Game Editorial


Remember The Time

By: Damon Brown
Date: Thursday, February 08, 2007

A short while ago I downloaded the Dracula-hunting game Super Castlevania IV on my Wii. It was one of my favorite platformers as a teenager. The first game to show the true power of the Super Nintendo, as anyone could tell because it had Super in the title, it featured big, colorful characters, Dolby-like surround sound and, perhaps most importantly, MODE 7 (I can’t remember if it was capitalized at the time, but it should have been). MODE 7 was Nintendo’s secret weapon against the oft-forgotten NEC Turbografx-16, but it seemed custom made to annihilate the Genesis. It’s hard to believe Sega, the company slowly destroying one of the best video game franchises in history, was Nintendo’s biggest threat twenty years ago. Regardless, MODE 7 was a special setting that allowed Super Nintendo game programmers to do crazy things with the graphics. They could stretch a map like a plastic surgeon’s patient, spin it 360 degrees at high speeds (perfect for flying games like Pilotwings) and zoom in to microscopic levels. The graphics would pixelate like Lite Brite, but the effect – the effect was beautiful. We had never seen anything like it before. And at the time Konami, creator of the Castlevania series, was still at the top of its game. I remembered gigantic Frankenstein zooming in and out of the screen, running through a corridor while the background shifted in the other direction, and, most memorably, whipping a post and hanging on for dear life as the room spun around. It was nuts. I hadn’t downloaded a Wii Virtual Console game in months, but thoughts of beating Dracula once again jumped into my mind. I paid the $8. The game downloaded. I made myself a drink and sat down for a night of pleasure. 


It took no more than a minute for me to realize I made a mistake. The beautiful orchestral music, wonderful, and the gameplay, familiar. The problems, however, were numerous, beginning with the graphics, which looked like someone took a beautiful painting and smeared it with water, leading to the awkward controls that seemed to be accepted in their entirety back during video games “golden age,” whatever that means, not helping the problems with monotone gameplay that resembled the best of a tired action genre – not classic, but tired – trampled by God of War and other harbingers of the platformer apocalypse even Konami could not have predicted coming years later. The final straw was when I died and was given a password. Does anyone else remember this shit? I wrote it down, but I doubt I’ll be putting in the eight-symbol code anytime soon. Besides, the Wii hard drive is small. I might as well delete the game and regain the memory space. 

What I experienced is but an example of what we all have experienced at one point or another: trading time or money for the warm, fuzzy memories of a game, only to realize that our tastes, our expectations, are totally different. Some of us got into the retrogaming thing several years ago by downloading programs like MAME (I wrote about MAME for Playboy magazine here: http://www.damonbrown.net/category/journalism/video-games/playboy-magazine/). Often free, emulators allowed us to download old-school arcade games and play them on the computer. They also, technically, may have been illegal – legal scholars are still debating that – but at least we didn’t get burnt when, say, the Journey (http://www.mame.net/screenshots/journey.png) video game wasn’t as good as we remembered. We also didn’t have much of a choice. Arcades were disappearing and stalwarts Atari, Midway and Namco weren’t churning out arcade compilations as they do today. 

There were numerous arcade hits collections on the home systems, beginning, perhaps, with the original Playstation. They didn’t really take off, however, until the portable Nintendo DS and Sony PSP came into fashion. Arcade games were perfect for quick plays on the road. The rough graphics came out pretty sharp on the small screens. Companies could also make a profit by sticking awful games with great ones, kind of like those DVD packs that feature Jennifer Aniston’s “The Break-up” with her Oscar-worthy turn in the Leprechaun series. Criticisms aside, compilations offer great opportunities to preserve gaming history. I almost broke into tears when Capcom announced my favorite arcade game, Strider, was coming to the last PSP arcade collection. It almost made the Quiz and Dragon inclusion forgivable. Emphasis on almost. 

Late last year we started getting back into the home consoles: XBox Live Arcade was thriving, the Playstation 3 offered limited classic titles, and the aforementioned Virtual Console became a hit. Now companies are releasing new old-school games every week. Wonderful, right? Not so much. Most don’t offer demos – a brilliant marketing move on their part – so the only facts we can rely on are foggy, deceptive memories from two decades ago. Weak games previously squeezed between hits, which justified the purchase, are now being sold on their own. It’s the buffet syndrome: the Mu Shu pork is easy to digest among 100 other items, but we realize it true malignant nature when we order it as a single entrée. Some “premium” games are almost $20. That’s about the price of an excellent used XBox game. You’re almost better off bringing your jaundiced Sega Saturn out of the closet and going hunting on eBay. Well, at least the downloable games are guaranteed to work. 

GameSpot and a few other websites are taking the time to review classic arcade game downloads, but I suspect most of us won’t stay to listen as they defecate all over our favorite titles of yesteryear. Perhaps it’s worthwhile to download an, ahem, emulator to try before you buy. For myself, I’m only downloading blockbuster hits from now on. I already got whipped once. 

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Damon Brown writes about technology, sex and music, and is author of the Pocket Idiot’s Guide to Satellite Radio and the best-selling Pocket Idiot’s Guide to the iPod. Read his blog at www.damonbrown.net.

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Comments/Responses
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dersu • Feb 08, 2007, 08:46am •
Yikes. I still love this game, but maybe that's nostalgia. It did have some of the best music for any of the "Castlevania" games. Regarding the controls, they were a big step up from previous "Castlevania" titles, where the character tended to feel like he was moving in tar, and would drop like an anvil after jumping. Perhaps when taken in that context, the game could come across better. I just wish Virtual Console would release "Dracula X: The Rondo of Blood." I've never been able to play that game and I've heard time and time again that it's fantastic.

smegforbrain • Feb 08, 2007, 09:54am •
I still go back and play a lot of games, from NES through PlayStation. Most games I still enjoy playing.

But there were a few that I just went "what the @#$% did I ever see in this game?" after playing it again for the first time in a decade or so.

miko34 • Feb 08, 2007, 12:29pm •
I still have my Atari, Colecovision, NES, Super NES, Sega... etc (all in some kind of cardboard boxes)... hoping that someday I'll have a game room to hook up all these old classics. At one point I wondered if I should just sell them all on Ebay since I'll probably be able to play any game I own over the Interweb.

Of course, I shoulda known that the owners of the materials would want every last penny squeezed out of the games more than a decade old. 8 bucks is a lot for a Castlevania game emulation.

I always thought games from years past should be free since many of us bought them already. But now I think... well... we do pay for older movies, books, and albums, why not video games? A lot of kids nowadays have never played anything before the year 2000... but then again, would they want to?

To quote Back to the Future, part II "That's like a baby's toy."


smegforbrain • Feb 08, 2007, 03:44pm •
Yeah, Nintendo has always been the biggest company against emulation in any form, and, of course, they're also probably the one with the most to lose, I suppose: how many GBA games are nothing more than rereleases of NES games?

Still, I've always wanted collections (FF Anthology & FF Chronicles, for example), but they need to be worthwhile compilations. $8 for a single SNES game? No, sorry, that's excessive greed.

nadiaoxford • Feb 08, 2007, 04:46pm •
Dersu: Good news--or bad, depending on how you look at it--Rhono of Blood is being released on the PSP in a very nice package that includes the original game, a 3D upgrade (think "Mega Man: Maverick Hunter X") and Symphony of the Night.

My PSP is going to be in use again for the first time in months.

dersu • Feb 08, 2007, 05:30pm •
Thanks, nadia. Although I don't own a PSP and I don't think I want one bad enough just to play one game. But if it comes out for PSP, maybe and hopefully Konami will release it for other systems. The only version I've ever played was the SNES version, which wasn't that great and many say it was something of a hatchet job of the original game. One other thing, regarding the price of Virtual Console games, it's kind of ironic that eight dollars can be seen as pricey considering how much these games cost back when they were first released. I find that video games are possibly fastest evolving medium right now and it's remarkable how fast older games tend to become outdated.

kanedax • Feb 09, 2007, 11:44am •
I picked up the Playstation's Capcom collection using my Best Buy Bucks a few months back. I wish I didn't. Final Fight was beatable in an hour, and was really boring compared to even Streets of Rage for the Genesis. Street Fighter II was sub-par, since they didn't even include the Hyper Edition with Cammy and Deejay. The Bionic Commando arcade game is painful.

I've been extremely pick-and-choose with my Virtual Console so far. I've only downloaded one game, the original Zelda, with plans to pick up Mario 64 and Link To The Past once I'm done with other games I'm working on. Beyond that, I completely understand that most of the games stink compared to today's standards, and I'm not touching most of them.

kaybar • Feb 09, 2007, 07:25pm •
i don't expect damon to comment on this personally, but you mentioned sega is "slowly destroying one of the best video game franchises in history" Do you mean sonic? and if so i would definitely agree, Sonic was my favorite game on genesis, from 1 up until 3 with the 3D chaos emerald bonus rounds. I got the new sonic out for gamecube and it had a confusing interface and uninteresting gameplay

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