UNCLEagent
12-15-2007, 09:40 AM
I have it on very good authority that both Barb and Michael are frequent visitors to this forum.
I figure this would be a good opportunity to weigh in on what we'd like to see for the introduction of Craig's gunbarrel sequence.
Please, lose the crisp, sharp CGI-looking rendering of the barrel. The earlier sequences were "fuzzier" - whether that was intentional or due to the technology, the overall effect was dreamier; more surreal. It never (IMHO) looked as though it were a "literal" representation looking through a barrel. The power of the sequence was its dreamlike quality. The blood was not sharply defined; it wasn't a splatter gore-fest. It was a veil; a curtain closing a life - ultimately raising the curtain on a new adventure.
Lately, technology has replaced the art and the vision. The capabilities to sharpen the detailing, as to incorporate realism, actually create a more artificial sequence. The blood from CR looks more at home on a silly episode of R.L.Stine's Goosebumps. The CGI backdrop (and an earlier incarnation of the 3D bullet) are better suited to the Playstation realm.
Perhaps that's part of the grand design? To tie the movies more to the gaming market in every conceivable angle? I doubt this is really that necessary, as the gamers - new and old - are already aware of Bond's potential and do not need that extra plug.
Maybe it's simply the reality that today's production teams do not practice older techniques and styles. I simply, for one, would like to see more of the art and stylism when designing Bond 22's gunbarrel sequence, and less CGI.
Side note: Looking forward to Craig's spin (literally) on it! He's got the attitude down!
I figure this would be a good opportunity to weigh in on what we'd like to see for the introduction of Craig's gunbarrel sequence.
Please, lose the crisp, sharp CGI-looking rendering of the barrel. The earlier sequences were "fuzzier" - whether that was intentional or due to the technology, the overall effect was dreamier; more surreal. It never (IMHO) looked as though it were a "literal" representation looking through a barrel. The power of the sequence was its dreamlike quality. The blood was not sharply defined; it wasn't a splatter gore-fest. It was a veil; a curtain closing a life - ultimately raising the curtain on a new adventure.
Lately, technology has replaced the art and the vision. The capabilities to sharpen the detailing, as to incorporate realism, actually create a more artificial sequence. The blood from CR looks more at home on a silly episode of R.L.Stine's Goosebumps. The CGI backdrop (and an earlier incarnation of the 3D bullet) are better suited to the Playstation realm.
Perhaps that's part of the grand design? To tie the movies more to the gaming market in every conceivable angle? I doubt this is really that necessary, as the gamers - new and old - are already aware of Bond's potential and do not need that extra plug.
Maybe it's simply the reality that today's production teams do not practice older techniques and styles. I simply, for one, would like to see more of the art and stylism when designing Bond 22's gunbarrel sequence, and less CGI.
Side note: Looking forward to Craig's spin (literally) on it! He's got the attitude down!