I recently was playing METAL GEAR SOLID 3: SNAKE EATER for a review and came across a sniper v. sniper boss battle that literally took me around two hours to complete. For an RPG, this is normal, but in an action game? I was pretty shocked by the length of it, and considering my overall time in the game, this fight made up about a sixth of my playtime that's pretty impressive.
It seems in games these days we just can't help ourselves from trying to get bigger and better. Something has always has to outdo something else. You see this in the FINAL FANTASY games where the number of hit points has had a nice inflation to it. Hitting someone for 4 hit points in your first battle just doesn't compare to taking 115 hit points, or when you're powered up and seeing the 9,999 on an enemy.
But do we really need two hour boss battles (in fairness, it took me a while to figure it out, the actual killing only took me about 20-30 minutes once I realized what was going on)? I say yes and no. Part of me thinks the fact that games are becoming more realistic and cinematic is good, to a point.
The problem was that after an hour or so of crawling around on my belly, I wasn't really having fun anymore and that's one of the main reasons to play a game: having fun (dropping artistic and story reasons for the moment). A two-hour boss battle may be intense, but it isn't really fun after a while as I just wanted to move forward and advance the story.
You see a lot of short and cool fun games on the handhelds. A game like WARIOWARE showed us that a game doesn't even really need a gameplay backbone to be one of the most entertaining and fun games I've played in quite some time.
Bungie has updated the HALO 2 matchmaking service... Nintendo DS has sold out across most of the country, more units are expected this weekend and into next week... BATEN KAITOS and XENOSAGA are coming to the Nintendo DS... Nintendo is opening a movie studio to produce animated films.
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