
Each week, Mania special correspondent Damon Brown, author of Porn & Pong: How Grand Theft Auto, Tomb Raider and Other Sexy Games Changed Modern Pop Culture, offers his unique take on society, entertainment and other issues of critical concern to Maniacs. You can also find Brown writing about technology, sex, music and video games for Playboy and Spin.
Reason #7: The Wii
THE SITUATION: As of April, the Nintendo Wii has sold almost 10 million units since November 2006. There are already major shortages of Wii Fit, the new interactive board released on May 20th. School systems, retirement homes and other facilities are making Wii Sports part of their exercise program. Currently six of the top 10 games are for the Wii (Mario Kart Wii, Wii Play, Super Smash Bros. Brawl, Pokemon Mystery Dungeon: Explorers of Darkness, Pokemon Mystery Dungeon: Explorers of Time and Guitar Hero III: Legends of Rock)–even though it has the fewest available games relative to the XBox 360 and PlayStation 3.
WHY IS THIS ON THE LIST?: The Wii, along with the best-selling Nintendo DS, changed Nintendo from a kid-oriented game company (at least in the mainstream) to a family-fun, health-conscious brand… and it’s all going according to plan. Mwahahaha!
Reason #6: Hollywood is getting involved
THE SITUATION: Director Steven Spielberg and Electronic Arts just unveiled Boom Blox, a Tetris-like game aimed for the Wii casual market. A Wii-based Sex In The City game is expected this summer. Another company, affiliated with Carmen Electra, is developing a Wii pole dancing game “…to encourage men and women of all shapes and sizes to improve their pole dancing skills while having fun, toning up and burning calories.” .
WHY IS THIS ON THE LIST?: Everyone seems to have forgotten about E.T. (we’re looking at you, Stevie) and decided the game market was safe enough to aggressively crossmarket not only to hardcore gamers, a la The Chronicles of Riddick, but to casual gamers. In turn, hopefully you’ll go see the SITC gals at the movies or, perhaps, Carmen the next time she’s stripping in your town.
Reason #5: Casual games cost less, give more dough
THE SITUATION: According to the latest Casual Games Association report, the casual game industry is worth more than $2 billion. The industry for Solitaire, Bejeweled and the like is growing 20 percent annually, meaning it will be about 3 bill in a couple years.
WHY IS THIS ON THE LIST?: The million-selling Grand Theft Auto series obviously isn’t hardcore anymore, but compare the sales of Tetris to, say, the potential sales of Metal Gear Solid 4: Guns of the Patriots. Now compare the amount of money it cost to make them. Liquid Snake’s costume probably cost more than the whole Diner Dash franchise budget.
Reason #4: The big dogs smell the money
THE SITUATION: Electronic Arts acquired Pogo, the popular online gaming website, and other casual companies like PopCap are being eyed by major corporations. EA also reorganized into four new divisions, the last being EA Sims, a whole company dedicated to the casual gamer franchise.
WHY IS THIS ON THE LIST?: For years companies have been saying cell phone gaming is the next frontier… and have lost millions, if not billions in the process. Until your phone becomes as cool as the Nintendo DS, expect the corporations to push more casual games through consoles and computers–and find new ways to market Solitare to your mother.
Reason #3: The women are out there
THE SITUATION: According to the Electronic Software Association, only 40 percent of all gamers are women. According to the Casual Games Association, 75 percent of all casual gamers are women. Publishers argue that social games like The Sims and non-confrontational titles like Nintendogs and Animal Crossing are bringing even more women into the gaming community.
WHY IS THIS ON THE LIST?: Women make up more than half of the American population. (Yes, boys, you are outnumbered.) EA, Activision and others don’t care about you anymore–they already know how to get your money.
Reason #2: Gamers are old
THE SITUATION: According to the Electronic Software Association, the average gamer is a 35-year-old male. The average male of that age likely has a wife, a kid or two, and a daily job. More telling, in 2005 AARP (incidentally, in an article I wrote) found that 20 percent of all gamers are over 50. These numbers were well before the Wii, which Nintendo strategically placed at senior expos and conferences at launch.
WHY IS THIS ON THE LIST?: Doesn’t your thumb start to get sore after playing Ikagaru for more than an hour? Wearing glasses after years of staring at the TV? Why do they make games so damn hard nowadays?
Reason #1: Games are officially mainstream now
THE SITUATION: Since April 29th, television watchers would have caught full Grand Theft Auto skits on Saturday Night Live, MadTV, Conan O’Brien, and several other shows.
WHY IS THIS ON THE LIST?: If SNL expects its several million viewers to know who Nico and Vlad are–and centers the two minute skit on the stiffness of the motion captured characters and the brittle conversations–then games aren’t just for you anymore.
Read Damon’s blog at www.damonbrown.net.