Riding the WILD DIVINE - Part Two - Mania.com



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Riding the WILD DIVINE - Part Two

Our profile on this unique video game continues

By Troy Roberts     December 04, 2003


The calming nature of THE JOURNEY TO THE WILD DIVINE uses your body's responses to play the game.
© The Wild Divine Project

Yesterday, we brought you our day one profile of JOURNEY TO THE WILD DIVINE, a game that takes more than just a simple "point and click" to progress in. Today, we bring you the second part of our feature, this time dealing more with the biofeedback system that makes WILD DIVINE unique and innovative.


Q. Would you technically classify WILD DIVINE as a game, or something more?


Kurt Smith: After playing THE JOURNEY, I think it's difficult to classify it simply as a game. People may begin with that concept but as you travel through the realm, you really discover yourself on a journey of self-exploration. It's not a game where you either win or lose; you come away with knowledge of this inner skill and a deeper understanding that can be applied to your life and to your own personal journey.


Q. What is the Biofeedback system?


Kurt Smith: Biofeedback is scientifically proven to have a powerful, positive effect on your emotional and physical well-being by teaching you to alter your brain activity, blood pressure, muscle tension, heart rate and other critical bodily functions.


Our hardware platform consists of three Magic Ring sensors and a Light Stone. The sensors measure Skin Conductance Level (SCL) and heart rate variability. These measurements are registered through the Light Stone and "fed" back to you through biofeedback events within game play.


Q. What

THE JOURNEY TO THE WILD DIVINE lets you learn to manipulate your body's physical responses to affect gameplay.

are some examples of how Bio-Feedback will be used in the WILD DIVINE?


Corwin Bell: By increasing, decreasing or synchronizing body rhythms, through techniques like the "Heart Breath" and other ancient yogic breathing and meditative techniques, you learn to master "events" and progress in the game.


You might have to juggle balls by raising your energy, shoot an arrow at a target with a calm and even spirit, or drop the falcon feather through deep meditation. Each event requires a certain amount of control over your mind and body. I don't want to give them all away but there are more than 40 biofeedback events.


Q. Do you think Bio-Feedback will revolutionize the gaming industry?


Corwin Bell: I don't know. It's possible. I could easily see Luke Skywalker raising his spaceship using the "force" with the technology we've been able to capture. Or Neo, solving the mystery of the MATRIX. We were very motivated to create something that was non-violent, transformation, and entertaining. I'd like to see the technology continue in that vein.


Q. Although it is original, is there a game that you can compare WILD DIVINE to? A few people I know have said it resembles MYST.


Corwin Bell: In terms of the graphic style, people do compare us to MYST; We've been called "MYST for mystics." I've also heard it compared with WIZARDRY, but because of the biofeedback element, THE JOURNEY is really in a class by itself.


Q. What audience is the WILD DIVINE marked to?


Kurt Smith: We've found people of all kinds and all ages enjoy playing THE JOURNEY TO THE WILD DIVINE. It's designed for anyone who wants to tap into their mind-body connection and learn to harness that power.


Q. When is the WILD DIVINE released?


Kurt Smith: The game will be released in time for Christmas!

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