New PERSIA Game is Rebooting the Prince? - Mania.com



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New PERSIA Game is Rebooting the Prince?

Looks that way..

By Jarrod Sarafin     May 01, 2008

It looks like the first next-generation title for the Prince of Persia is taking the character in a new whole direction. In fact, reports Eurogamer, this one is technically a reboot of the franchise where the Prince will be "more poetic" than previous versions and the game will also be cel-shaded.

According to Ubisoft, the Prince's time shifting abilities is also getting taken out due to overuse.

 "The concept has been so used and copied" says Ubisoft, "we had to move on to something else, put it to one side." Ubisoft apparently already has this "something else" lined up and ready to take its place, but to date they aren't talking.

Plot Concept: The story will return to the Arabian Nights and Persian mythology, specifically retelling the legend of twin good and evil deity brothers Ohrmazd and Ahriman. According to myth, Evil Brother (Ahriman) was once imprisoned within a magic box after a battle between the twins turned ugly, but he is accidentally unleashed upon the world when the box is opened by an unsuspecting desert bandit. As Ahriman ravages the world, the thief (i.e. the Prince) must rise to his destiny as a true hero by correcting his mistake and setting things right in the world.


COMMENTS AND RESPONSES

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biogeek 5/1/2008 5:33:18 AM
That's a shame. I thought the franchise (especially the first title) broke ground with a bit of innovation, which other games to follow borrowed from. Instead of "rebooting", it sounds like they are cloning other games themselves now. Why not expend that creative time and energy to create another fresh, new IP?
scytheofluna 5/1/2008 5:47:36 AM
Assassin's Creed was that fresh new IP. Odds are that there is a sequel to that in the works as well. Prince of Persia still has quite a bit of life left in it, and with a movie being made, shelving the franchise is not a likely move, let's just hope this isn't a cheap cash in to launch in time with the film. Eventually I'd like to see a next generation remake of the Sands of Time. The first game in the trilogy is still one of the best games I've ever played. As for the premise for the new game, it's hard to glean much from one secondhand description. I'll wait until I see gameplay footage to judge. POP is still one of my favourite franchises, and Ubisoft has handled it pretty well so far, aside from the lousy re-make of The Two Thrones made for the Wii.
todd890 5/1/2008 2:01:37 PM
why go to all the trouble of relauching something that isn't broken in the first place. I would have done it different, leave the sands alone keep the time travel and his ablities. the story is fives years in his future since he has become a hero to the people and he thinks that his destiny is done with. But an all new evil has risen up and has taken hold on another part of the country. Prince is summoned to the place and a new trilogy of games set in that part of his own country. It sounds better than some stupid relaunch to reboot the series. if this game is good and I hope it is, then I'll play it but the fact remains. Why?.
scytheofluna 5/1/2008 6:49:28 PM
While technically superior in terms of combat and gameplay the thematic feel to the first game was never replicated in it's successors. The music, story, and tone just weren't duplicated in the sequels despite major improvements to the combat system, graphics engine and the physical mechanics of getting from place to place. As far as this particular game being a reboot, not so much, it's just a continuation of the franchise with a new direction, and from what I've read, a new protagonist. There is no indication that this is even the same Prince from any of the other games. The Prince from the Sands of Time Trilogy wasn't the same Prince from Prince of Persia 3D, who also wasn't the same Prince from the original games. SOT Prince has had his day, and there's really not anywhere new to take that particular story thread. The Sands are done with, and therefore his powers are no more, there's really no good way for them to extend that story further. The time travel thing was great in those games, but let it rest for a few years and they can come back to it with a fresh approach and improved technology down the line somewhere. It's been copied by every other franchise out there, and it's getting played out. They can always update and remake the SOT trilogy on the PS3 and 360 in a few years with the Assassin's Creed engine, and with any luck, leave out the crappy Nu-metal and lousy voice acting from the second game. For now a detour to another time, and another Prince won't be a bad thing. Till then, do yourself a favour and play Assassin's Creed. If one thing makes me a little nervous it's the dark/light twin thing, since we already saw that with Two Thrones.
scytheofluna 5/1/2008 6:51:40 PM
While technically superior in terms of combat and gameplay the thematic feel to the first game was never replicated in it's successors. The music, story, and tone just weren't duplicated in the sequels despite major improvements to the combat system, graphics engine and the physical mechanics of getting from place to place. As far as this particular game being a reboot, not so much, it's just a continuation of the franchise with a new direction, and from what I've read, a new protagonist. There is no indication that this is even the same Prince from any of the other games. The Prince from the Sands of Time Trilogy wasn't the same Prince from Prince of Persia 3D, who also wasn't the same Prince from the original games. SOT Prince has had his day, and there's really not anywhere new to take that particular story thread. The Sands are done with, and therefore his powers are no more, there's really no good way for them to extend that story further. The time travel thing was great in those games, but let it rest for a few years and they can come back to it with a fresh approach and improved technology down the line somewhere. It's been copied by every other franchise out there, and it's getting played out. They can always update and remake the SOT trilogy on the PS3 and 360 in a few years with the Assassin's Creed engine, and with any luck, leave out the crappy Nu-metal and lousy voice acting from the second game. For now a detour to another time, and another Prince won't be a bad thing. Till then, do yourself a favour and play Assassin's Creed.
biogeek 5/2/2008 5:51:49 AM
Assassin's Creed released months ago, and was not near as groundbreaking as POP. I would just like to see that same level of originality come out of that team instead of a rehash. BTW, Lost: Via Domus doesn't count either.
scytheofluna 5/5/2008 12:24:35 PM
I didn't even bother with the Lost game, don't care about the show either, like may adaptations of TV/Movies it was an obvious cash in. I think you're selling Assassin's Creed a bit short though. It certainly didn't have the emotional impact as the first game in the POP trilogy and the story wasn't as compelling, but the ability to scale nearly any surface, run from rooftop to rafters at the touch of a button was pretty ground breaking. The environments in the Sands trilogy, as good as they were for the time, were very linear, and the interactions were pretty scripted in terms of where you could and could not go, and the path was always fairly obvious. In many places ledges and pillars were placed in areas that had no logical or architectural reasoning, but merely served to get you where the developer wanted you to be to move the story along. That's one aspect along with the combat they improved in the second two games, but they lost the charm of the original, so the trade off wasn't entirely beneficial. On the other hand Assassin's Creed's protagonist Altair can go anywhere you can see, and I'd like to see that approach in the next Prince game. Linear games still work to some degree in tactical shooters (Halo, Gears of War), but for third person action adventures, open world is the way to go, after Oblivion, Crackdown, GTA IV, and Assassin's Creed, I cannot tolerate invisible walls, or a confined playspace. Assassin's Creed was far from perfect, it certainly would have benefited from a more acrobatic combat system, similar to the Prince's combat set from Warrior Within or the Two Thrones, but the physical environmental freedom in that game was exceptional and thus far unsurpassed. Again though, this game is a completely new direction, give it time and wait until we see some gameplay footage before you lose hope. This is the same team that brought us the original Sands of Time so I'm cautiously optimistic. Now what I really want to hear is when they're going to get to work on a Beyond Good and Evil sequel.
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