Game Editorial


Paint By Numbers

By: Damon Brown
Date: Tuesday, December 12, 2006

I met Bob Ross several years ago. I was probably around eight. We first connected between Pinwheel and Quincy, my favorite show at the time. Bob had a large, bushy afro, similar to the one my mom carried around when she carried around me. He would grab an equally hairy brush, swat his wrist and make a whole forest out of thin air. Happy, happy trees, he’d whisper. Happy, happy trees. I was always hyper, especially after the Kool-Aid Man arrived. Bob would calm me down. Fuck Big Bird. Bob was my buddy. And when he died of lymphoma in ‘95, this grown man was sad.  

Evidently, I was not the only person to miss the oft-parodied happy painter. This month Adaptive Gatekeeper & Fearless Rogue of Addictive Gaming Entertainment, or the easier to pronounce AGFRAG, quietly announced it wouldn’t be releasing its “Joy of Painting”-based video game. Gamers served up more bitterness than a three-day old PS3 line. “I’m sorry that we have disappointed so many people on a certain project,” AGFRAG head Joseph Hatcher later said in an official statement. Within a few days the news story went from fanboy websites to MTV News, nestled somewhere between Road Rules 27 and Jen and Vince’s rumored breakup. Jane Kowalski, media director for Bob Ross, Inc., reassured MTV news that “by hook or by crook, there will be a game.” And if there won’t be, I’ll make one my damn self. 


While it’s not remarkable that mainstream media picked up the story (journalists love quirky news stories), it is interesting how dozens, if not hundreds of people started crying over a cancelled paint simulator. Coming from a company named Adaptive Gatekeeper & Fearless Rogue of Addictive Gaming Entertainment, common sense says it would be as aesthetically pleasing as an Excel spreadsheet. 

Aside from being cranky individuals, the Bob Ross drama shows that gamers, it seems, are bored. Part of the problem is seasoned players knowing there are fewer original titles than in the past. The other part of the problem is new players not knowing that other genres even existed. For instance, the most anticipated XBox 360 game is Halo 3, a first-person shooter. We know it will be like Halo 2, but with more stuff. The Legend of Zelda: Twilight Princess may be one of the best system launch titles ever, but gamers familiar with any recent Zelda will know exactly how the game plays. Resistance: Fall of Man is wonderful. It is also another shooter. Aside from cool joysticks, the new systems aren’t offering us many original experiences.  

Games fit neatly into genres – shooter, role playing game, god game – which is helpful when browsing at the local electronics store, but takes away the call of adventure many of us had in the past. In earlier years, it was possible to grab a new game and, aside from a cartoonish cover, have no idea what was going to come on the screen. Games were labeled by comparison, not by genre. Describing the Nintendo version of Ninja Gaiden as a harder update of Castlevania gave more detail than calling it an action game. Wholly original games, such as Tetris, got more props than derivative titles. Sure, there was an endless stream of side-scrollers and shooters, but a truly original gaming experience was easy to get if you wanted it. Today, it’s hard to find something that isn’t a rehash of yesteryear. The previous generation mined the genres pretty well.  

There’s not much more to do, or at least we think there isn’t much more to do, and when something new comes along we are absolutely stunned. A good example is Katamari Damacy, 2004’s addictive rolling game. The dual-thumb-only controls, chunky cartoon graphics and function-over-form gameplay made the strange Japanese title hard to categorize. Nevertheless, it became a huge hit, selling well beyond the traditional cult classic (or at least, enough to merit a sequel). Katamari Damacy is a wonderful title, but it seems ever more brilliant because there were few, if any truly unique titles released that year. 

There are a few rays of hope, but you’re not going to find them through traditional outlets. Portables like the Nintendo DS and the Sony PSP, as well as some of the latest cell phones, offer decent graphics, unique controls and, most importantly, a lower development cost. This last point is an awesome prospect since home console games now cost several millions to develop. Download-only services such as XBox Live Arcade are just as important for the same reason. Interesting titles have already begun cropping up the year-old program, and developers say a game could be made for as little as $500,000. Developers are more willing to take risks with less money, something that becomes obvious after sitting with the Nintendo Wii Virtual Console, a service that specializes in older games (from a time when developers had smaller budgets). Gamers too practical to keep their ancient systems can now revisit classic titles, while players too young to remember River City Ransom or Splatterhouse have the opportunity to experience a time when genres weren’t so well defined.  

The prospect of a Bob Ross game is exciting because it provides us with an original idea – something, like Grand Theft Auto or Katamari Damacy, which keeps us looking forward to our next gaming experiences. The upcoming painting sim may have 8-bit graphics, involve shooting happy little trees, and perhaps have a scary digital rendition of the afroed protagonist, but at least it will be something different. And that is why we need it… at least until Halo 3.

-

Damon Brown writes about technology, sex and music, and is author of the Pocket Idiot’s Guide to Satellite Radio and the best-selling Pocket Idiot’s Guide to the iPod. Read his blog at www.damonbrown.net.

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Comments/Responses
1
michaelxaviermaelstrom • Dec 12, 2006, 02:24am •
Ahhh Bob Ross. Gimme my blankee.
Anyone that watched/watches his JoP PBS show knows the secret of its success.
It's not (all) about the painting baby! it's about promptly falling to the single most comfortable half-hour fetal position nap one will likely ever experience.
(interspersed between waking moments of staring in awe at what he is able to do with a knife and a glob of paint)
Loved the guy and the show, even wrote a comedy skit in High School with characters named "Titanium White" and "Van Dike Brown" but it was nixed by my mates for being too ethereal. "How many people are gonna get that!?" was the rationale.
I think he's definitely viable as an off-beat Videogame, almost anything you do with him in a video-game works.
Perhaps they could open his game with a Star Wars like scroll:

This is Your World and You Can Do Anything You Want In It.
Maybe there's a happy little tree that lives right over there..
or a happy little cloud floating over a cozy cabin.
Whatever your heart desires. Thy will be done.
And remember, there are no mistakes.
only happy little accidents.
God Bless my friend.

fft5305 • Dec 12, 2006, 10:03am •
I never knew there was a video game being developed of Bob Ross! I have many fond memories of watching Bob take a blank white canvas, dip a brush in some paint, and suddenly there was a beautiful lake with mountains and happy trees. I think my favorite shows were when he would show the progress of one of his woodland creatures that he was nursing back to health. I always marvelled at how he could paint a huge vertical line and suddenly it was a tree. I knew if I had tried to do that, it would look like a huge vertical line. Yet, he made it look so easy, I could always imagine that I could do that some day. Bob Ross, you are missed.

kaybar • Dec 12, 2006, 04:29pm •
haha, nice one xavier, screw AGFRAG lets get you on the content & development team! And I don't care how many people i piss off saying this but screw halo, the first was awesome, the second one fizzled and i'm sure the third will be more of the same. I'm holding out for Half-Life 3

michaelxaviermaelstrom • Dec 12, 2006, 07:14pm •
I hear that Kaybar, I'm still kickin fraggin in Half-Life 1 online.

I say forget the "best selling games" stats or the like (because that just proves people bought it, it doesn't prove they play it) so I like to look for what people are _actually_ playing.

I found this at Gamespy, it's this weeks top game servers, sorted by number of players aka The *real* top online games:


Top Game Servers By Number of Players:

1. Half Life
35060 servers, 55359 players

2. Half Life 2
17185 servers, 50182 players

3. Battlefield 2
5243 servers, 14834 players

4. Battlefield 2142
2628 servers, 11529 players

5. Wolfenstein: Enemy Territory
3511 servers, 7914 players

6. Unreal Tournament 2004
2387 servers, 5867 players

7. Call of Duty 2
6695 servers, 5581 players

8. Americas Army: Special Forces
2248 servers, 4829 players

9. Call of Duty
3078 servers, 4585 players

10. Quake 3: Arena
1902 servers, 3065 players

11. Neverwinter Nights
913 servers, 2823 players

12. Halo: Combat Evolved
904 servers, 2671 players

13. Medal of Honor Allied Assault
1760 servers, 2128 players

14. Soldier of Fortune 2
976 servers, 2077 players

15. Battlefield 1942
744 servers, 1686 players

16. Medal of Honor: Allied Assault Spearhead
1142 servers, 1500 players

17. Unreal Tournament
2043 servers, 1459 players

18. Battlefield Modern Combat (PS2)
87 servers, 1309 players

19. Red Orchestra Ostfront
261 servers, 1249 players

20. Halo Demo
278 servers, 1207 players

21. FEAR: First Encounter Assault Recon
885 servers, 1057 players

22. Star Wars Jedi Knight: Jedi Academy
602 servers, 1047 players

23. Battlefield 2142 (Demo)
119 servers, 711 players

24. SWAT 4
236 servers, 483 players

25. NeverWinter Nights 2
230 servers, 473 players

26. Star Wars Battlefront 2 PC
184 servers, 466 players

27. Battlefield: Vietnam
234 servers, 454 players

28. Battlefield 2 Demo
44 servers, 366 players

29. Quake II
361 servers, 363 players

30. Return to Castle Wolfenstein
184 servers, 352 players

31. Lord of the Rings: The Battle for Middle-earth 2
107 servers, 334 players

32. Starsiege TRIBES
150 servers, 328 players

33. Tribes 2
76 servers, 313 players

34. Star Wars Battlefront 2 (PS2)
80 servers, 267 players

35. Halo Multiplayer Expansion
113 servers, 251 players

36. Jedi Knight II: Jedi Outcast
165 servers, 249 players

37. Vietcong
168 servers, 235 players

38. Call of Duty 2: Big Red One (PS2)
42 servers, 232 players

39. Unreal Tournament 2003
90 servers, 218 players

40. Soldier of Fortune 2 Demo
67 servers, 209 players

--- Went to Valve's online division (Steam) to get the most played Half Life games by title:

Game / Current # of Players / Current # of Servers / Player Minutes per Month
Counter-Strike 61,787 48,068 4.981 billion
Counter-Strike: Source 33,253 30,341 1.553 billion
Counter-Strike Condition Zero 11,643 9,639 733.950 million
Day of Defeat 3,505 1,600 186.246 million
Day of Defeat: Source 3,382 2,260 135.142 million
Half-Life 2: Deathmatch 1,198 1,084 49.640 million
Half-Life DeathMatch 878 586 39.434 million
TeamFortress Classic 812 554 23.374 million
Garry's Mod 698 386 20.516 million
Natural Selection 415 173 15.248 million
The Specialists 239 138 6.544 million
Earth's Special Forces 215 158 13.916 million
Garry's Mod 9 209 98 7.608 million
shootoutmp 151 25 3.284 million
Sven Co-Op 137 82 5.320 million
SourceForts 107 57 3.692 million
Dark Messiah Of Might And Magic Multiplayer 84 106 3.780 million
Natural Selection v3.2 (beta) 81 69 3.183 million
BrainBread 50 30 1.053 million
Digital Paintball 48 18 0.800 million
Dystopia 46 25 1.470 million
Hidden: Source 36 68 1.715 million
synergy 34 23 2.225 million
Opposing Force 33 37 1.676 million
Deathmatch Classic 28 46 1.338 million
Half-Life Deathmatch: Source 27 11 1.145 million
Obsidian Conflict 25 21 0.555 million
The Battle Grounds 20 12 0.540 million
Ricochet 20 27 0.625 million
Battle Grounds 2 19 19 1.092 million
Firearms 19 18 0.524 million
Half Life 2 Capture The Flag 19 26 0.483 million
msc 19 20 0.577 million
The Ship 19 40 0.894 million
Zombie Panic 19 11 0.746 million
Action Half-Life 17 22 0.293 million
International Online Soccer 16 12 0.516 million
Adrenaline Gamer 11 31 0.638 million
cstrike_beta 0 17 0
Half-Life 2 Deathmatch Pro 0 16 0.095 million

TOTAL 119,481 96,176 6.001 billion.

..Which means, that the single most played (non subscriber-based MMOG - Ed) online game right now (and by a landslide) in 2006 is..*wait for it* .. HALF-LIFE 1: COUNTER-STRIKE.

Which means that a mod for a game 8 years or so old is the current #1.

^Raise-Eyebrow.

..proving..well, proving many things no doubt, but largely intimating that the latest is not necessarily always the bestest.

* Source 1: Top Online Games by Players
http://archive.gamespy.com/stats/

* Source 2: Steam (Half-Life online) Game Rankings & Stats
http://www.steampowered.com/v/index.php?area=stats&

kaybar • Dec 12, 2006, 09:02pm •
wow, people are still playing Tribes?

michaelxaviermaelstrom • Dec 13, 2006, 01:19am •
Yeah, what, three hundred or so a day, not exactly MMOG Warcraft numbers but still surprising, which reminds me, found the chart for the top Massive Multiplayer/MMOG subscriber-based online games too.



if image doesn't appear, it's here:

By Number of Subscribers:

http://www.mmogchart.com/Chart1.html

Boils down to this overall.

(people will argue over how accurate the figures that the companies provide are, so the rankings below are only considered the best that are currently available in terms of trackable overall market position, not so much in terms of the actual number of subscribers)

making for a good general Top-15 subscriber-based MMOG Games list anyway.

1. World of Warcraft - 52.9% of all MMOG subscribers uh subscribe to WoW.

2. Lineage - 12%

3. Lineage II - 10.4%

4. Runescape - 6.3%

5. Final Fantasy XI - 4.0%

6. Everquest - 1.6%

7. Everquest II - 1.4%

8. Star Wars Galaxies - 1.4%

9. City of Heroes - 1.3%

10. Ultima Online - 1.1%

11. Eve Online - 1.0%

12. Dark Age of Camelot - 1.0%

13. Toontown Online - 0.9%

14. Dungeons & Dragons Online - 0.7%

15. Dofus - 0.6%


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