Hikaru no Go Vol. #03 - Mania.com

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  • Art Rating: B+
  • Packaging Rating: B
  • Text/Translatin Rating: B
  • Age Rating: 13 & Up
  • Released By: Viz Media
  • MSRP: 7.95
  • Pages: 204
  • ISBN: 1-59116-687-X
  • Size: B6
  • Orientation: Right to Left

Hikaru no Go Vol. #03

By Eduardo M. Chavez     April 19, 2006
Release Date: February 01, 2005

Hikaru no Go Vol.#03
© Viz Media

Creative Talent
Writer/Artist:Hotta Yumi / Obata Takeshi
Translated by:Andy Nakatani
Adapted by:

What They Say
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. With the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his quest to beat Hikaru.

Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play on the Haze Middle School Go Club. Then Akari, Kimihiro and Hikaru discover there is someone worthy enough to possibly help them win some Go tournaments. Will Yuki Mitani be a good teammate or shy away from legitimate ways of winning money?

The Review
Hikaru is quickly getting caught up in his new hobby go. Now that he has joined his school's go club, he has a real job to do - find enough players so they can enter tournaments. If he wants to feed his go addiction he is going to have to find anyone who can lay down stones. If they are as bad as he is or they bend the rules, all that matters is getting them to join! He has to face Toya Akira again.

Possibly the weakest volume in the early part of the series, we get to see bullying, cheating and very little gameplay. I also am having a hard time believing that a future superstar is so weak he is falling apart over a total amateur. Then again, I am kinda surprised to see a character with Hikaru's personality obsess so much as well. Too much drama and not enough Go action.

If there is a positive to mention, it has to come from Obata's art. He is able to frame scenes so well. If you have ever seen go on TV, you know how dull it can be. Well, Obata's use of perspective is able to make this slow game pretty intense.


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