In an effort to release as many games based on the DRAGON BALL Z license as possible, last Christmas Atari released a fighting game on the Game Boy Advance called DRAGON BALL Z: TAIKETSU. While it promised intense action and fun for fans of the series, it did neither and turned out to be an awful game. Now, months later, we get what everyone hoped TAIKETSU would be in the new SUPERSONIC WARRIORS.
For fans of the DRAGON BALL Z anime, you obviously know that the action and fighting is extremely intense and action packed in the show and multiple movies. So, of course, games of the same nature are expected. Gamers want to see the characters flying around at faster than light speeds, throwing each other into mountains, teleporting behind your opponent and smashing them into the ground, and just loads of fun stuff. TAIKETSU basically kept the characters on the ground and focused very little on flight-based combat. You'll be able to tell that SUPERSONIC WARRIORS remedies that mistake after the first minute you're playing the game as you'll take to the air and rarely come down (unless you are forced down, of course).
Since the characters can have tons of distance between them while in the air, the camera will zoom in and out as your characters get closer together or further away, adding to what fans would normally see in an episode of the series. A lot of emphasis has been placed on the "double dash" button, where you tap the directional pad twice and you'll zoom towards or away from your opponent, or maybe even above or below them. Attacks can come from all angles and they normally do, whether it be double handed blows to a character's back or a special move that sends your character smashing into the ground.
SUPERSONIC WARRIORS features over 15 characters from the DRAGON BALL Z universe.
In essence, SUPERSONIC WARRIORS is really a button mashing fighting game. Sure, there is some technique to the game, but for the most part, you can win a lot of battles just by simply pressing buttons as fast as you can, maybe with a special attack thrown in for good measure. Players can attack using a strong or weak attack, and also perform special attacks by holding the R trigger when using a strong or weak attack.
In the end, this is probably the best DRAGON BALL Z game to date, and I'm talking about any platform. While BUDOKAI for the Playstation 2 is a very good game, it nor any other DBZ game on the market right now captures the spirit and intensity of DRAGON BALL Z like SUPERSONIC WARRIORS does.