At the Spaceworld Pre-show news conference, Nintendo showed the first bits of MARIO SUNSHINE and the new ZELDA game for the GameCube.
Legendary game designer Shigeru Miyamoto asked specifically that no screens or video be taken and used by the media. We will honor that request.
MARIO SUNSHINE looked very similar to SUPER MARIO 64. A lot of the graphics have yet to be updated but the game looks promising. Mario must now collect sunshine coins and has a strange backpack and water meter. While we have no idea what these three things do, it'll be interesting to speculate on them in the coming months (we can already envision message board wars). Mario also has many of his moves from SUPER MARIO 64. The levels are expansive and can be fully seen when looked at from a high vantage point. While there is work to be done, the game looked very promising. SUNSHINE is set for release in summer of 2002 (in Japan).
ZELDA for GameCube takes the series in a different direction. Rather than being a technical wonder, the new game will be cel-shaded (ala JET GRIND RADIO) and with use many special effects to create a new atmosphere for the series. No enemies from the older games were seen in the video, so it's unknown where Link has traveled to for this adventure. Mr. Miyamoto promised the crowd that ZELDA would be available by the end of 2002 in Japan.
Both games are early but looked good and with Miyamoto-san at the helm, there's little doubt in our minds that these games can't go wrong.