Dead Space 2: Aftermath - Mania.com



DVD Review

Mania Grade: C+

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Info:

  • Audio Rating: NA
  • Video Rating: NA
  • Packaging Rating: NA
  • Menus Rating: NA
  • Extras Rating: NA
  • Age Rating: 17 and Up
  • Region: 1 - North America
  • Released By: Manga Entertainment
  • MSRP: 26.98
  • Running time: 90
  • Aspect Ratio: 1.78:1 Anamorphic Widescreen
  • Disc Resolution: 480i/p
  • Disc Encoding: MPEG-2
  • Series: Dead Space: Aftermath

Dead Space 2: Aftermath

Dead Space 2: Aftermath DVD Review

By Chris Beveridge     February 25, 2011
Release Date: January 25, 2011


Dead Space 2: Aftermath
© Manga Entertainment

The bridge between two games brings both CG and regular animation together to show lots of dead bodies.

What They Say:
The year is 2509 and not only has Earth lost contact with the Ishimura and Isaac Clarke, but now also the USG O'Bannon, the first responder ship sent to rescue them. Four crew members of the O'Bannon have survived, but what happened to the rest of the crew? What were they doing? What secrets are they keeping? All to be revealed... in the Aftermath.

The Review:
Content: (please note that content portions of a review may contain spoilers)
Dead Space Aftermath is a curious kind of show but the one you want to see when you enjoy games and want to see more of what happens in between them rather than have it all as a cut scene. Having not played the games at all, I can't say how well they represent things, but the movie here left me curious about them if only because they feel like the original Alien movie a bit in the sense of atmosphere. What disrupts the atmosphere though is that as it tells the story, it shifts between a CG version of the show and a more traditional animation version by the people at Film Roman.

The feature picks up after the events of the first game where a ship has come to the USG O'Bannon as it sits idle in space. Only a handful of survivors have made it this long and they're quickly brought on board the Braxus and put in confinement. The interrogators slowly begin to pull the survivors out one by one to find out exactly what happened on the O'Bannon and before that so they can discover the truth. They've only got so much time themselves to figure this out as their superiors want answers to it all as they have their own plans here, especially as we see the obvious track taken similar to Aliens about the whole thing being a larger experiment using people as guinea pigs.

As the interrogators go through them, we see what happened with the attempt at keeping the planet of Aegis VII whole as the planet is about to be torn to shreds and the forces that are sent down to collect mysterious artifact pieces that are worth millions of credits. The problem isn't that the planet is about to implode but rather that the fragments they find can cause quite a lot of madness. With the belief being that they were made by an advanced civilization, there's a lot of value to them but the effects of them may not make it worthwhile. At least to those who experience them firsthand as the corporate overlords wants them no matter the cost.

Like most movies of this nature, it has a sizable cast to it that gets whittled down along the way. With the knowledge of only four of them surviving the overall experience as creatures arise from this as well that are quite violent, it's sort of a given that you're not going to connect with any of them. Especially since in the present tense we also see the survivors being offed once their usefulness is at an end. It just becomes a game of watching them falling away and seeing which way they get killed. Perhaps there's a bit more of a connection if you play the games and know the connections all the more. The feature sustains itself well enough here though just to see how it all comes together and if there will be any survivors.

The use of both CG and traditional animation is quite off-putting at first when it goes from the CG to the other. Expecting one thing and then getting the other at first is jarring but each of them offers a very different way to look at things. The CG side is a bit too clean at times, especially with the space ship exteriors and the way certain characters look, but a lot of the interiors are good and it adds more malice to the interrogators as they get into their jobs. The other style of animation has a more natural and warm feel which works well since it deals with a lot more scenes that require dark settings and some some sensual material as well since there's some sex to be had amongst some of the survivors. It's a decent style overall and the characters stand out well though they're not exactly memorable.

In Summary:
I didn't have much in the way of expectations since I hadn't played the games and I had missed the previous animated outing in the franchise as well. What we get here is a feature that ties the two games together and tells a fairly predictable story but it does it well enough to keep you interested and curious to see how far it will go to kill them off. The traditional sequences I think are the ones that play out better, largely because it's more story oriented and we see events through the eyes of several different people, but also because the animation makes it more inviting and engaging to watch. The CG side is a bit colder and more sterile, but it's appropriate for the story so it makes sense. The feature doesn't exactly make me want to run out and play the games, but I find myself more interested in them than I was before.

Features
English 2.0 Language

 



 

 


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