Hunter x Hunter Vol. #08 - Mania.com



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Mania Grade: B

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Info:

  • Art Rating: B-
  • Packaging Rating: B
  • Text/Translatin Rating: B
  • Age Rating: 13 & Up
  • Released By: Viz Media
  • MSRP: 7.99
  • Pages: 196
  • ISBN: 1-4215-0643-2
  • Size: B6
  • Orientation: Right to Left

Hunter x Hunter Vol. #08

By Danielle Van Gorder     April 24, 2007
Release Date: May 02, 2006


Hunter x Hunter Vol.#08
© Viz Media


Creative Talent
Writer/Artist:Yoshihiro Togashi
Translated by:Lillian Olsen
Adapted by:Lillian Olsen

What They Say
Gon's going home to share his Hunter success with Aunt Mito, but Whale Island has a surprise in store for Gon - a message from his father to "come and find me." The only clues Gon has to go on are a strange ring and a JoyStation memory card for the video game Greed Island. But the game is so rare it can only be found at the Yorknew auction - for an astronomical price. And anyone who plays gets sucked into the game, never to return!

Is that where Ging has gone? Gon needs to earn enough money to make a big on the game, but there's not much time left. And the evil Phantom Troupe have plans of their own for the auction...

The Review
Gon and Killula are back on Gon's home island relaxing and trying to decide what to do about the near future. There are some fun scenes here that give some insight into Killula's personality and Gon's past that work really well. Gon's aunt Mito hears the boys talking about Gon's parents, and decides to tell Gon everything she knows about his parents and where they have gone. She gives him the one thing that Gon's father Ging left behind, a box that nobody can open. They manage to get it open eventually, to find that inside the box is...another box, that can be opened with a hunter's license. Inside that is a cassette tape with a message from Ging (complete with self destruct), a ring, and a memory card for a game station.

The memory card has a large file on it from a mysterious game called Greed Island, made in very limited quantities and only available to hunters. It's been sold out for a long time, and copies of it are almost impossible to find. Not only that, but it's a game made by Nen users for other Nen users, and players are actually physically sucked inside the game. They can come out when they find a save point, but if a player dies in the game, they're gone for good.

Several copies are registered for sale at the upcoming Yorknew auction, but Gon and Killula don't have nearly enough money to meet the estimated sale price. They decide to try to raise money by buying items for cheap from various places and selling them for a profit, but this doesn't work out quite the way they had planned. They do run into Leorio again, who helps them out a bit and also gives them some tips on how to make some money.

Still on the path of his clan's killers, Kurapika goes back to the employment agency, this time equiped with Nen abilities. He finds himself with a group of others being tested by a flesh collector, someone who collects strange, rare, or unusual body parts. It's a pretty gruesome hobby from the descriptions, and the employment test is unusual to say the least. Once Kurapika and a few others meet the employment qualifications, they're sent to Yorknew to protect the boss at the auction. The annual Yorknew auction is apparently quite a big deal, with all kinds of rare and exotic (not to mention expensive) items for sale, of varying degrees of legality.

Kurapika's new boss Neon is the daughter of a mafia boss, a young girl with a vicious temper, the ability to tell very accurate fortunes and a nasty hobby of collecting body parts. Melody, another hunter working for Neon, gets wind of Kurapika's true motives. Perhaps suprisingly, Kurapika opens up to her and tells her what his true goals are. Also converging on Yorknew for the auction is a strange group of people who have decided to participate in the auction their own unique way. They're powerful, and manage to completely disrupt the first day of the auction.

With this volume the series starts moving in a new direction. There is a lot of territory covered and a lot of new characters introduced, but there's a nice blend of exposition and action to keep the reader engaged. With seemingly all the characters, both new and old, coming to the Yorknew auction for their own reasons, things really pull together nicely. This remains a really fun title, just the sort of thing to read when you're looking for something entertaining but not too challenging.

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