Mobile Suit Gundam Vol. #03 - Mania.com



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Info:

  • Audio Rating: B-
  • Video Rating: C+
  • Packaging Rating: B+
  • Menus Rating: B-
  • Extras Rating: B
  • Age Rating: 13 & Up
  • Region: 1 - North America
  • Released By: Bandai Entertainment
  • MSRP: 24.95
  • Running time: 100
  • Aspect Ratio: 1.33:1
  • Disc Resolution: 480i/p (mixed/unknown)
  • Disc Encoding: MPEG-2
  • Series: Mobile Suit Gundam

Mobile Suit Gundam Vol. #03

    October 26, 2002
Release Date: November 02, 2001


Mobile Suit Gundam Vol. #03
© Bandai Entertainment


What They Say
Universal Century 0079. The White Base and the Gundam are being relentlessly pursued. Char Aznable, the Zeon ace pilot, is very interested in the Gundam and it's abilities, while Garma, one of the commanders of the Zeon forces, makes it his personal mission to capture the Gundam.

Chased across the galaxy and around the Earth, Amuro and the rest of the White Base crew begin to lose hope. The war seems endless, but the fighting continues...

The Review!
Similar to the last disk, this one gives us a deeper look at the principality of Zeon and the reasons behind the Federation's abandonment of White Base. If you are hooked, buy these four episodes. If not, they probably won't win you over.

Audio:
As before, the audio is old. There was some fuzz, especially at louder volumes. Unlike the last disk, however, I experienced varying volume levels between the backgrounds and the dialogue, though I could still hear both. The different was not quite as strong as say, between the intro song and the rest of the show. The dub has really settled down into character, and except for Icelina, I didn't find anyone annoying.

Video:
The jumping reds returned (see the previous disk review for a description), but by the fourth episode they had disappeared. Again, using my DVD-ROM only made the problem global. Otherwise, the level of artifacting, blockiness in dark backgrounds, and flatness of bright colors remained at the same level as previous disks.

Packaging:
This is the most varied package by far. The front cover, disk, and insert feature Garma and Icelina embracing in front of a crashing Gau and Gundam. The back cover shows the standard pose, but with Sayla and Guncannon. The package comes with a 4x6 sticker of Gundam against a blue background, which I thought was well done.

Menus:
The same as before. Simple, with all episodes accessible from the main menu.

Extras:
The Mobile Suit Encyclopedia is back with some really interesting info this time. Because of the varied use of Federation mecha in this set of episodes, we get a fairly thorough break-down of the parts that make up Gundam, and what sort of fighters can be made from different combinations. In this case, I recommend reading the Encyclopedia before watching the show.

Content:
More emotional trauma for Amuro, but the escalation did not really impress me any more than the last disk.

Angered by Garma's death, his remaining forces throw themselves into a desperate battle to destroy Gundam at any cost. Meanwhile, Garma's siblings try to convince their father, the head of the royal Zabi family, to use the turn of events to stir up anger against the Federation. In the process, the personalities of the four most powerful people in Zeon space are revealed, along with some background information about the principality itself.

Icelina's attack forces Amuro to realize that he has earned the hatred of many people, and he succumbs to battle fatigue. Meanwhile, various Zeon forces try new attacks, each wanting to curry favor with the Zabi family. The Zabi encourage this by using Garma's funeral as a publicity stunt, against the wishes of Garma's grieving father.

Parental connections get a contrasting perspective when Amuro takes shore leave to visit his mother. His violent survival instinct rears its ugly head in front of her, and the results are disastrous, from a personal point of view. Then Amuro seems to take a dive off the deep end and charges into various incredibly dangerous or even unnecessary missions, possibly just for the adrenaline rush.

Meanwhile, the civilians finally manage to flee White Base, Fraubo reacts jealously to Amuro's interest in the Federation lieutenant, and even Mr. Bright becomes snappish toward everyone. The crew is on a constant edge between becoming a real team and falling apart completely. It is this edge that provides most of the real tension in these four episodes; otherwise, you mostly have political and military maneuvering with some battles thrown in. Even Amuro's mother provides only a momentary emotional connection, as Amuro seems to push her out of his mind as soon as he boards White Base again. While the beginnings of such comaraderie also appear on the Zeon side, they are not nearly as gripping yet, and the royal scions are less than compelling characters so far.

If you liked the last disk, this one is more of the same.

Features
English Language,Mobile Suit Encyclopedia

Review Equipment
25" Samsung Stereo TV, code-free Pioneer 333, Sony STR-SE391 receiver, Sony speakers, and the cables that came with the set.

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