View Full Version : Frankensteining
10-17-2004, 06:12 PM
Yeah, this is probably a real newbie question, but does anybody have any tips when it comes to frankensteining a person's head to another's body? I can never seem to get it at least decent. Any tips would be appreciated.
Some ideas: What i usually do is to try to Frankenstein together pics where the joints (in this case, the neck) are in similar positions, cause otherwise the join will often look artificial. use the original head as a guide for the size and position of the new one. if your software supports layers (ie, photoshop), then you can plop the new head into a separate layer, alter and resize it as necessary, then increase the transparency to see if you can pick out any little details that look wrong. That's basically what I do when frankensteining. If any of the skin elsewhere on the body is showing, then make sure to match the skin tones, cause the main problem with much Frankensteining is when the skin tones in the various parts are obviously different. You can often match colours quite well just by eye, but if you want help with it, I wrote a very non-platform specific tutorial on recolouring skin (it's in our art school). If you can't adapt it, there's others out on the web.
That's all I can think of, really. Hope it helps. I'm sure the other artists here can offer more suggestions.
10-17-2004, 06:34 PM
If you have a head that looks like it should fit naturally to the body the rest is lighting. Do dodge and burn on all the different settings "highlights, midtones and shadows. Even alter the lighting on the body to match the head if it's easier. Smudging the skin onto the skin on the neck of the body works too. Airbrushing around the seam. Another suggestion would be to frankenstein or create a new collar to cover up the seam and lighting differences. If you want to email me the two parts I'll give you better advice.
10-17-2004, 08:15 PM
If you're going to add a head, always use the original head as a guide for the resize and placement. Ditto for arms, hands, legs, etc. That way, the proportion will stay the same.
Sometimes it helps to grab a paintbrush and layer colours from the body onto the face (or the other way around) to get a matching skintone. The clone tool is your friend, as is the heal tool.
If the tones REALLY don't match, I usually just desaturate all the skin and work from there. Somehow, it's easier to match shades of grey than one skintone that's pinky-orange and another that's yellow-green (as some bad scans tend to be). And usually I can see the shadows and highlights better that way. Once it's matched and the shadows and highlights match, I'll recolour the skin.
Also, try to work out how you can hide the seams where two skintones meet. If the head and the hand don't match, it might not matter if they're far away from each other, or if you've got some sort of power effect on the hand.
And only worry about matching bits that are actually going to show. I did a whole bunch of work on someone's shoulder, and then I covered it with the suit.
Please forgive any English mistakes I've made, I haven't been speaking much English this past week. http://www.comics2film.com/UBB/biggrin.gif
10-18-2004, 07:04 AM
i'd go with B's multi-layer head plopping. i do that myself. also, if you're using different base pics (i.e. head pic and nude body pic), try to look at the light sources as well. it just wouldn't work if your head had a left side light source and your body was lit from the right. but if you're using a 3D modeller (i.e. Poser), the lighting can be altered to fit the head's lighting profile.
"Get crazy with the Cheez Whiz!"
vBulletin® v3.6.3, Copyright ©2000-2013, Jelsoft Enterprises Ltd.