View Full Version : UIR: Etrigan and Morgaine by le pijon
03-16-2007, 12:40 AM
Comments for UIR: Etrigan and Morgaine by le pijon (http://www.comics2film.com/DCG/DispArt.php3?f_id=21786)
Shade the Mystic
03-16-2007, 12:48 AM
Wow the Demon...there's something you don't see everyday. As a self-professed non-CGI type person, I gotta say. I'm loving the level of detail here.
It must have taken a while, or at least a particularily powerful rig to render this, with the wallpaper and glass and smoke effects and all.
(at last, it would have back when I was doing 3D. A million years ago, though.)
03-16-2007, 11:29 PM
Wow the Demon...there's something you don't see everyday...
True, except maybe occasionally in one of those crazy Shade the Mystic team up pics :wink:
Thanks, I'm glad you like the detail :D ...
Well, it's no superpowered rig or anthing that I use for these but it did tax my resources quite bit trying to put this together. Poser 6's nasty habit of telling me I'm out of memory when I go to save then overwriting the previously saved version with a blank file set me back a couple of times before I figured out never save to the same file twice in a row. Things got a bit sluggish at the end and renders were taking at least an hour when I finished but this wasn't nearly as bad as my Daredevil pic (which I ended up removing most of the detail in postproduction anyway :roll: ) which crushed my CPU like a cheap aluminum can!
03-18-2007, 07:05 PM
Crushing CPUs tends to be a bad thing, Pij. I would suggest against that.
You done with this pic. I particularly love Etrigan himself and Morgaine's powers.
It's good, man! It's definitely cool to see a pic of Etrigan -- like Shade said, he's not someone you see much of hereabouts. I really like the modeling for him and for Morgaine, good job there. Very nice power effects as well. Nice portrait of Jason Blood over the mantel as well.
Critique/suggestions... First, Morgaine's pose is a bit static. I'd go for something a bit more dynamic. I'd at least have her throw her head back, and vary the positions of her arms and legs more. As it is, she's just sort of standing there; a more dynamic pose would IMO make her look more powerful. Dunno if that makes any sort of sense, but I thought I'd say it. ;)
Second, there's the lighting. It's, again, rather static, which is a shame cause this image just begs to be more dramatically lit, with the background darker and the candles on the mantel, Morgaine's magical energy and the glowy smoke/fire around Etrigan serving as light sources. As it is, nothing in the room is casting any shadows (the only ones I see are in the portrait), and c'mon... demons, sorcery, creepy magical ceremonies involving skulls... that kinda stuff just NEEDS a nighttime setting!
That said, I do realize this is an experimental piece for you, and for all I know, Poser may be shit for lighting. (3D often is hard to light well, in my limited experience) I guess it's just something to keep in mind for the future. Like I said, very good piece overall.
03-19-2007, 12:48 AM
Crushing CPUs tends to be a bad thing, Pij. I would suggest against that...
Aw, damn... I'm glad ya told me, Sonic! I was thinkin' that crushing CPU's was my superpower. Guess it's time to take that towel cape off and stop referring to myself in the third person as "the Renderer" :lol: Glad ya liked it it! Thanks! :wink:
B, you know what your best and worst qualities are? YOU'RE SO DAMNED RIGHT!! :lol: Dude, you totally nailed me on your critique here; so dead on, it's a little scary! Yeah, I went through my fair share of growing pains trying to do a scene in Poser. Even basic aspects like lighting, alignment and materials are handled in a very different manner than I'm used to. Lighting in particular was difficult for me as near as I could figure, Poser only allowed for a series of lights which would revolve around the overall scene or characters rather than as place-able objects (which I'm more used to). Further complicating the matter was the fact that cranking up the level of render to ray trace (which would give me those creepy shadows) would also cause the power effects to cast weird shadows and look flat. Your advice on Morgaine also makes perfect sense to me... I got a little timid there as working with DAZ morphing clothing props (her outfit) is still a a little weird to me and I toned down her pose considerably to avoid "poke throughs." BTW, I was happy to hear you mention the Jason Blood portrait because I actually went back and redid that, feeling my first version didn't quite feel like the character. Great review; you should do this more often! :wink:
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