Mania Grade: C+
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- Audio Rating: B
- Video Rating: C+
- Packaging Rating: C
- Menus Rating: C+
- Extras Rating: B+
- Age Rating: 13 & Up
- Region: 1 - North America
- Released By: FUNimation Entertainment, Ltd.
- MSRP: 24.98
- Running time: 75
- Aspect Ratio: 1.33:1
- Disc Resolution: 480i/p (mixed/unknown)
- Disc Encoding: MPEG-2
- Series: Dragon Ball GT
Dragon Ball GT Vol. #10: Revelations
By Chris Beveridge
January 09, 2004
Release Date: December 30, 2003
Dragon Ball GT Vol. #10: Revelations
What They Say
© FUNimation Entertainment, Ltd.
Episode 45: Escape from HFIL!
Super 17’s destructive power reaches new heights as the Z Fighters are left battered and broken at the android’s feet. Vegeta knows that he must make a stand of all hope will be lost. But Piccolo has a plan to free Goku from his other worldly prison.
Episode 46: Raising the Stakes
Goku’s attacks are useless against Super 17! Knowing Goku’s ability firsthand, Dr. Myuu programmed Super 17 to predict Goku’s techniques and attacks…and the ability to transfer the attacks into fuel for the android killer! As each moment passes Super 17 gets stronger…and Goku gets closer to his demise!
Episode 47: The Greatest Surprise
While Goku is preparing for the end, help comes from an unlikely source. It is Android 18, and she is mad! Determined to avenge the death of her beloved, No. 18 unleashes her full fury upon her android brother. As everyone watches in disbelief, they are unaware that the most dangerous power of all time is about to be awakened! The Review!
Goku takes the fight directly to Super No. 17, which makes up the bulk of the three episodes here.Audio:
For our primary viewing session, we listened to this show in its original language of Japanese. Though listed as stereo, the series has a heavy mono feel with the bulk of all the sounds coming through the center channel. Dialogue is clean and clear throughout it but there’s little dynamic to it or even the music.Video:
Originally airing in 1996 and 1997, the transfer here comes across well but suffers from seemingly poor source materials considering the recent age of the series. The bulk of the problem comes in the form of the sheer amount of grain, with some episodes heavier on it than others. This causes a number of areas to look less than stable, from anything showing blue skies to the fiery sequences that look like they’re macroblocking more than they should. Other issues are pretty minimal to non-existent however, such as cross coloration and aliasing.Packaging:
Continuing with the same design as earlier in the series, the top third of the cover is made up of a solid backdrop for just the large logo with the volume title below it. The super powered up Android 17 once more takes the color slot for the cover while an action snapshot of Goku and 17 battling together is done in black and white beside it. Much like the past volumes, I really don’t like the layout of these at all since there’s so much waste real estate and half the time the character artwork looks too cartoony. After the previous volume, which was the first we reviewed in this series, we found out that there are volume numbers on the front cover in the lower right corner. Apparently 9 and 10 are the hardest ones to see and I have to agree, it looks like almost scribbling instead of a number when set against other artwork. The back cover provides a few shots from these episodes as well as an English-dub based summary of the show. The insert has the same piece of artwork from the front cover and opens to a two panel spread that has numerous shots from the episodes on this volume but with individual dub-centric episode summaries included. And much like most other FUNimation discs, I continue to take issue with how they calculate run times. The box for this one lists it as 62 minutes. Yet when the DVD player counts it up, it’s listing 75 minutes (or 68 if you watch the English language version).Menu:
Using the same elements as the cover but rearranged with the menu selections in the middle, the static menu has some of the US music playing along to it. With little on the disc and no transitional animations, submenus are quick to load and the layout works well, though I dislike the way episodes are broken down without an actual eye-catch chapter mark.Extras:
The extras are a bit thicker this time around, with another appearance by the character profiles section (same characters as the previous volume) and a textless version of the opening song (Japanese language version with subtitles). A new extra in this release is a nearly twenty minute interview session with the people behind the Budokai 2 videogame. It’s probably an outsourced extra since the dialogue in it from the Japanese developers is dubbed, but it’s still interesting to see how they approached the game and updating it from the previous version.Content:
(please note that content portions of a review may contain spoilers)
Having enjoyed the last volume of Dragonball GT more than I expected, I wasn’t too surprised that the three episodes on this volume are mostly the fight sequences that were being built up to from the story we got in the last three episodes. This isn’t necessarily a bad thing since I haven’t followed the series so far and I’m enjoying the fight sequences since they feel new.
Goku continues to find himself dealing with the problems of being in Hell, the biggest one of which outside of actually getting out of there is just how nasty the food is. Having dealt with Freeza and Cell for the time being, he’s hooked up with Piccolo once again. Piccolo, being the smarter of the two still, has come up with a possible plan that involves synching up with Dende in the normal world and having both of them use their powers at the same time, thereby opening up a portal between both worlds. This takes a fair bit of time and power, but eventually Goku is able to add another one to the list of things he owes Piccolo and is able to head back home to try and save the world from Super No. 17.
The Earth side battles have been quite fun, watching as Vegeta tries to deal with Super No. 17 and finding himself not quite up to the task, as do many others who have fallen before him. As these kinds of battles go, it’s not surprising that when things are at its worst for Vegeta, that’s when Goku comes flying in from the portal from Hell and takes over the fight. With Goku back, the show almost completely shifts to the escalating battle of power between him and Super No. 17, moving from 17 having the upper hand to Goku trying to discover the weakness behind him and how to take advantage of it.
With the fight taking up the bulk of these episodes, I was surprised by how much fun it was, though it does continue to have the problem of continually finding someone even tougher to beat each time you move forward. Super No. 17 wasn’t the most interesting of villains, but I did like how Dr. Mu and Dr. Gero both had their hands in his creation and that both of them became very tied to how he dealt with the situation of becoming as powerful as he was. There’s some good emotions brought into play during the pivotal part of the fight, but the other problem I find with the series, the way it seems everyone says “let’s find the dragon balls now and make everything right,” continues to be too much of a crutch.In Summary:
The Super No. 17 arc is short and fun as well as providing some resolution for various villains and giving a lot of older villains a chance to get some of the spotlight again. The episodes themselves don’t really change the world much in the end, but it does set up the stage for the next arc by providing a new twist with the Dragon Balls themselves. The fights here are fun, mostly because I haven’t seen any in years, so my viewing may be skewed. But so far, Dragonball GT has been pretty darn enjoyable.
Japanese Language,English Language,English Subtitles,Character Profiles,Textless Opening,Budokai 2 Developers Interview
Panasonic PT50LC13 50" LCD RP HDTV, Panasonic RP-82 Progressive Scan codefree DVD player, Sony STR-DE835 DD/DTS receiver, Monster component cable and Panasonic SB-TP20S Multi-Channel Speaker System With 100-Watt Subwoofer.