Game Review

Mania Grade: C+

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  • Platform: Playstation 2
  • ESRB: Mature
  • Genre: Survival-Horror/Light-Gun
  • Players: 1
  • Online: No
  • Developer: Capcom
  • Publisher: Capcom
  • Suggested Retail: $39.99
  • Graphics: B
  • Sound: B+
  • Gameplay: C+
  • Replay: C-
  • Fun Factor: C+
  • Reviewer's Wild Card: C+


A decent mix of light-gun and survival horror

By Troy Roberts     August 05, 2003

The RESIDENT EVIL series is regarded as the best action-horror games on the market today. Nearly all of the games are viewed with good reflections on them, except for possibly one: RESIDENT EVIL SURVIVOR. The game, which was played in first person, was an atrocity from the start, with the GunCon support being left out of the American version. Well, Capcom is going to give it a second try with RESIDENT EVIL: DEAD AIM.

The SURVIVOR series has never really been regarded highly. Be it RESIDENT EVIL SURVIVOR or the most recent DINO STALKER, Capcom has never quite figured out how to combine the light-gun genre with the survival-horror genre. And while RESIDENT EVIL: DEAD AIM makes a lot of mistakes that the other games in the SURVIVOR series has, it does some stuff right and makes a case that the series can get on track.

RESIDENT EVIL: DEAD AIM's storyline comes out of the old Game Boy Color game RESIDENT EVIL GAIDEN. You are on a cruise liner owned by the Umbrella Corporation and everyone on the cruise is infected with the T and G viruses. You take control of Bruce McGovern, a government agent, and also Fongling, a Chinese secret again as you try to bring the Umbrella Corporation down.

For those wondering, the game plays quite similarly to the other RESIDENT EVIL games, but obviously implements the main points of a light-gun shooter. You walk around in the normal, traditional RESIDENT EVIL style game, but when action comes a knocking, you'll switch to the light-gun mode. The best way to utilize the controls is a DualShock 2 controller/light-gun combo. That way you can run around using the analog control and shoot people with the light-gun. The control itself is kind of weird though, and trying to spin without doing a full circle is kind of hard. This means you may have a harder time fending off enemies.

One thing about DEAD AIM is that, while it does have the feel of RESIDENT EVIL, a lot of the things that made the games great is missing. There isn't much of a scare factor in the game and the game is short; longer than a normal light-gun game but much shorter than a RESIDENT EVIL game. The game can likely be beaten in two hours.

DEAD AIM isn't a bad looking game, but can't compare to the recent GameCube releases. Even so, Capcom did pay special attention to the lighting effects in DEAD AIM, and the shadows on the wall will still freak you out, making you wondering what might be popping out of them. Also, the game does suffer from a bit of a slowdown when there are numerous zombies on-screen. Of course, this wouldn't be a RESIDENT EVIL game without the music and sound-effects, all of which fit perfectly.

In the end, RESIDENT EVIL: DEAD AIM isn't a good RESIDENT EVIL game, or really that great of a game, but it definitely shows improvements over the last few SURVIVOR games. While the game does have some problems, it might be worth a rental at least for fans of the series.


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