First of all, I can mention any darn games in the same sentence that I want to. Mario Bros. and Kirby! There, go get your shorts wrapped up in a ball over that.
Secondly, you might find CoD4 generic and overrated but sir, you are in a very small minority. I played that game eight straight months and never stopped having an great time. That game has always been about the multiplayer and while the single player campaign was short it also offered some truly thought provoking and disturbing experiences. I'm not going to defend CoD4s multiplayer mode to you, you don't have to like it. All I'll say as I was a newbie to at one point facing stronger opponants and getting my ass handed to me in mere seconds. I played the game, got better, learned the shit and started plastering newbies cyberbrains all over the walls and, once again, had one of the best times I ever had playing a game. CoD4's single player, for me, and millions of others, was just prep for the multi-player experience.
Also Mr. Smarty Pants, you say the game deserves an 8 (we have an alphabetical grading scale here not a numerical one), I gave it a C which roughly translates to a 7.9, so if you have nothing better to do than to get pissy over what is essentially a 1% difference in what you thought the game deserved then go play CoD: World at War.
Also Mr. Moneybags, you AGREE with me that the game is no Bioshock or Half-Life (of Fallout 3)! I think it's great for you and your family that you have no trouble whatsoever dropping 60 bones on any darn game you want to but many of us out there don't have that kind of disposable income. One of my duties here is to help people make a decision on what they should drop their hard earned cash on. I have long thought, and I'm not the only one, that a "one price fits all" pricing structure for games isn't appropriate and does a disservice to both the gaming audience and to games that might have an easier time finding an audience at a lower price point. At $60 a pop, much of the gaming audience can't afford to take risks or make frequent game purchases.
Also Mr. Sequel: A game should absolutely 100% stand on its own. No need to play Fallout 1 or 2 to enjoy #3. No need to play Super Mario Bros. 1 and 2 to enjoy #3 or #4. No need to play Fable 1 to enjoy Fable 2. No need to see Batman Begins to enjoy The Dark Knight. Shall I continue? I'm sure I'm not the only person who hasn't played the first one. I think it's damn important to let other people who haven't played the first one what their experience will be like with FEAR:2. That seems obvious. NOW, Mr. Disposable Income, if you want to buy me a copy of FEAR 1, I'll be happy to play it and get back to you on what I think.
Also Mr. Punctual, there was a mail mixup and I didn't recieve my review copy until quite recently. So, there! A plus to a review that's a little late in coming is that it keeps the game (that you feel deserves so much more of a fair shake than it got) in front of people's eyes after it's fallen off the major radar.






Okay, several things from one gamer to another... Never under any circumstances mention the likes of Bioshock or Fallout 3 in the same sentence with Call of Duty. You want to talk about overrated and generic? Call of Duty is about the most overrated, and unimaginative franchise on the market. Call of Duty 4 had a 4 hour campaign, and you're saying F.E.A.R. 2 should have launched with a 30 dollar price tag? If you want to talk about "been there and done that" maybe you shouldn't include a game as an example that's about disarming nukes and killing terrorists because as an avid gamer, I've killed more simulated terrorists and disarmed more fictional nukes than Delta, The Berets, GSG9 and SIS put together. I've been there and done that in so many games that I really don't understand what all of the fuss about COD4 is. From a technical standpoint the game is fine, the short campaign was okay, and the multiplayer is great if you bought the game the week it came out, but the lack of a matchmaking system makes it a nearly impossible grind for any late comers suffering needless punishment at the hands of high ranking players with perks like silenced weapons and softer footsteps.
Back to the title at hand though: If you haven't even played the first game in the franchise how in the world can you title your review "A Horror/Action experience that relies too much on the original"? You have no investment in the story and therefore no frame of reference, and much like other franchises there aren't any "previously on Battlestar Galactica" style flashbacks to catch you up on the action. So you best bet is to GO BUY A TEN DOLLAR USED COPY OF F.E.A.R. BEFORE WRITING A REVIEW ON THE SEQUEL.
Look, I play LOTS of games. Pretty much, if it's a triple-A FPS, Action, Survival horror, adventure, or Action RPG title I own it within a week of release. F.E.A.R. 2 got unfair reviews because of it's lack of innovation in multiplayer. Period. In every other regard the game was exactly what fans of the franchise wanted it to be, and there was a lot of innovation and imagination in terms of how you carry out your mission. Nearly every feature of the first game was improved upon, and the environments in the game were suited to the story.
Bottom line the game isn't perfect, and it's no Half Life or Bioshock, but neither was the first F.E.A.R. This game deserves a solid 8/10 and it's price point was just fine. Maybe if you'd bothered to play the first one you'd have cared a little more.
Mania, if you ever need a game reviewer who can get reviews out within a reasonable span after the game's release let me know. I finished this title within two days of it's release, all while maintaining a full time job, family etc. This review is so late it's really pointless at this stage.