Saki Episode #16 - Mania.com



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Info:

  • Audio Rating: NA
  • Video Rating: NA
  • Packaging Rating: NA
  • Menus Rating: NA
  • Extras Rating: NA
  • Age Rating: 13 and Up
  • Region: All Region DVD
  • Released By: Crunchyroll
  • Running time: 25
  • Aspect Ratio: 1.78:1 Widescreen
  • Disc Resolution: 480i/p
  • Disc Encoding: MPEG-2
  • Series: Saki

Saki Episode #16

Chasing the Full Moon

By G.B. Smith     July 20, 2009
Release Date: July 19, 2009


Saki
© Ritz Kobayashi/Square Enix, Kiyosumi High School Mahjong Club

I said last time that a demon was sitting at the table. This installment, the demon reveals itself.

What They Say

Episode 16 - Conspiracy

No matter how many tiles pile up, Saki, Ikeda, and Kajiki can't seem to advance. It's like being dragged along the bottom of the ocean. Amae Koromo seems to be the only one who is able to keep up… The nightmare begins…

Content: (please note that content portions of a review may contain spoilers)

While Saki hit a speedbump with Yumi Kajiki last hand, the next hand is worse, as Koromo finally begins to unleash her powers. The draws suddenly start getting bad for everyone else. Saki seems to be paralyzed at the moment, Kana Ikeda of Kazekoshi is desperate to knock Koromo off her game and Kajiki of Tsuruga is carefully trying to analyze the table, but none of them seem to have it figured out.

Of the three, Kajiki does eventually begin to get a read on Koromo, but she also seems to realize her tactical abilities pale in comparison to Koromo's more supernatural powers. Twice in a row, Koromo has seemingly willed the tiles into giving her a win on the last normal draw of the hand (the normal tiles excluding the "dead wall"). Kana's attempt to knock Koromo off course to her "Bottom of the Sea" victory is thwarted by Koromo's "control" of the tiles. Kajiki then takes her shot but also realizes that it's futile. Except for once, right after Saki wishes that someone would deliberately play into her hand. Which happens, when Kajiki has the same exact thought and gives Saki a winning tile to call a ron on. This, of course, enrages Koromo, since it means the end of her sitting as East Wind for this half of the round, which was giving her a bonus for winning. Kajiki then plays a good hand to draw a victory off of Kazekoshi.

That doesn't put an end to Koromo's seeming manipulation of the tiles, however. For she's not a one trick pony. As the next wind repositioning is about to start, Koromo seems to put out a wave of force that both Saki and Kajiki sense and react to. She starts winning on other combinations, by winning off discards of others and by drawing other winning tiles. Things start to really look bad for the other players, especially for Kazekoshi. Kana is down to 38,600 points after Koromo ends the first half of the round.

Apparently, Koromo only becomes more powerful as night falls and there is a full moon as well.

It's trite to say this, but of course, it's always darkest before the dawn.

In Summary:

Koromo Amae lives up to her reputation as a demon, as she seems to have complete control over the tiles on the board. Twice in a row, she ordains that she win on the last normal draw of the hand, a bonus win called the "Bottom of the Sea." Her third attempt to do is only stopped by Yumi Kajiki's superior tactical abilities, making a quick read of the discards to correctly guess what tile Saki would need to call a minor, low point victory off of her, putting a stop to Koromo's high point victory. This, however, only enrages Koromo, who steps up her control of the board two hands later, as she wins the final two hands of the first half of the round, driving Kana Ikeda to near desperation levels. Koromo's power over the tiles is freakishly unsettling to everyone, especially Saki, who seems to be paralyzed. Who shall save these three from the seemingly innocent looking demon they are playing with?

Features

Japanese 2.0 Language, English Subtitles

Review Equipment:

Apple Mac Mini with 1GB RAM, Mac OS 10.5 Leopard.

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