Kanna Vol. #04 - Mania.com

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  • Art Rating: C
  • Packaging Rating: B+
  • Text/Translatin Rating: B-
  • Age Rating: 16 & Up
  • Released By: Go! Comi
  • MSRP: 10.99
  • Pages: 200
  • ISBN: 978-1-933617-67-1
  • Size: B6
  • Orientation: Right to Left
  • Series: Kanna

Kanna Vol. #04

By Erin Jones     December 30, 2008
Release Date: June 30, 2008

Creative Talent
Writer/Artist:Takeru Kirishima
Translated by:Christine Schilling
Adapted by:Brynne Chandler

What They Say
Worlds collide in the final, exhilarating volume of Kanna! When Kagura finds himself in the Other World, he thinks being in the middle of a war is bad enough - until they make him their General!

The Review
Picking up where the third volume left off, Kagura discovers that the mysterious woman floating in the giant “test tube” is none other than Nami, his friend from the first volume, but who has been driven crazy due to whatever happened to her since then.  This instability causes her to try and kill Kagura, despite the best efforts of Rey, one of the winged soldiers of the Black God that he had previously saved.  When Nami’s power goes haywire, Kagura is rescued by a mysterious presence, while Rey is practically destroyed and must reconstruct herself as a cross between a Lolita and creepy doll.  While Rey nurses Nami back to health, Kagura and Takeuchi continue to plan to overthrow the armies of the Black God, eventually recruiting the enemy commander Lowith into their ranks.  Kagura and Takeuchi head into the final battle, when Yaoki reappears and transports them to the place where the gods reside.  In this place, affected by neither time nor space, Kagura must face his greatest enemy head-on.

With this last volume, which leaves so many plot threads completely unanswered, finally does what the series has been edging towards this whole time: it goes from terribly mediocre and boring to just plain bad.   You know that you’re in trouble when the most entertaining aspect of the whole volume comes from the sound effects in a scene where Kagura’s wrist is being crushed by the possessed Nami, subtitled as “snap, crack, pop.”  In true Kanna form, after Kagura’s wrist is seemingly crushed while emitting sounds associated with popular breakfast cereals, it requires no medical attention beyond being wrapped for a single chapter.  Nami’s return seems to have no point other than to provide us with this mild entertainment; Rey’s introduction as a character is equally pointless.

The military tactics and deductions used by Kagura and Takeuchi in the Sumera Nation are still very flat and ridiculous; it only take a dash of  common sense to realize the set-ups make no sense.  Who would believe an army would mounds of ammunition and high-tech firearms lying around while they retreated, even if they were panicked?  That doesn’t even get into the tactic of tying propaganda fliers to balloons and letting them float miles to the enemies in the hope of stirring up a rebellion.  The whole thing is one giant, confused mess that “concludes” by dumping huge amounts of information about the two gods, via dialogue… and then saying that everything has already been solved by what happened in previous volumes.  Kanna’s abilities as a weapon, revealed in the third volume, are only alluded to here.  Kanna herself is still operating from the sidelines here, as Kagura again receives the majority of the focus.

Some series are able to rally with their last volumes and give satisfactory endings that can at least soften, if not make up for, the faults of previous installments.  The fourth and final volume of Kanna doesn’t even try to do that.  However, it does end, and that should be enough to make everyone happy.


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jnager 3/13/2012 11:39:54 AM

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