local comic store back then (sold out quickly) and never found the trade. I was amazed to see the series on the X Comic App on the iPhone and downloaded issues 1-6 immediately, which was really good! There is that bit of nostalgia of having and reading the actual comic book in paper form in your hand missing, but it had served it's purpose of getting the content out. It also has a more economical price tag!

I'm hoping that DC Comics follows Marvel so I can pick up Green Lantern for the Blackest Night crossover. I heard that it's the best crossover out right now. Last crossover I was able to read was Sinestro War that I got from my cousin. He stopped buying cause of the price tag of $3.99. (don't blame him!)

jedibanner 11/5/2009 8:00:58 AM

I don't get the goal of buyer ''online'' comics.

I prefer, want to and always will buy comics the old TRUE fashion way. It's not a comic if it's online, in your BB, on your phone. It's a web episode, it's not a comic.

The problem also with things being online is that, it opens the door to ''steal'' these comics very easelly without ever paying a cent. Many websites puts them on their pages and it affects how the cost of everything related to comics.

Darkknight2280 11/5/2009 9:04:50 AM

I prefer my comics the old fashion way as well..but whats sooo wrong with also having them available on digital media? Nothing i think, plus it helps usher in new readers. Marvel has made soem great choices so far and i think this is another good one. Widen your base and get my people (different people) interested! :) In fact just downloaded the app to my iphone :)

theHeadCase 11/5/2009 4:56:38 PM

Here, here! I don't think any die-hard comic readers have really gotten into the digital media route. Even when I read comics on Marvel's website I use the single page view instead of smart-panel so I can go at my own pace.

shac2846 11/5/2009 9:03:41 PM

I don't think digital comics will ever overtake the real things. It's like saying we'll stop watching movies in the theatres. Studios still make enough money during initial theatre runs to justify keeping that medium alive. Comics are the same way, the digital stuff doesn't take away it only adds another window of accessibility and might grab new readers with the iphone and blackberry apps.

But I disagree with Spiderhero, trades are the way to go for me personally. Some comics that I read are just too damn late. Astonishing X-men and Ultimates were good examples that come to mind where they were so late by the time a new issue had come out you forgot where you were at or forgot the story altogether. I think if you can wait trades are the way to go. All the story in one nice package plus if a story starts to suck during a story arc or specific run you can know about it in advance and avoid the book altogether, with single issues the money is already gone if the comic starts to suck.

Plus with the price increase you are saving a shit ton of money!  3.99 for seven issues runs almost 28 bucks. A hardcover is around 20-25 bucks and if you order from amazon you get it for half that. If it's only in paperback your paying less than the hardcover and again on amazon you get it for about half the cover price. You can get two good trades for about 25 bucks.  

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