Countdown to ZERO HOUR, Part 2
By: Tony WhittDate: Wednesday, June 12, 2002
WHERE WE LEFT OFF:
In September and October of 1994, the crossover event ZERO HOUR set out to fix all the problems that had resulted from the first major reboot of the DC Universe, CRISIS ON INFINITE EARTHS. The reason these problems had sprung up to begin with is that DC had not restarted all of its titles in the wake of the CRISIS - Superman and Wonder Woman, for instance, started from scratch, while others slowly caught up. In the interim, it became clear that a new reboot was needed - one in which each DC title would restart with a zero issue that would bring them up-to-date with current continuity. Some of the results were successful, others...not so much. First, let's look at two titles that benefited from the change.
SUCCESSES:
Things are looking pretty bleak for the DC heroes in ZERO HOUR, but soon a new DCU will be born...sort of.
© DC Comics
STARMAN: Jack Knight took over the role of Starman after his father Ted Knight was aged to infirmity by Extant. This series began right after ZERO HOUR and went on to become a bonafide sleeper hit, running for 80 issues and changing the way we look at Golden Age characters forever. One could argue that because of this, the JSA's current success is an indirect result of ZERO HOUR - had it not been for that awful sequence in which Extant aged and killed several of the original JSA, neither of these two series would have been possible.
So at least a couple DC titles made the most out of ZERO HOUR. But what about the rest?
FAILURES:
HAWKMAN: If the Legion needed helped after CRISIS, Hawkman needed salvation. Originally there seemed to be no problem: Carter Hall was the Hawkman during the Golden Age, and the Thanagarian policeman Katar Hol was Hawkman during the Silver Age (see our recent Hawkman articles for more in-depth details). But when the miniseries HAWKWORLD tried to establish a modern retelling of the origin of Katar Hol just before the Silver Age, the regular HAWKMAN series screwed things up by establishing that HAWKWORLD took place in modern times. Oops. ZERO HOUR used the premise that all the Hawks throughout the DCU were connected to a Hawk avatar, shoved all his incarnations together into one character, and plonked him down into his own series - a series which was so hard to understand that it lasted only nineteen issues past the Zero issue. DC backed off from using the character for the longest time as being completely unusable, until Geoff Johns recently came up with a fairly convoluted way of bringing him back into the modern JSA. Now the character appears in his own monthly series which is selling like proverbial hotcakes. Despite his current success, though, Hawkman was actually more poorly served by ZERO HOUR than he was by CRISIS.
The CRISIS ON INFINITE EARTHS promised to streamline DC continuity for good. Ah, the innocence of youth...
© DC Comics
Almost every new series introduced after ZERO HOUR besides STARMAN: Does anyone actually remember PRIMAL FORCE, FATE, MANHUNTER, or R.E.B.E.L.S.? Nah, neither do we.
There are all sorts of direct changes made during ZERO HOUR that are now causing ripples in the DCU - one amongst them being the removal of Joe Chill as the killer of Bruce Wayne's parents, which is now being addressed in the "Bruce Wayne, Fugitive" crossover. But for the most part, ZERO HOUR had as many mixed results as CRISIS did. It fixed some things, caused some new controversies, and changed the DC Universe both for good and for ill.
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