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LucasArts Reshape Next-Generation Entertainment

By News Editor     May 03, 2007
Source: LucasArts


LucasArts logo.
© Lucasfilm Entertainment

LucasArts and development partner Day 1 Studios have announced Fracture™, in which players reshape the battlefields in a futuristic conflict with global implications. This epic war fought on American soil pits cybernetically enhanced soldiers against warriors augmented by the benefits of advanced genetic engineering. The company that brought you Star Wars and Indiana Jones, as well as successful new intellectual properties such as Mercenaries (the No. 1 new IP in 2005) and Thrillville (the No. 1 original children's IP of 2006), presents a new franchise full of groundbreaking next-generation gameplay, an intriguing storyline and compelling characters.

"Exciting new intellectual properties serve a vital role to the growth of LucasArts," said Jim Ward, president of LucasArts. "Fracture represents the next step in this company initiative, complete with the intriguing story and compelling characters audiences expect of a LucasArts release."
 
Fracture advances players to the year 2161, where ecological and seismological disasters have radically altered the planet's landscape, and a clash in ideologies places society on the threshold of war. Players set foot on the frontlines of this epic conflict in the role of Mason Briggs, a demolitions expert fighting for the Atlantic Alliance, the side that relies upon cybernetic enhancement. Pitted against the genetically enhanced soldiers of the Pacifican army, players will experience a revolution in 22nd-century warfare. In utilizing the core gameplay mechanic of Fracture, a destructive next-generation technology known as Terrain Deformation, players are equipped with an arsenal of futuristic weaponry to strategically reshape their surroundings on the fly. Every action they perform dynamically reshapes the earth in ways no videogame has ever seen. When Briggs throws a tectonic grenade on a level battlefield, the ground blasts upward to provide access to an otherwise unreachable area. Moving on, when he comes across what appears to be an impenetrable structure, Briggs utilizes the alt-fire functionality on his rocket launcher to create enormous craters to burrow underneath the wall. Surrounded on all sides by enemies, Briggs heaves a vortex grenade, creating a swirling tornado-like mass of boulder, dirt and debris to dispatch his foes. These are just a few samples of the possibilities for Terrain Deformation. Players not only change the battlefield -- they change the face of the battle itself.
 
"LucasArts sees simulation-based gameplay as an essential component of a true next-gen experience, and that's exactly what Fracture delivers," said Peter Hirschmann, vice president of product development at LucasArts. "Day 1 Studios has done a phenomenal job of creating true next-gen tech that not only dazzles on a visual level but also serves as a core gameplay mechanic. Unlike many other next-gen games on the market, Fracture simply isn't possible in the previous generation of consoles."

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popa 5/3/2007 9:08:18 AM
Maybe it’s just me, but I found this article confusing. If I read this right, LucasArts, a company that among other things makes movies, is coming out with a trademarked video game on the PS3 and Xbox 360 at the same time there is movie playing with the same name. Presumably this shuts the door on there ever being a movie based on the game. This must have kept a few lawyers busy. I believe this type of game foreshadows the future of gaming, a future not coincidentally currently most enabled by the PS3 architecture. I see the future role of game developers as primarily the creators of environments and tools that can be used within the environment. Will Wright’s “Spore†is a good example of that. Sadly, this mirrors the real world in which super corporations create scenarios and build tools for the purpose of reaping profit from the destruction of human lives.
browbeat 5/3/2007 1:33:23 PM
Yup, LucasArts does games, etc. Lucasfilm does movies. I want a massive multi-player X-Wing vs Tie-Fighter game, dang it!!!!!!! (One day... one day...)
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