View Full Version : How to UIR
12-21-2004, 10:01 PM
I've noticed the UIR's have been a little light as of late, actually for some time. In hopes to rejuvenate the UIR's I thought I would throw out my thoughts on the UIR's.
Why should I UIR? I've got stuff to do today, I don't have the time, etc.
Well, there are a few reasons. If your a new artist that wants to develop their manipping skills you should really be doing this on a somewhat regular basis. It causes you to look at the images and pick out the good and bad points. By looking at those bad points, you have a sense of what to look out for in your own images. Bad lighting, poor base image, etc.....after you see it a dozen or so times.....you will realize it's things like that that really make great images. To a new and developing manip artist, UIR's are very important, trust me I know from experience.
If your a senior artist, it would be nice if you popped in from time to time and laid down a UIR. Whether you know it or not, your the reason that some artists are here, laying down some advice from time to time is a good thing.
Time an issue? Well....this site is providing you a forum for others to see your work, without it....just a few would see it. Just a simple, "Good job....keep up the good work. The costuming is good, maybe try a different background" goes a long way for an artist. Or maybe breeze thru a few and really critique the one that stood out for you. I make it a rule to not UIR anything without art notes, that will usually cut your UIR by 2 or 3 images.
When reviewing, try and be helpful.
"This is crap," or "This is great," are not exactly helpful. Telling an artist what you like or don't like about an image gives them new ideas on where to take their next image. All images are a mixture of good and bad....make sure to point out both.....in a positive manner, this is not the place to crush dreams....the real world will do that for us.
My last thought,
Without the UIR's the DCG community will suffer. Most of us do this art for fun, none of us are paid for it. Getting a little praise or input on our work sure makes it easier to start on that next masterpiece. Support the DCG, UIR.
12-21-2004, 11:24 PM
I am seconding dpercefulís motion. I am aware that he is well respected and definitely doesnít need my co-signing this, but I want you all to UIR for my own selfish reasons. I want to know what you think of my work.
I am sure that is not enough of a reason for anyone, so here is my testimonial on why you should UIR for your own selfish reasons.
I started doing UIRs for the very reason that dperceful has created this thread. I had begun to post images back in July and was thrilled to receive some praise and some constructive criticism. I was eager to find out what everyone thought of my stuff, but was frustrated that there were rarely more than one or two reviewers per gallery post. I imagined that I wasn't alone in wanting the feedback, so I decided to give it a try myself. I was actually a bit timid about it and never posted the first two I wrote. I am a fan of the work being posted and did not want to rub anyone the wrong way. Since then I have written over forty reviews. During that time I have experienced exactly what d talked about. I didnít want just praise or condemn. What value is there in that for anyone? If I could find something that could lead someone to thinking about their work and maybe just maybe help them achieve better results. I really donít know if I have had any impact on anyone, but I started to form ideas of what I should be doing as an artist. I believe a large portion of my personal progress as an artist, since posting here, stems from doing UIRs.
Not only that, but doing UIRs is some kind of chick magnet. Oh and Iím better looking nowÖ and more smarter alsoÖ
They're right, you know. (There, now that's original!) We need more UIRs. It seems a bit random, really, sometimes an update gets a half dozen, other times it gets just one or two. There was a period where I was doing them virtually every update for about eight months straight. I started that because Dan had said he was taking a break, and there was no one else filling his shoes. And I knew that I always enjoyed getting feedback from my art... even when the feedback made me gnash and threaten painful miseries. I kinda figured everyone else also enjoyed getting feedback, so I started UIRing regularly. That made me feel I was contributing something worthwhile to the community, giving back somewhat for all the great advice people had given me. Try it, it's fun.
And Dan is very right that UIRing regularly improves your own work. There's nothing quite like seeing the same little problem in someone else's work to make you start watching out for it in your own. If every update you tell someone "his head looks too big," then you're far less likely to make a pic where the character's head is too big.
And as for time... I can't speak for anyone else, but my UIRs usually take me about an hour to an hour and a half to write up. Usually less nowadays, what with the smaller updates. Others may take more time, obviously, but I do think I do fairly thorough UIRs. And even if you can't afford to take that time for each and every update, what's stopping anyone from devoting, say, an hour or so a week to UIRs?
Just my $0.02.
12-22-2004, 08:07 AM
Since I'm new here I thought I'd give my perspective from a...well, newbie. I was also very nervous to do an UIR. I didn't want to upset someone or tick people off. (Like I've already done). I figured that, hey I'm new, who's gonna listen to what I have to say. Then I did my first UIR and although only one other person, I think, did an UIR also that update, I felt like I was contributing. Plus I thought about it and I came to this conclusion. I'm probably not the oldest here, but probably older than most and even though I'm new to manipping and even using the computer, I'm not a newb when it comes to drawing. I've taken art classes for years in high school and graphic art, for awhile, at a tech college. My point is that I can feel that when I comment on someones work that I'm not totally inept. I also look forward to the UIR's because it is a great way to learn more and better oneself. There are artists here who are alot younger and more talented than me here and about, but I will take the criticism from anyone with a smile on my face. I've never shown my work to anyone else before submitting here. To afraid someone will say I suck or even say they think it's cool. Boy I'm long winded this morning. I agree with the guys above. To those out there that are really new to this site or any other manip site. Do some UIRs. Get involved. If you expect comments on your work then you need to comment on others. Doesn't mean everytime but as much as possible.
MY .99 cents
12-22-2004, 08:39 AM
I know this is a tabu thing to say, but: I MISS THE VOTING!!!
There were stars to collect, there was glamor, there was an average for each image!
But there was also lack of understanig of some notes given... so the voting died.
Well, i prefer the UIRs to the voting because you can really say something to help aonther artist to develop. I changed a lot my art style due to the UIRs.
I don't do them much and i'll tell you why.
Right now i have two majour reasons to not UIR:
First - I don't want to upset noone and sometimes i don't even know how to comment some images. I'm not saying they're bad like you could help someone to improve. I remeber some things posted here (like the guy with the jean grey crush, or a guy who only put faces of actors in frams and caled it an Harry Potter's casting. Sometimes i'm afrraid of being to rough. DJM used to UIR and sometimes things got complicated with the way he said things. I understand David. He's reviewing like he would review his own manips... But for a newbie things have to go a little more slow, to help him pick up the pace.
Second Reason - No time... it's true! I don't even have time for manips!
But I agree UIR's are one fo the most important things about DCG!
12-22-2004, 10:53 AM
Hey kiddos, its one of the most discussed topics of the DCG.
UIRing isn't hard, it's not. But doing it day after day really is. I go through phases of doing them, but there's only so many ways you can say that a superman cut and paste looks good, and that really frustrates me because there's no answer. Do I only review good images? In that case how do they get any better? Do I cut and paste a standard review? It won't apply to all of them.
Bottom line, it's hard. I try to UIR the day before, the day, and the day after one of my pictures goes up. Considering how extensive my UIR's are (and the low frequency of my uploads) that's not unfair in my books. I'll keep trying to squeeze in some more though.
12-22-2004, 10:55 AM
I was thinking, it might be wise to include a link to the UIR in your Art Notes, because the search feature doesn't work for the forums.
12-22-2004, 08:27 PM
Even though its been said I have to agree that UIRs are a huge help to me.
Every single image I've posted and had reviewed has brought up a point that has helped me in future manips. My most recent post of a Spitfire cover being a perfect example. I had thought I had done the "fade to the horizon" effect pretty well but from the comments I recieved I know how to have done it better for the future.
Even if you are a newbie you may see something others don't. And as for not upsetting anyone I don't think that most of the artists will take constructive critiques badly. "You suck!" .... well that is another can of worms entirely. http://www.comics2film.com/UBB/wink.gif
Right now I haven't been able to UIR as much as I would like due to time issues (being out of town, working on my Secret Santa piece and restricted access at work) and its driving me buggy... I feel it is part of my responsiblity as a member of this community to interact with my fellows and the UIR is one very good way to do so.
That's my thought and with that said I gotta go finish my manip then I gotta get back to my UIRs.
12-27-2004, 08:16 PM
just a thought or an idea on how to promote the UIRs or encourage people to UIR.
those who UIR on a once a week or more basis get bumped to the front of the line in the queue.
01-26-2005, 03:10 PM
I think there are the artists who are interested in reading the reviews and the artists who aren't. People who don't write art notes don't get included in my UIRs. I take quite a bit of time writing the reviews. I try to be detailed and specific in what I say and I spend time really looking at each image, examining what works for me and what doesn't. It's an exercise as an artist to look critically at art.
Some artists have gotten upset in the past. Largely with me, because I tend to be very harsh. I offered to stop writing the UIRs because it'd save me a lot of time and I wasn't willing to follow the old "if you can't say something nice, don't say anything at all" adage. Mine is "if you can't say something helpful, don't say anything at all." Also "if you can't take criticism, don't read the critiques." Even a four star movie review usually contains some negative points.
I will not apologize for being harsh in my reviews. I do not believe that my opinions are any more valid than anyone else's. I put thought and effort into my reviews and I really appreciate it when other artists acknowledge my words, either agreeing or explaining why they disagree. Anyway, that's my opinion on "how to UIR" You don't have to make it as difficult and time-consuming as I do though.
Drug reps have the best pens. That's why prescriptions are so expensive.
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