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Countdown to ZERO HOUR, Part 2
We look at the results of the DCU "fix" to see what worked and what didn't By Tony Whitt
June 12, 2002
The DCU starts again from Ground Zero with ZERO HOUR #0 - appropriately enough.
© DC Comics
WHERE WE LEFT OFF:In September and October of 1994, the crossover event
ZERO HOUR set out to fix all the problems that had resulted from the first major reboot of the DC Universe,
CRISIS ON INFINITE EARTHS. The reason these problems had sprung up to begin with is that DC had not restarted
all of its titles in the wake of the
CRISIS - Superman and Wonder Woman, for instance, started from scratch, while others slowly caught up. In the interim, it became clear that a new reboot was needed - one in which each DC title would restart with a zero issue that would bring them up-to-date with current continuity. Some of the results were successful, others...not so much. First, let's look at two titles that benefited from the change.
SUCCESSES:
Things are looking pretty bleak for the DC heroes in ZERO HOUR, but soon a new DCU will be born...sort of.
© DC Comics
LEGION OF SUPER-HEROES: Of all the DC titles affected by the
CRISIS, the Legion needed help the most. Its entire history had been based on the existence of Superboy, but John Byrne had jettisoned Kal-El's teenage career along with a ton of Super-paraphernalia in the
MAN OF STEEL miniseries reboot. The quick fix of establishing that Superboy came from a pocket universe created by the Time Trapper only solved half the problem - the Legionnaires had interacted with other DC heroes in the past, after all, and
they remembered Superboy, too. In a move every bit as bold as the
MAN OF STEEL series,
ZERO HOUR revealed that the Time Trapper was Rokk Krinn, Cosmic Boy himself, who had become trapped in the Library of Eternity (don't ask) and who had become the Time Trapper in order to prevent the oncoming crisis in time. In the interim, though, he'd gone just a bit mad and had forgotten his purpose. The events of
ZERO HOUR result in the Legion's history being wiped out and their origins being inspired by the 20th century exploits of Valor, the pre-
CRISIS Mon-El. While some fans still wail over the loss of all that history, there's no denying that the initial reboot by Mark Waid and Tom McCraw was an innovative re-invention of the team which managed not to ignore some of the most important moments of the history that went before. Since then, the two main Legion titles have been cancelled to make way for a twelve-issue maxi-series,
LEGION LOST, followed by the exciting six-issue series
LEGION WORLDS, which in turn set up events for the new
LEGION series now doing so well under the guidance of Dan Abnett and Andy Lanning. Changing the Legion from adults back to teenagers again has revitalized the concept, so the Legion definitely made out well after
ZERO HOUR.
STARMAN: Jack Knight took over the role of Starman after his father Ted Knight was aged to infirmity by Extant. This series began right after
ZERO HOUR and went on to become a bonafide sleeper hit, running for 80 issues and changing the way we look at Golden Age characters forever. One could argue that because of this, the
JSA's current success is an indirect result of
ZERO HOUR - had it not been for that awful sequence in which Extant aged and killed several of the original JSA, neither of these two series would have been possible.

Will the DCU be the same after ZERO HOUR? One can only hope not!
© DC Comics
So at least a couple DC titles made the most out of
ZERO HOUR. But what about the rest?
FAILURES:HAWKMAN: If the Legion needed helped after
CRISIS, Hawkman needed salvation. Originally there seemed to be no problem: Carter Hall was the Hawkman during the Golden Age, and the Thanagarian policeman Katar Hol was Hawkman during the Silver Age (see our recent Hawkman articles for more in-depth details). But when the miniseries
HAWKWORLD tried to establish a modern retelling of the origin of Katar Hol just before the Silver Age, the regular
HAWKMAN series screwed things up by establishing that
HAWKWORLD took place in
modern times. Oops.
ZERO HOUR used the premise that all the Hawks throughout the DCU were connected to a Hawk avatar, shoved all his incarnations together into one character, and plonked him down into his own series - a series which was so hard to understand that it lasted only nineteen issues past the Zero issue. DC backed off from using the character for the longest time as being completely unusable, until Geoff Johns recently came up with a fairly convoluted way of bringing him back into the modern JSA. Now the character appears in his own monthly series which is selling like proverbial hotcakes. Despite his current success, though, Hawkman was actually more poorly served by
ZERO HOUR than he was by
CRISIS.

The CRISIS ON INFINITE EARTHS promised to streamline DC continuity for good. Ah, the innocence of youth...
© DC Comics
JLA: The JLA had gone a little nuts after the
CRISIS, expanding into several different teams, including Justice League Europe. After
ZERO HOUR, the team had only three books, one of which was named
EXTREME JUSTICE (I wish I were kidding, but I'm not). None of these titles lasted, laying the groundwork for Grant Morrison's successful reworking of the team in a single series,
JLA, in 1997. Again, the current book is a success, but its post-
ZERO HOUR incarnations were anything but. Perhaps these could be called "indirect successes" rather than "failures"?
Almost every new series introduced after ZERO HOUR besides STARMAN: Does anyone actually remember
PRIMAL FORCE,
FATE,
MANHUNTER, or
R.E.B.E.L.S.? Nah, neither do we.
There are all sorts of direct changes made during
ZERO HOUR that are now causing ripples in the DCU - one amongst them being the removal of Joe Chill as the killer of Bruce Wayne's parents, which is now being addressed in the "Bruce Wayne, Fugitive" crossover. But for the most part,
ZERO HOUR had as many mixed results as
CRISIS did. It fixed some things, caused some new controversies, and changed the DC Universe both for good and for ill.