Warehouse 13: Personal Effects Review - Mania.com

Warehouse 13: Personal Effects Review

Mania Grade: A

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  • Episode: Personal Effects
  • Starring: James Collins, Hannah Goodjohn, Laura Miyata
  • Written By: D. Brent Mote (creator), Jane Espenson (creator)
  • Directed By: Andrew Seklir
  • Network: SyFy
  • Series:

Warehouse 13: Personal Effects Review

What you leave behind

By Chuck Francisco     August 07, 2012
Source: Mania.com

A touching "gotcha" moment kicks off this week's entry in the Warehouse 13 saga. It appears that Jinks is packing up things in his room with intentions to depart. As with many other aspects on the show, things are not as they appear. Jinks is actually gathering his stuff from the dead agents vault, a device which stores the personal effects of fallen warehouse agents (along with their entire bedroom from the B&B). Of course the title is also referencing the collected artifacts of last season's villain, Walter Sykes. Stolen from a safe house and sold to a pawn shop, the meat of this week's adventure is spent saving a small town from these disastrous items.

With six rogue artifacts on the loose, the entire team is fielded to quickly tackle the trouble. Those of you whose lives weren't getting quite enough Myka and Pete partner up action so far this season, can rest easy; their adventure is the primary thread of this episode. The banter's turned up to eleven and Eddie McClintock is as on his game as possible here. This episode is a great return to form, as far as the standard artifact snagging adventure goes. Concerned more with fascinating historical tidbits and witty partner banter, this adventure relies heavily on our dynamic warehouse duo; but they don't have do it alone.

While they are the principal vintage item snagging duo, there's something to be said for the still developing partnership of Claudia and Jinks. They have an easy friendship; a comfortable relationship that many people can't hope to attain. It comes across so naturally; I get the distinct the distinct impression that they're marvelous friends in real life (It's a feeling I get for the entire cast- this show really seems like a blast to work on). And, while I'm hopeful that we've trodden the last of the "evil Claudia" road (for now), there's a newly introduced wrinkle in their relationship which will definitely cause complications this season. Last week I wondered if the team might end up using Jinks in bodily dangerous situations, given his near invulnerability, but since it seems that all injuries he sustains effect Claudia physically, he may decide to lock himself in a room just to keep her safe (unlikely). It doesn't appear that she receives the actual injuries themselves, but she certainly feels the pain of them. It's currently unclear what would happen if Jinks sustained a normally fatal (to everyone else) wound. Right now, I'd speculate that it would be incredibly agonizing, though not lethal for her.

The last response team consists of Artie and Leena. I love that Leena's ability to sense auras and sort artifacts is given real world applications. It's cool that she can see and feel their different fields , then intrinsically know which need to be separated for safe transport. The nuances of Artie and Leena's relationship (we still aren't sure how long they've known each other) are given room to breathe; It's great to see some development. I hope we get more of it, away from the warehouse. This pairing also serves to attach this mostly stand alone episode to the over all arc more firmly. It's only one scene, when Artie is attempting to contain a golf club which causes uncontrollable anger. In this rare, uncontrolled moment, Artie vocally vents his rage; frustrated about the enormous burden he's currently carrying alone. 

I really enjoyed this episode. It was equal measures historical reference, rollicking adventure, buddy cop comedy, and unsoiled fun (that so much of TV forgets to include in their programming now a days). I have one gripe, though. I don't mind product placement (Claudia choosing to use a Blackberry is pretty unbelievable), but it needs to be seamlessly integrated. Inserting an entire scene so that Pete can show everyone how the one touch Ford navigation system works is jarring, and completely transparent. If it keeps the show on the air, so be it. But I can't help but be reminded of the sponsorship scene from Wayne's World ("here, take two of these"). C'mon SyFy, try and make it less obvious. It's jarring when you do it as it was in this episode.

Coolest Artifact: Tie. Johnny McCready's Raybans - the first pair of the famous aviator sunglasses offer the added benefit of rendering the wearer invisible (still the coolest kind of sunglasses available). 
Mrs. O'Leary's Cowbell - caused the great Chicago fire (absolving those poor cows of blame). According to Atrie, it was also responsible for the great fire of London.

Lamest Artifact: Napoleon's Violin - perhaps responsible for the emo scene.  


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karas1 8/8/2012 7:31:04 AM

Congrats Chuck for spelling everybody's name correctly this time.  Except yours.  LOL

Does it seem like the Warehouse seems to collect humans with special powers in the same way it collects artifacts?  Pete gets vibes, Leena senses auras and Jinks is a human lie detector.  Every time Artie comes across such a person he recruits them as agents, just like he did with Pete and Jinks.  I can't think this is a coincidence.

It was a nice little episode which concentrated on character development rather than earthshaking plot arc developments which was nice.  I agree that everybody seems to be having a blast.

The product placement thing is kind of jarring.  Last season Myka seemd to have an obsession with Twizlers, eating them and talking about how much she loves them in several episodes.  It's completely in character for Pete to enjoy playing with his car's navigation system.  He plays with artifacts and pretty much anything he touches.  But that particurlar scene lacked finesse, particurlarly since right after it they broke for commercial and showed a commercial for that exact product.  In case anybody missed that there was a product placement in the show.

Eureka had some pretty blatant product placement and it didn't save that show.  *sigh*

isgrimner 8/8/2012 9:14:02 AM

I am currently on season 3 and noticed some vehicle product placement on an episode I watched last night.  Pete and Claudia were chasing a merc with a corrosive can of spray paint and they talked about how his nav system in his car sucked and theirs was so much better and their vehicle had so many cup holders.  Then cuts to the logo and close ups of the nav system.  It was minor but the dialoge was pretty bad.  Still, I've come to accept product placement if it will help the shows I like stay on the air.   Still some shows do it better than others.  Fringe has PP all the time and its usually somewhat subtle.   I thought Community tackled it head on and actually incorporated it into the plot in a funny way with Subway.  Speaking of Subway they have been placed in several shows I watched, besides Community, they were freaquently on Chuck and Its Always Sunny in Philadelphia.   Its Always Sunny also sometimes does product placement for various beer as the signage in the bar will change and the gang might drink that particular beer in the episode, but they don't mention it, it just kind shows the logos. 

CyanideRush 8/8/2012 11:05:08 AM

 Karas: gah! That actually was not my mistake. And I'm laying the blame for last week on my iPad's autocorrect. It really doesn't like 'Myka' with the y!



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