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Mania Interview: Wahlberg and Moore talk MAX PAYNE
Valkyries and how much CGI?
By Robert T. Trate
October 16, 2008
Mark Wahlberg stars as the new MAX PAYNE(2008).
© 20th Century Fox
Most big genre movies, nine times out of ten, will have a video game to accompany its movie. The marriage of these two mediums seems only natural but it has been harder for a video game to be made into a movie. For each highly successful Resident Evil (2002) movie there is a Doom (2005) that fails to deliver. On October 17th, 2008 director John Moore (The Omen, 2006) will deliver Sam Lake’s highly successful video game character Max Payne into the realm of motion pictures. Max Payne himself, Mark Wahlberg, and John Moore were eager to speak about the movie and their first foray into the video game movie genre.
Mania: Was there any apprehension to this being a video game?
Mark Wahlberg: When I read the script I thought, wow this is awesome. Then I asked, where did it come from? They said a video game. I said, Oh f--- no. I started doing a little research and then when I saw the game, wow. The story is really elaborate and there is a lot going on here. I was surprised that they hadn’t made one [a film] yet.
Mania: Did you play the game?
Mark Wahlberg: No. My assistant is a gamer. He played the game for me from the start of production ‘till we wrapped. I didn’t want to play it because I have an addictive personality. I have more responsibility then I have ever had with the kids.
Mania: Was Max Payne a tough character to play?
Mark Wahlberg: Yes and No. After doing the Lovely Bones, where I was also dealing with loss and a horrific act of violence, this was great because I was able to do something about it. I remember The Happening just came out and I walked into the editing room and John showed me some scenes and I was just screaming with excitement. My career was saved. See this is the kind of thing I want to do. I don’t want to be told what I can and can’t do. I want to try something different. I want to be able to play a lawyer, play a doctor but I feel more comfortable when I am in a world like this.
Mania: After getting nominated for an Oscar was it harder to do this kind of movie?
Mark Wahlberg: No, because I never expected to get the nomination anyway. You don’t do it for that. If you start doing it for that you start doing knights and prissy English period pieces. I always try and do something different but this is the thing that is most satisfying to me and guys like myself. Guys wanna see a guy kick some ass.
Mania: How does Max Payne the movie differ from the video game?
John Moore: I’d like to think that it moves things forward. I like to think that it is your favorite restaurant with an exciting new dish. You wanna go there and you to try this new thing. I can’t be respectful enough towards the game. It’s a solid game, great action and a great story.
Mania: What kind of visual effects will be in the film?
John Moore: Real stuff. I am bored shitless with CGI. Like everyone is bored with it. There are physical sets, physical action, fights and gun play. I am not re-inventing the wheel here. In the movie there is a great sense of character. His name is his emotion. It’s not an effects movie.
Mania: How much of the Valkyrieswill be in the film?
John Moore: It’s subtle. For those that know the genesis of the game know that they are a result of a hallucination. But again we have actors in full body make up, prosthetics and things like that. Because I just don’t trust CGI, unless it’s ILM [Industrial Light and Magic], because they all suck.
The cast also includesMila Kunis as Mona Sax, Chris 'Ludacris' Bridges as Jim Bravura and Beau Bridges as BB Hensley. Max Payne makes the leap from video game to feature film on October 17, 2008.